-
Notifications
You must be signed in to change notification settings - Fork 6
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Mob Ideas #87
Comments
Long comment ahead
No, Mobs Properties Randomness can do that and more.
Can already be done
Already a thing, mobs don't attack eachother
That's something that I can add
Endermites are just annoying.
Nope, you can't, until the new Combat
Doesn't make sense and not really fit in the mod
Already a thing in Survival Reimagined (former IguanaTweaks Reborn)
Can already be configured
Nausea is bad
They already swim faster, not a fan of trowing tridents faster
Progressive Bosses does what you suggested and more
Stuff's already planned for them
Useless mob, so useless that even buffing it wouldn't change a thing
They already summon 2/3 iirc, and they are already annoying to deal with
Already buffed and explosion radius can be changed with MPR
Can be done with MPR Part 2 coming soon lol |
lol ty for the feedback, I knew most of it was bad but I just threw it all out there to see what you did and didn't like and to hopefully have a few things you could use |
The first can already be done, don't like the second idea (And can also be done with MPR)
They already do Vex I would nerf them, stupidly small, hard to hit and deal too much damage
They are already buffed enough
Just use Progressive Bosses lol
Some changes are planned for them
I don't like the idea of making Skeletons go melee
Use MPR
This is already planned but not really easy to do
Nah, mobs are good already as they are
Already done
Just install Archers Paradox and use MPR lol
|
Moved this to #96 |
I made a mod similar to this many years ago on bedrock and could not figure out how to port it over to java so I figured you can use some of this if you wanted, some of this stuff may be a repeater of things already in the mod though
All Hostile Mobs
increased damage
increased health
movement speed matched the players walking speed
view distance of 100 blocks and through walls
Will not attack skeletons or pillagers if accidentally shot
In addition to targeting players they also attacked Villagers, Animals, and Iron golems (before being hit first)
All Animals
Would run away when the player and hostile mobs got to close
Item Changes
Ender pearls would have a 50% chance of spawning an endermite
Snow balls would give a player blindness for 1 second when hit (I don't think players can hit themselves with snowballs
in java so this might be useless)
Tnt would always cause a fire (same for minecraft tnt)
Xp bottles give a substantial more ammount of xp
Blaze
would shoot every .1 seconds for 2 seconds then recharge for 7 seconds
Cave Spider
In addition to poisoning a player on hit they would also cause nausea
Creeper
Yours already does what mine did and more, but just not all at once and at random intervals
Drowned
Would outswim players by double the speed and throw their tridents much faster
Elder Guardian
Would summon 2 Guardians to help it when it got below half health
Ender Dragon
Moved much faster
Fires its projectile much faster
Enderman
Would blind players when it hit them
Endermite
Would teleport like an enderman would
Evoker
Would summon two vexes instead of the normal one at a time
Can open doors
Ghast
Would shoot faster
Fireballs had a bigger explosion radius
Guardian
had a bigger attack range
Husk
hunger debuff increased to one minute
Iron golem
Increased damage to compete with increased mob health
Health increased to 150 to compete with harder hitting mobs
Magma Cube
Would move quickly through lava to reach the player
Phantom
Nothing changed (already annoying enough)
Pillager
Would shoot from a longer range
Would shoot slowness arrows
Can open doors
Ravager
Would break through common building blocks (block list is over 100 lines long so I won't paste it)
Would let any hostile mob ride on it's back
Shulker
The levitation effect was buffed to levitation V with the same duration
Silverfish
The radius turning silverfish blocks back into regular blocks when hitting another silverfish was increased
Skeleton
Can fire from a farther distance
Would fire weakness arrows
Slime
Could jump a little higher than normal
Spider
All hostile mobs were able to ride on it's back
When it hit a player it would apply nausea
Stray
Could fire farther
Vex
Nothing changed aside from the buffs all mobs got
Vindicator
Will instantly break down doors
Villager
Will run from all hostile mobs since all of the mobs target them now
Would turn into a zombie villager when killed by any hostile mob or player
Witch
Would randomly summon 3 zombies when fighting with a cap of 6 summoned at once
Wither
Would move faster and fire more frequently
Wither Skeleton
Nothing changed aside from the buffs all mobs got
Wolf
Buffed hp and damage to compete with mob buffs
Zombie
Will break down doors without randomly stopping, even if the player is not in sight
Other things I never got around to adding/testing
Skeletons drawing out swords when getting approached by a player and then pulling their bow back out if the player started to run
Making armor and weapons more common among zombies
Witches would randomly buff other mobs
A zombie would sometimes drop a silverfish when killed
Spiders would sometimes spawn with a cave spider riding on their back
Give some mobs specials or a boost when they went below half health
Make ranged mobs smarter by trying to avoid shooting people in front of them
Exploding arrows for skeletons >.>
Pillagers could sometimes shoot firework rockets instead of arrows from their crossbows
The text was updated successfully, but these errors were encountered: