You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Nodes are all lower case. This helps reduce confusion configuring case-sensitive permissions plugins.
Rework inheritance hierarchy, most nodes renamed to fit structure better
Add permission for drop slot
Add permissions for bypassing armor restrictions
Replace override/exempt nodes with tiers modeled after vanilla's op levels
Drop nodes for having anycontainer/silentcontainer enabled by default
These only affected first-time usage of the plugin and were permanently overridden as soon as they are toggled. They usually only serve to cause confusion when people use too-aggressive wildcard node permission plugins that ignore default-false states.
From-scratch rewrite of inventory/ender chest for 1.21
Inventory layout redone to be more legible
Added an optional resource pack! This is the optional file openinv-legibility-pack.zip.
Placeholders are customizable so you can ensure compatibility with any existing resource packs.
Add crafting slots
Crafting result is visible, but view-only
Only available for players in survival gamemodes - can cause unexpected behavior and item loss with other gamemodes. Creative client may just delete items.
Add cursor slot
Only available for players in survival gamemodes - can cause unexpected behavior and item loss with other gamemodes. Creative client does not keep server appraised of cursor content when in own inventory and theoretically at other times depending on client.
Add armor quick-equip support
Improve drag handling by removing duplicate slots from view
Opening own inventory only displays equipment and drop slot
Improve plugin compatibility
Report correct slot type for inventory views
Report fake slots as not being part of an inventory
Fake slots' contents are client-side items that are kept in sync by the server. Other plugins cannot add them to inventories.
Improve locale handling
Add fallthrough to "parent" language
This means, for example, that to configure en_us.yml, en_ca.yml, etc. all you have to do is configure en.yml and delete the ones you don't want to treat specially.
Languages that did not have multiple bundled variants have been converted to parent languages for convenience.
Use English for lowercasing locale name
Fixes potential issues locating translations for certain languages on systems in other languages
Migrate locales to "locale" subdirectory to reduce clutter
This was due to a quirk of the YAML parser. OpenInv was looking for 'on' and 'off' but translation files provided 'true' and 'false' due to the paths being interpreted as truthy. The built-in translations have had their paths quoted to fix this. You will need to manually relocate these if you have custom translations.
Fix /searchinv missing armor/off-hand slots
Note: This still does not search crafting slots or cursor.
Code health
Remove long-deprecated methods
Remove non-API utilities from API packages
This is technically non-breaking (they're still included in the same place with the same visibility in the resulting file), so I don't want to wait another several years with them deprecated just to give developers potentially using them a warning.
Restructure project
The goal here is to enable writing basic addons that will get bundled as optional files in releases. The existing build process of "jam everything into the reactor and output the contents as a build" worked really nicely for allowing compiling only specific internal modules and producing a plug-and-play result plugin, but now that OpenInv only usually supports up to 3 internal versions, the entry bar is much lower than when it was supporting 20-ish.
Reduce reflection usage
Ideally this will reduce the risk of accidents when doing manual remapping of OpenInv.
Improve Paper support
Add a warning noting why OpenInv isn't working if the internal modules fail usability and remapping is disabled.
reacted with thumbs up emoji reacted with thumbs down emoji reacted with laugh emoji reacted with hooray emoji reacted with confused emoji reacted with heart emoji reacted with rocket emoji reacted with eyes emoji
-
Supported Minecraft versions
1.21, 1.20.6, 1.20.4
What's Changed
anycontainer
/silentcontainer
enabled by defaultopeninv-legibility-pack.zip
.en_us.yml
,en_ca.yml
, etc. all you have to do is configureen.yml
and delete the ones you don't want to treat specially.'on'
and'off'
but translation files provided'true'
and'false'
due to the paths being interpreted as truthy. The built-in translations have had their paths quoted to fix this. You will need to manually relocate these if you have custom translations./searchinv
missing armor/off-hand slotsFull Changelog: 4.4.7...5.0.0
This discussion was created from the release OpenInv 5.0.0.
Beta Was this translation helpful? Give feedback.
All reactions