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main.py
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main.py
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# creating rich presences for discord
from time import sleep, time
# for errors
from datetime import datetime
# for loading the config file
import json
from os.path import exists, dirname, abspath
# for restarting the script on a failed run
import sys
import os
# for general programing
import copy
try:
# requesting data from steam's API
import requests
# creating rich presences for discord
from pypresence import Presence
# used to get the game's cover art
from steamgrid import SteamGridDB
# used as a backup when cover art
from bs4 import BeautifulSoup
# used to check applications that are open locally
import psutil
# used to load cookies for non-steam games
import http.cookiejar as cookielib
except:
answer = input("looks like either requests, pypresence, steamgrid, psutil, or beautifulSoup is not installed, do you want to install them? (y/n) ")
if answer.lower() == "y":
from os import system
print("installing required packages...")
system(f"python3 -m pip install -r {dirname(abspath(__file__))}/requirements.txt")
from pypresence import Presence
from steamgrid import SteamGridDB
from bs4 import BeautifulSoup
import psutil
import requests
import http.cookiejar as cookielib
print("\npackages installed and imported successfully!")
# just shorthand for logs and errors - easier to write in script
def log(log):
print(f"[{datetime.now().strftime('%b %d %Y - %H:%M:%S')}] {log}")
def error(error):
print(f" ERROR: [{datetime.now().strftime('%b %d %Y - %H:%M:%S')}] {error}")
# i've gotten the error `requests.exceptions.ConnectionError: ('Connection aborted.', ConnectionResetError(104, 'Connection reset by peer'))` a lot;
# this just seems to sometimes happens if your network conection is a bit wack, this function is a replacement for requests.get() and basically just does error handling and stuff
def makeWebRequest(URL, loops=0):
try:
r = requests.get(URL)
return r
except Exception as e:
if loops > 10:
error(f"falling back... the script got caught in a loop while fetching data from `{URL}`")
return "error"
elif "104 'Connection reset by peer'" in str(e):
return makeWebRequest(URL, loops+1)
else:
# error(f"falling back... exception met whilst trying to fetch data from `{URL}`\nfull error: {e}")
return "error"
def getMetaFile():
if exists(f"{dirname(__file__)}/data/meta.json"):
with open(f"{dirname(__file__)}/data/meta.json", "r") as f:
metaFile = json.load(f)
elif exists(f"{dirname(__file__)}/meta.json"):
with open(f"{dirname(__file__)}/meta.json", "r") as f:
metaFile = json.load(f)
else:
# remove in 1.12? maybe 1.13 - whenever i do anything else with the meta file - just make this throw an error instead
log("couldn't find the the meta file, creating new one")
with open(f"{dirname(__file__)}/meta.json", "w") as f:
metaFile = json.dump({"structure-version": "0"}, f)
return getMetaFile()
return metaFile
def writeToMetaFile(keys: list, value):
metaFile = getMetaFile()
for i in range(len(keys) - 1):
metaFile = metaFile[keys[i]]
metaFile[keys[-1]] = value
with open(f"{dirname(__file__)}/data/meta.json", "w") as f:
json.dump(metaFile, f)
# opens the config file and loads the data
def getConfigFile():
# the default settings, don't use exampleConfig.json as people might change that
defaultSettings = {
"STEAM_API_KEY": "STEAM_API_KEY",
"USER_IDS": "USER_ID",
"DISCORD_APPLICATION_ID": "869994714093465680",
"FETCH_STEAM_RICH_PRESENCE": True,
"FETCH_STEAM_REVIEWS": False,
"ADD_STEAM_STORE_BUTTON": False,
"WEB_SCRAPE": False,
"COVER_ART": {
"STEAM_GRID_DB": {
"ENABLED": False,
"STEAM_GRID_API_KEY": "STEAM_GRID_API_KEY"
},
"USE_STEAM_STORE_FALLBACK": True
},
"LOCAL_GAMES": {
"ENABLED": False,
"LOCAL_DISCORD_APPLICATION_ID": "1062648118375616594",
"GAMES": [
"processName1",
"processName2",
"processName3"
]
},
"GAME_OVERWRITE": {
"ENABLED": False,
"NAME": "NAME",
"SECONDS_SINCE_START": 0
},
"CUSTOM_ICON": {
"ENABLED": False,
"URL": "https://raw.githubusercontent.com/JustTemmie/steam-presence/main/readmeimages/defaulticon.png",
"TEXT": "Steam Presence on Discord"
},
"BLACKLIST" : [
"game1",
"game2",
"game3"
]
}
if exists(f"{dirname(abspath(__file__))}/config.json"):
with open(f"{dirname(abspath(__file__))}/config.json", "r") as f:
userSettings = json.load(f)
elif exists(f"{dirname(abspath(__file__))}/exampleconfig.json"):
with open(f"{dirname(abspath(__file__))}/exampleconfig.json", "r") as f:
userSettings = json.load(f)
else:
error("Config file not found. Please read the readme and create a config file.")
