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Ability for shards to use a custom material #16

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ZachAR3 opened this issue Oct 21, 2023 · 4 comments
Open

Ability for shards to use a custom material #16

ZachAR3 opened this issue Oct 21, 2023 · 4 comments

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@ZachAR3
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ZachAR3 commented Oct 21, 2023

I saw something like this mentioned in the commits but I don't see it available in the plugin, basically just a material slot which if found not null at time of shard generation will be used on all of the shards.

@Jummit
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Jummit commented Oct 21, 2023

This can be achieved by overriding the material in the shards scene. Is that an option for you?

@ZachAR3
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ZachAR3 commented Oct 21, 2023

This can be achieved by overriding the material in the shards scene. Is that an option for you?

Assuming you mean just manually editing the shard GLBS material; I mean that's a basic Godot feature, but that's kinda a pain compared to just having an exported attribute as part of your destructibles plugin haha. Obviously up to you though, I just think that's a worthwhile QOL update.

@Jummit
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Jummit commented Oct 22, 2023

Just to make sure that we are talking about the same thing: You can open the import dialog for the shard scene, go to the materials tab and set the "use external" to your material. Still, I can see this being inconvenient if you have to do it for a lot of scenes.

@ZachAR3
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ZachAR3 commented Oct 22, 2023

Just to make sure that we are talking about the same thing: You can open the import dialog for the shard scene, go to the materials tab and set the "use external" to your material. Still, I can see this being inconvenient if you have to do it for a lot of scenes.

Yup, that's I'm referring too. By allowing this too you could update materials for specific items or scenes instead of remaking the shard scene for multiple colors and whatnot.

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