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Ability for shards to use a custom material #16
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This can be achieved by overriding the material in the shards scene. Is that an option for you? |
Assuming you mean just manually editing the shard GLBS material; I mean that's a basic Godot feature, but that's kinda a pain compared to just having an exported attribute as part of your destructibles plugin haha. Obviously up to you though, I just think that's a worthwhile QOL update. |
Just to make sure that we are talking about the same thing: You can open the import dialog for the shard scene, go to the materials tab and set the "use external" to your material. Still, I can see this being inconvenient if you have to do it for a lot of scenes. |
Yup, that's I'm referring too. By allowing this too you could update materials for specific items or scenes instead of remaking the shard scene for multiple colors and whatnot. |
I saw something like this mentioned in the commits but I don't see it available in the plugin, basically just a material slot which if found not null at time of shard generation will be used on all of the shards.
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