exit()
# if something isn't speficied in the user's config file, fill it in with data from the default settings
settings = {**defaultSettings, **userSettings}
for key, value in defaultSettings.items():
if key in settings and isinstance(value, dict):
settings[key] = {**value, **settings[key]}
return settings
def removeChars(inputString: str, ignoredChars: str) -> str:
# removes all characters in the ingoredChars string from the inputString
for ignoredChar in ignoredChars:
if ignoredChar in inputString:
for j in range(len(inputString) - 1, 0, -1):
if inputString[j] in ignoredChar:
inputString = inputString[:j] + inputString[j+1:]
return inputString
def getImageFromSGDB(loops=0):
global coverImage
global coverImageText
log("searching for an icon using the SGDB")
# searches SGDB for the game you're playing
results = sgdb.search_game(gameName)
if len(results) == 0:
log(f"could not find anything on SGDB")
return
log(f"found the game {results[0]} on SGDB")
gridAppID = results[0].id
# searches for icons
gridIcons = sgdb.get_icons_by_gameid(game_ids=[gridAppID])
# makes sure anything was returned at all
if gridIcons != None:
# throws the icons into a dictionary with the required information, then sorts them using the icon height
gridIconsDict = {}
for i, gridIcon in enumerate(gridIcons):
gridIconsDict[i] = [gridIcon.height, gridIcon._nsfw, gridIcon.url, gridIcon.mime, gridIcon.author.name, gridIcon.id]
gridIconsDict = (sorted(gridIconsDict.items(), key=lambda x:x[1], reverse=True))
# does a couple checks before making it the cover image
for i in range(0, len(gridIconsDict)):
entry = gridIconsDict[i][1]
# makes sure image is not NSFW
if entry[1] == False:
# makes sure it's not an .ico file - discord cannot display these
if entry[3] == "image/png":
# sets the link, and gives credit to the artist if anyone hovers over the icon
coverImage = entry[2]
coverImageText = f"Art by {entry[4]} on SteamGrid DB"
log("successfully retrived icon from SGDB")
# saves this data to disk
with open(f'{dirname(abspath(__file__))}/data/icons.txt', 'a') as icons:
icons.write(f"{gameName.lower()}={coverImage}||{coverImageText}\n")
icons.close()
return
log("failed, trying to load from the website directly")
# if the game doesn't have any .png files for the game, try to web scrape them from the site
for i in range(0, len(gridIconsDict)):
entry = gridIconsDict[i][1]
# makes sure image is not NSFW
if entry[1] == False:
URL = f"https://www.steamgriddb.com/icon/{entry[5]}"
page = makeWebRequest(URL)
if page == "error":
return
if page.status_code != 200:
error(f"status code {page.status_code} recieved when trying to web scrape SGDB, ignoring")
return
# web scraping, this code is messy
soup = BeautifulSoup(page.content, "html.parser")
img = soup.find("meta", property="og:image")
coverImage = img["content"]
coverImageText = f"Art by {entry[4]} on SteamGrid DB"
log("successfully retrived icon from SGDB")
# saves data to disk
with open(f'{dirname(abspath(__file__))}/data/icons.txt', 'a') as icons:
icons.write(f"{gameName.lower()}={coverImage}||{coverImageText}\n")
icons.close()
return
log("failed to fetch icon from SGDB")
else:
log(f"SGDB doesn't seem to have any entries for {gameName}")
def getGameSteamID():
# fetches a list of ALL games on steam
r = makeWebRequest(f"https://api.steampowered.com/ISteamApps/GetAppList/v0002/?key={steamAPIKey}&format=json")
if r == "error":
return
# sleep for 0.2 seconds, this is done after every steam request, to avoid getting perma banned (yes steam is scuffed)
sleep(0.2)
if r.status_code == 403:
error("Forbidden, Access to the steam API has been denied, please verify your steam API key")
exit()
if r.status_code != 200:
error(f"error code {r.status_code} met when requesting list of games in order to obtain an icon for {gameName}, ignoring")
return
respone = r.json()
global gameSteamID
