diff --git a/docs/Adding-a-New-Achievement.md b/docs/Adding-a-New-Achievement.md
index 069005c..8c5337f 100644
--- a/docs/Adding-a-New-Achievement.md
+++ b/docs/Adding-a-New-Achievement.md
@@ -24,13 +24,13 @@ import('backend.Achievements');
var condition:Bool = false;
function update(elapsed:Float) {
- if (PlayState.instance.score > 9000)
+ if (PlayState.instance.score >= 1000000)
condition = true;
}
function endSong() {
if (condition) {
- Achievements.unlock('over_nine_thousand', {
+ Achievements.unlock('road_to_a_million', {
date: Date.now(),
song: PlayState.song.song
}, {
diff --git a/docs/Adding-a-New-Language.md b/docs/Adding-a-New-Language.md
index 2314fe3..526cd25 100644
--- a/docs/Adding-a-New-Language.md
+++ b/docs/Adding-a-New-Language.md
@@ -1,5 +1,11 @@
-## Language Data
-Firstly, you need to edit these two main text files:
+## Creating the JSON File
+First, you need to create a file in `assets/languages/` called `[language-code].json`.
+The name doesn't really matter, so you can call it whatever you want.
+
+For its data, copy [this](https://raw.githubusercontent.com/Joalor64GH/Rhythmo-SC/main/assets/languages/en.json), and edit it with your translations.
+
+## Loading your Language
+Now, you need to edit these two main text files:
* `assets/languages/languagesList.txt` - Your list of languages. (e.g., `de`, `en`, `es`, `fr`)
* `assets/languages/languagesData.txt` - This is so that your language can be pushed into `LanguagesState.hx`.
@@ -13,6 +19,21 @@ So, for example, if you wanted to add German, it would look like:
Deutsch (Deutschland):de
```
-Now, you need your `.json` file, which should be located in `assets/languages/[language-code].json`.
-Of course, this contains the data for your language.
-To add your data, just copy [this](https://raw.githubusercontent.com/Joalor64GH/Rhythmo-SC/main/assets/languages/en.json), and edit it with your translations.
\ No newline at end of file
+## Localization Functions
+Like most functions, these can be accessed through [scripting](https://github.com/Joalor64GH/Rhythmo-SC/wiki/Scripting).
+
+### Switching to Another Language
+```hx
+Localization.switchLanguage('language-code');
+```
+
+If that language is already selected, the change will not happen.
+
+## Retrieving a Key
+```hx
+Localization.get('key', 'language-code');
+```
+
+If the second parameter is empty, defaults to currnt language.
+
+For further documentation, check out [`SimpleLocalization`](https://github.com/Joalor64GH/SimpleLocalization).
\ No newline at end of file
diff --git a/docs/Adding-a-New-Song.md b/docs/Adding-a-New-Song.md
index 0b8bdc9..57f0a08 100644
--- a/docs/Adding-a-New-Song.md
+++ b/docs/Adding-a-New-Song.md
@@ -16,7 +16,7 @@ For your chart, copy this empty template:
It should be called `chart.json` and should be located in `assets/songs/[song-name]/chart.json`.
### Charting
-To chart your song, go to `PlayState.hx` and then press "7" to go to ChartingState.
+To chart your song, go to `PlayState.hx` and then press "`7`" to go to ChartingState.
Or you can go to your song in `SongSelectState.hx`, and use `SHIFT + ENTER`.
When you're done, simply save the chart by using `Save Chart` or `Save Chart As`.
diff --git a/docs/Creating-a-Mod.md b/docs/Creating-a-Mod.md
index 9af1e9d..89b06fe 100644
--- a/docs/Creating-a-Mod.md
+++ b/docs/Creating-a-Mod.md
@@ -1,5 +1,5 @@
## Creating the Folder
-Create a folder in the `mods` folder and rename it to whatever you want.
+Create a folder in the `mods/` folder and rename it to whatever you want.
Doing this manually isn't a problem, but it would be better and faster if you copy-and-pasted the `template` folder.
![](https://github.com/user-attachments/assets/85d6cc54-72e0-406f-b5a0-131b65e32b62?raw=true)