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settings.txt
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settings.txt
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-- Description files
advancedDescs 1.0
basicDescs 1
drawPreview 1.0
-- Not yet functional
separateSeeds 0
seedsFromFile 0
-- Sets how many #restricted can be written per spell
-- Manual states 12 should work most of the time, so default is 8.
-- If you have issues with spells in larger mods, set this lower
maxrestrictedperspell 8
-----------------------------------------------------------------------------------------------------
---- MODIFYING ANY VALUE BELOW THIS LINE WILL BREAK THE SEEDS COMPARED TO THE BASE RELEASE VERSION
---- THUS DO NOT MODIFY ANYTHING BELOW THIS IF YOU ARE GOING TO SUBMIT A SEED TO A MULTIPLAYER GAME.
-----------------------------------------------------------------------------------------------------
-------------- Generic generation stuff
-- Era, 1 is early, 2 is middle, 3 is late obviously
era 2.0
-- Sacred power. 1-3. Normal = 1, High = 2, Batshit Insane = 3
sacredpower 1.0
-------------- Militia
-- 20 / (rescost + goldcost) * 10 * militiaMultiplier = amount of specified unit in militia
militiaMultiplier 1.0
-- If resource is as threshold or above, change is applied (but value will not be changed such that it would not have triggered the threshold)
resUpperTreshold 10
resUpperTresholdChange -6
-- Same as above but for gold
goldUpperTreshold 29
goldUpperTresholdChange 10
-- Above stuff but for lower bounds
resLowerTreshold 6
resLowerTresholdChange 3
goldLowerTreshold 6
goldLowerTresholdChange 3
-- Multiplies any resources above threshold by resMulti if rescost is at least at threshold
-- Done after the additive thresholds above.
resMultiTreshold 16
resMulti 0.7
-------------- Troop rosters
-- desiredBaseSize + 0-desiredRandom units will be generated
--
-- Powers are relative probabilities of getting an unit of the type. There are hard limits for the amount of ranged units and chariots though.
desiredBaseSize 6.0
desiredRandom 4.0
cavalryPower 0.3
chariotPower 0.3
rangedPower 0.3
infantryPower 1.0
-- Chance that a new weapon/mount is generated for an unit type instead of giving a new armor/weapon when there's still space for new variants of same weapon/mount
newArmorChance 0.2