# loops thru every game until it finds one matching your game's name
for i in respone["applist"]["apps"]:
if gameName.lower() == i["name"].lower():
if gameSteamID == 0:
log(f"steam app ID {i['appid']} found for {gameName}")
gameSteamID = i["appid"]
return
# for handling game demos
if " demo" in gameName.lower():
tempGameName = copy(gameName.lower())
tempGameName.replace(" demo", "")
for i in respone["applist"]["apps"]:
if tempGameName.lower() == i["name"].lower():
if gameSteamID == 0:
log(f"steam app ID {i['appid']} found for {gameName}")
gameSteamID = i["appid"]
return
# if we didn't find the game at all on steam,
log(f"could not find the steam app ID for {gameName}")
gameSteamID = 0
def getImageFromStorepage():
global coverImage
global coverImageText
# if the steam game ID is known to be invalid, just return immediately
if gameSteamID == 0:
coverImage = None
coverImageText = None
return
log("getting icon from the steam store")
try:
r = makeWebRequest(f"https://store.steampowered.com/api/appdetails?appids={gameSteamID}")
if r == "error":
return
# sleep for 0.2 seconds, this is done after every steam request, to avoid getting perma banned (yes steam is scuffed)
sleep(0.2)
if r.status_code != 200:
error(f"error code {r.status_code} met when requesting list of games in order to obtain an icon for {gameName}, ignoring")
coverImage = None
coverImageText = None
return
respone = r.json()
coverImage = respone[str(gameSteamID)]["data"]["header_image"]
coverImageText = f"{gameName} on Steam"
# do note this is NOT saved to disk, just in case someone ever adds an entry to the SGDB later on
log(f"successfully found steam's icon for {gameName}")
except Exception as e:
error(f"Exception {e} raised when trying to fetch {gameName}'s icon thru steam, ignoring")
coverImage = None
coverImageText = None
def getGameReviews():
# get the review data for the steam game
r = makeWebRequest(f"https://store.steampowered.com/appreviews/{gameSteamID}?json=1")
if r == "error":
return
# sleep for 0.2 seconds, this is done after every steam request, to avoid getting perma banned (yes steam is scuffed)
sleep(0.2)
if r.status_code != 200:
error(f"error code {r.status_code} met when requesting the review score for {gameName}, ignoring")
return
# convert it to a dictionary
respone = r.json()
# sometimes instead of returning the disered dicationary steam just decides to be quirky
# and it returns the dictionary `{'success': 2}` - something which isn't really useful. If this happens we try again :)
if respone["success"] != 1:
getGameReviews()
return
response = respone["query_summary"]
if response["total_positive"] == 0:
return
global gameReviewScore
global gameReviewString
gameReviewScore = round(
(response["total_positive"] / response["total_reviews"]) * 100
, 2)
gameReviewString = response["review_score_desc"]
# searches the steam grid DB or the official steam store to get cover images for games
def getGameImage():
global coverImage
global coverImageText
coverImage = ""
log(f"fetching icon for {gameName}")
# checks if there's already an existing icon saved to disk for the game
with open(f'{dirname(abspath(__file__))}/data/icons.txt', 'r') as icons:
for i in icons:
# cut off the new line character
game = i.split("\n")
game = game[0].split("=")
if gameName.lower() == game[0]:
coverData = game[1].split("||")
coverImage = coverData[0]
# if the script doesn't find text saved for the image, it won't set any
if len(coverData) >= 2:
coverImageText = coverData[1]
# write over it and set it to None, just in case
else:
coverImageText = None
log(f"found icon for {gameName} in cache")
return
log("no image found in cache")
if gridEnabled and coverImage == "":
getImageFromSGDB()
if appID != defaultAppID and appID != defaultLocalAppID and coverImage == "":
getImageFromDiscord()
if steamStoreCoverartBackup and coverImage == "":
