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Tried updating offsets, can't get anything to show up in radar #24

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cm1337 opened this issue Aug 19, 2024 · 8 comments
Open

Tried updating offsets, can't get anything to show up in radar #24

cm1337 opened this issue Aug 19, 2024 · 8 comments

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@cm1337
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cm1337 commented Aug 19, 2024

Tried updating some of the offsets but nothing shows up on the radar....anyone figured it out post patch? Thanks.

This is what I updated it to

	uint64_t EntitySystem = 0xC0;
	uint64_t pSystem = 0x90;
	uint16_t ObjectCount = 0x0;
	uint64_t EntityList = 0xC0;
	uint16_t ObjectCountOffset = 0x40092;
	uint64_t EntityListOffset = 0x40098;

	uint64_t CameraBase = 0x928;
	uint64_t ViewMatrixOffset = 0x230;
	uint64_t CameraPosOffset = 0x2F0;
	uint64_t ProjectionMatrixOffset = 0x270;

@RyanAMTB
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How did you get the chams to work?

@RyanAMTB
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It's not clear at the moment,I don't know what to do. 1

You need to revert back to the original cheat. Reverse any changes you have made. Fixed for me, I optimized Vector for stability and it broke it

@NianGaoZai
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//argetProcess.AddScatterWriteRequest(handle,` RenderNodePointer + 0x48, &maxdistance, sizeof(float));

I don't know how to change this, change the wrong will crash

@NianGaoZai
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1
You have to get close to see it!

@RyanAMTB
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1

You have to get close to see it!

Glad my fix worked and I could help. Thanks for the chams code !

@NianGaoZai
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1
You have to get close to see it!

Glad my fix worked and I could help. Thanks for the chams code !

You know how to render from a distance

@RyanAMTB
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1

You have to get close to see it!

Glad my fix worked and I could help. Thanks for the chams code !

You know how to render from a distance

No I do not, apologies

@IntelSDM
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IntelSDM commented Sep 9, 2024

To update the max distance pointer, you can just go into reclass at the address of: RenderNodePointer then look around 0x48, just look for a float around that region and you will find the new value easily.

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@cm1337 @RyanAMTB @IntelSDM @NianGaoZai and others