Version 2.0 of the Vamp plugin binary interface is backward compatible with version 1.0.
A plugin that was compiled and (statically) linked using version 1.x of the SDK should load and run without modification in a host that was compiled and linked using version 2.0 of the SDK.
A plugin that was compiled and (statically) linked using version 2.0 of the SDK should load and run in a host that was compiled and linked using version 1.x of the SDK. However, the 1.x host will be unable to see any durations that the plugin specifies for its returned features, as there was no support for duration in version 1 of the Vamp plugin interface.
A Vamp plugin library receives the Vamp SDK version number for the host as the first argument to its vampGetPluginDescriptor function. It may use this information to provide different behaviour depending on the version of the host.
For example, the plugin may structure its outputs differently in older hosts that do not support feature duration. Or, if the plugins rely on version 2.0 features, the library could make itself invisible to older hosts (returning no plugin descriptors).
The version argument passed to vampGetPluginDescriptor
will be 1 for
Vamp 1.x hosts or 2 for Vamp 2.0 hosts. (Plugin libraries should
behave as for version 2 if passed a version number greater than 2.)
For plugin code, version 2.0 of the Vamp plugin SDK is source compatible but not library ABI compatible with version 1.x.
Plugins written for version 1.x should compile and link without modification using version 2.0. Plugins dynamically linked against version 1.x SDK libraries will need to be rebuilt if they are to work with version 2.0 libraries. To avoid dynamic library resolution issues, it is generally preferable to link the SDK statically when distributing binary plugins.
For host code, version 2.0 of the Vamp plugin SDK is neither source nor binary compatible with version 1.x.
The host SDK header include location has moved for version 2.0; hosts
should now only include headers from the vamp-hostsdk/
include
directory -- the vamp-sdk/
directory is reserved for inclusion in
plugin code only. There is also no longer a separate subdirectory for
hostext headers.
Hosts written for version 1.x will therefore need to have their #include directives updated as follows:
Old New
<vamp-sdk/PluginBase.h> <vamp-hostsdk/PluginBase.h>
<vamp-sdk/Plugin.h> <vamp-hostsdk/Plugin.h>
<vamp-sdk/RealTime.h> <vamp-hostsdk/RealTime.h>
<vamp-sdk/hostext/PluginLoader.h> <vamp-hostsdk/PluginLoader.h>
<vamp-sdk/hostext/PluginBufferingAdapter.h> <vamp-hostsdk/PluginBufferingAdapter.h>
<vamp-sdk/hostext/PluginChannelAdapter.h> <vamp-hostsdk/PluginChannelAdapter.h>
<vamp-sdk/hostext/PluginInputDomainAdapter.h> <vamp-hostsdk/PluginInputDomainAdapter.h>
<vamp-sdk/PluginHostAdapter.h> <vamp-hostsdk/PluginHostAdapter.h>
For most hosts, these should be the only changes necessary; the actual code remains the same.
One of the changes in version 2.0 of the SDK is that separate
top-level C++ namespaces are used for classes compiled into plugins
(the _VampPlugin
namespace) and hosts (the _VampHost
namespace),
to avoid any confusion between host and plugin namespaces in unusual
linkage situations (as the host and plugin SDKs contain many of the
same classes, there is a risk that the wrong class may be picked up by
a stupid dynamic linker in cases where the host and plugin SDK
versions do not match). This additional namespace is added and opened
silently in a manner that is transparent in most circumstances, and
neither plugin nor host authors will normally need to know about it.
However, hosts that directly incorporate code from plugins, for
example to provide functionality that is the same as those plugins
without having to explicitly load them, will find that they cannot
resolve plugin symbols at link time because of this namespace
mismatch. To avoid this, you may define the preprocessor symbol
_VAMP_PLUGIN_IN_HOST_NAMESPACE
when compiling the plugin code in the
context of the host, to ensure that both host and plugin code exist
within the same namespace.
(If your host does this, why not make it load the plugins dynamically instead using the normal Vamp plugin loader method? There are many advantages to that.)