getImageFromStorepage()
def getGamePrice():
r = makeWebRequest(f"https://store.steampowered.com/api/appdetails?appids={gameSteamID}&cc=us")
if r == "error":
return
# sleep for 0.2 seconds, this is done after every steam request, to avoid getting perma banned (yes steam is scuffed)
sleep(0.2)
if r.status_code != 200:
error(f"error code {r.status_code} met when requesting list of games in order to obtain an icon for {gameName}, ignoring")
return
respone = r.json()
if "price_overview" not in respone[str(gameSteamID)]["data"]:
return
return respone[str(gameSteamID)]["data"]["price_overview"]["final_formatted"]
# web scrapes the user's web page, sending the needed cookies along with the request
def getWebScrapePresence():
if not exists(f"{dirname(abspath(__file__))}/cookies.txt"):
print("cookie.txt not found, this is because `WEB_SCRAPE` is enabled in the config")
return
cj = cookielib.MozillaCookieJar(f"{dirname(abspath(__file__))}/cookies.txt")
cj.load()
# split on ',' in case of multiple userIDs
for i in userID.split(","):
URL = f"https://steamcommunity.com/profiles/{i}/"
# sleep for 0.2 seconds, this is done after every steam request, to avoid getting perma banned (yes steam is scuffed)
sleep(0.2)
try:
page = requests.post(URL, cookies=cj)
except requests.exceptions.RetryError as e:
log(f"failed connecting to {URL}, perhaps steam is down for maintenance?\n error:{e}")
return
except Exception as e:
error(f"error caught while web scraping data from {URL}, ignoring\n error:{e}")
return
if page.status_code == 403:
error("Forbidden, Access to Steam has been denied, please verify that your cookies are up to date")
elif page.status_code != 200:
error(f"error code {page.status_code} met when trying to fetch game thru webscraping, ignoring")
else:
soup = BeautifulSoup(page.content, "html.parser")
for element in soup.find_all("div", class_="profile_in_game_name"):
result = element.text.strip()
# the "last online x min ago" field is the same div as the game name
if "Last Online" not in result:
global isPlayingSteamGame
global gameName
isPlayingSteamGame = False
gameName = result
# checks what game the user is currently playing
def getSteamPresence():
r = makeWebRequest(f"https://api.steampowered.com/ISteamUser/GetPlayerSummaries/v2/?key={steamAPIKey}&format=json&steamids={userID}")
# sleep for 0.2 seconds, this is done after every steam request, to avoid getting perma banned (yes steam is scuffed)
sleep(0.2)
# if it errors out, just return the already asigned gamename
if r == "error":
return gameName
if r.status_code == 403:
error("Forbidden, Access to the steam API has been denied, please verify your steam API key")
exit()
if r.status_code != 200:
error(f"error code {r.status_code} met when trying to fetch game, ignoring")
return gameName
response = r.json()
# counts how many users you're supposed to get back, and checks if you got that many back
if len(response["response"]["players"]) != userID.count(",") + 1:
error("There seems to be an incorrect account ID given, please verify that your user ID(s) are correct")
global isPlayingSteamGame
# sort the players based on position in the config file
sorted_response = []
for steam_id in userID.split(","):
for player in response["response"]["players"]:
if player["steamid"] == steam_id:
sorted_response.append(player)
break
# loop thru every user in the response, if they're playing a game, save it
for i in range(0, len(sorted_response)):
if "gameextrainfo" in sorted_response[i]:
game_title = sorted_response[i]["gameextrainfo"]
if game_title != gameName:
log(f"found game {game_title} played by {sorted_response[i]['personaname']}")
isPlayingSteamGame = True
return game_title
return ""
# webscrape the "enhanced" rich presence information for your profile
# if you're confused this uses your <id3>, it's your <id64> (which is what you put into the config file) minus 76561197960265728
# aka <id3> = <id64> - 76561197960265728
# why steam does this is beyond me but it's fine
# thank you so much to `wuddih` in this post for being the reason i found out about this https://steamcommunity.com/discussions/forum/1/5940851794736009972/ lmao
def getSteamRichPresence():
for i in userID.split(","):
# userID type 3. <id3> = <id64> - 76561197960265728
URL = f"https://steamcommunity.com/miniprofile/{int(i) - 76561197960265728}"
try:
pageRequest = makeWebRequest(URL)
except requests.exceptions.RetryError as e:
log(f"failed connecting to {URL}, perhaps steam is down for maintenance?\n error:{e}")
return
except Exception as e:
error(f"error caught while fetching enhanced RPC data from {URL}, ignoring\n error:{e}")
return
if pageRequest == "error":
return
# sleep for 0.2 seconds, this is done after every steam request, to avoid getting perma banned (yes steam is scuffed)
sleep(0.2)
if pageRequest.status_code != 200:
error(f"status code {pageRequest.status_code} returned whilst trying to fetch the enhanced rich presence info for steam user ID `{i}`, ignoring function")
return
# turn the page into proper html formating
soup = BeautifulSoup(pageRequest.content, "html.parser")
global gameRichPresence
# double check if it's the correct game, yea i know we're basically fetching the game twice
# once thru here, and once thru the API... BUT OH WELL - the api is used for other things so people would still need a steam api key
# doesn't really change it that much, might change things around later
miniGameName = soup.find("span", class_="miniprofile_game_name")
if miniGameName != None:
# this usually has a length of 0 when the user is playing a non steam game
if len(miniGameName.contents) != 0:
if gameName != miniGameName.contents[0]:
# print(f"{gameName} doesn't match", soup.find("span", class_="miniprofile_game_name").contents[0])
break
# find the correct entry where the rich presence is located
rich_presence = soup.find("span", class_="rich_presence")
# save rich presence if it exists
if rich_presence != None:
gameRichPresence = rich_presence.contents[0]
# set the "enhanced rich presence" information back to nothing
if rich_presence == None:
gameRichPresence = ""
# requests a list of all games recognized internally by discord, if any of the names matches
# the detected game, save the discord game ID associated with said title to RAM, this is used to report to discord as that game
def getGameDiscordID(loops=0):
log(f"fetching the Discord game ID for {gameName}")
r = makeWebRequest("https://discordapp.com/api/v8/applications/detectable")
if r.status_code != 200:
error(f"status code {r.status_code} returned whilst trying to find the game's ID from discord")
response = []
if r == "error":
if loops > 3:
error("failed to fetch the list of discord's game IDs")
else:
getGameDiscordID(loops + 1)
return
else:
response = r.json()
ignoredChars = "®©™℠"
# check if the "customGameIDs.json" file exists, if so, open it
if exists(f"{dirname(abspath(__file__))}/data/customGameIDs.json"):
with open(f"{dirname(abspath(__file__))}/data/customGameIDs.json", "r") as f:
# load the values of the file
gameIDsFile = json.load(f)
log(f"loaded {len(gameIDsFile)} custom discord game IDs from disk")
# add the values from the file directly to the list returned by discord
for i in gameIDsFile:
response.append({
"name": i,
"id": gameIDsFile[i]
})
global appID
# loop thru all games
for i in response:
gameNames = []
gameNames.append(i["name"])
# for handling demos of games, adding it as a valid discord name because it's easier
gameNames.append(i["name"] + " demo")
# make a list containing all the names of said game
if "aliases" in i:
aliases = i["aliases"]
for alias in aliases:
gameNames.append(alias)
for j in range(len(gameNames)):
gameNames[j] = removeChars(
gameNames[j].lower(),
ignoredChars)
# if it's the same, we successfully found the discord game ID
if removeChars(gameName.lower(), ignoredChars) in gameNames:
log(f"found the discord game ID for {removeChars(gameName.lower(), ignoredChars)}")
appID = i["id"]
return
# if the game was fetched using the local checker, instead of thru steam
if isPlayingLocalGame:
log(f"could not find the discord game ID for {gameName}, defaulting to the secondary, local game ID")
appID = defaultLocalAppID
return
log(f"could not find the discord game ID for {gameName}, defaulting to well, the default game ID")
appID = defaultAppID
return
# get game's icon straight from Discord's CDN
def getImageFromDiscord():
global coverImage
global coverImageText
log("getting icon from Discord")
try:
r = makeWebRequest(f"https://discordapp.com/api/v8/applications/{appID}/rpc")
if r == "error":
return
if r.status_code != 200:
error(f"status code {r.status_code} returned when requesting more info about {gameName} from Discord, ignoring")
coverImage = None
coverImageText = None
return
respone = r.json()
coverImage = f"https://cdn.discordapp.com/app-icons/{appID}/{respone['icon']}.webp"
coverImageText = f"{respone['name']}"
log(f"successfully found Discord icon for {gameName}")
except Exception as e:
error(f"Exception {e} raised when trying to fetch {gameName}'s icon from Discord, ignoring")
coverImage = None
coverImageText = None
# checks if any local games are running
def getLocalPresence():
config = getConfigFile()
# load the custom games, all lower case
localGames = list(map(str.lower, config["LOCAL_GAMES"]["GAMES"]))
gameFound = False
# process = None
try:
# get a list of all open applications, make a list of their creation times, and their names
processCreationTimes = [i.create_time() for i in psutil.process_iter()]
processNames = [i.name().lower() for i in psutil.process_iter()]
except:
return
# loop thru all games we're supposed to look for
for game in localGames:
# check if that game is running locally
if game in processNames:
# write down the process name and it's creation time
processCreationTime = processCreationTimes[processNames.index(game)]
processName = game
if not isPlaying:
log(f"found {processName} running locally")
gameFound = True
break
# don't continue if it didn't find a game
if not gameFound:
return
global gameName
global startTime
global isPlayingLocalGame
global isPlayingSteamGame
if exists(f"{dirname(abspath(__file__))}/data/games.txt"):
with open(f'{dirname(abspath(__file__))}/data/games.txt', 'r+') as gamesFile:
for i in gamesFile:
# remove the new line
game = i.split("\n")
# split first and second part of the string
game = game[0].split("=")
# if there's a match
if game[0].lower() == processName.lower():
gameName = game[1]
startTime = processCreationTime
isPlayingLocalGame = True
isPlayingSteamGame = False
if not isPlaying:
log(f"found name for {gameName} on disk")
gamesFile.close()
return
# if there wasn't a local entry for the game
log(f"could not find a name for {processName}, adding an entry to games.txt")
gamesFile.write(f"{processName}={processName.title()}\n")
gamesFile.close()
# if games.txt doesn't exist at all
else:
log("games.txt does not exist, creating one")
with open(f'{dirname(abspath(__file__))}/data/games.txt', 'a') as gamesFile:
gamesFile.write(f"{processName}={processName.title()}\n")
gamesFile.close()
isPlayingLocalGame = True
isPlayingSteamGame = False
gameName = processName.title()
startTime = processCreationTime
def setPresenceDetails():
global activeRichPresence
global startTime
global currentGameBlacklisted
details = None
state = None
buttons = None
# ignore game if it is in blacklist, case insensitive check
if gameName.casefold() in map(str.casefold, blacklist):
if not currentGameBlacklisted:
log(f"{gameName} is in blacklist, not creating RPC object.")
currentGameBlacklisted = True
return
currentGameBlacklisted = False
# if the game ID is corresponding to "a game on steam" - set the details field to be the real game name
if appID == defaultAppID or appID == defaultLocalAppID:
details = gameName
if activeRichPresence != gameRichPresence:
if gameRichPresence != "":
if details == None:
log(f"setting the details for {gameName} to `{gameRichPresence}`")
details = gameRichPresence
elif state == None:
log(f"setting the state for {gameName} to `{gameRichPresence}`")
state = gameRichPresence
activeRichPresence = gameRichPresence
if state == None and gameReviewScore != 0:
state = f"{gameReviewString} - {gameReviewScore}%"
if addSteamStoreButton and gameSteamID != 0:
price = getGamePrice()
if price == None:
price = "Free"
else:
price += " USD"
label = f"{gameName} on steam - {price}"
if len(label) > 32:
label = f"{gameName} - {price}"
if len(label) > 32:
label = f"get it on steam! - {price}"
if len(label) > 32:
label = f"on steam! - {price}"
buttons = [{"label": label, "url": f"https://store.steampowered.com/app/{gameSteamID}"}]
log("pushing presence to Discord")
# sometimes startTime is 0 when it reaches this point, which results in a crash
# i do *NOT* know how or why it does this, adding these 2 lines of code seems to fix it
if startTime == 0:
startTime = round((time()))
try:
RPC.update(
details = details, state = state,
start = startTime,
large_image = coverImage, large_text = coverImageText,
small_image = customIconURL, small_text = customIconText,
buttons=buttons
)
except Exception as e:
error(f"pushing presence failed...\nError encountered: {e}")
def verifyProjectVersion():
metaFile = getMetaFile()
if metaFile["structure-version"] == "0":
print("----------------------------------------------------------")
log("updating meta.json's structure-version to `1`")
log("importing libraries for meta update")
try:
import shutil
except ImportError:
error("import error whilst importing `shutil`, exiting")
exit()
if not os.path.exists(f"{dirname(__file__)}/data"):
log(f"creating {dirname(__file__)}/data/")
os.makedirs(f"{dirname(__file__)}/data")
expectedFiles = {
"icons.txt": "",
"games.txt": "",
"customGameIDs.json": "{}"
}
for i in expectedFiles:
if not os.path.exists(i):
log(f"creating file `{i}` with content `{expectedFiles[i]}`")
with open(f"{dirname(__file__)}/{i}", "w") as f:
f.write(expectedFiles[i])
try:
log(f"moving {dirname(__file__)}/icons.txt")
shutil.move(f"{dirname(__file__)}/icons.txt", f"{dirname(__file__)}/data/icons.txt")
log(f"moving {dirname(__file__)}/games.txt")
shutil.move(f"{dirname(__file__)}/games.txt", f"{dirname(__file__)}/data/games.txt")
log(f"moving {dirname(__file__)}/customGameIDs.json")
shutil.move(f"{dirname(__file__)}/customGameIDs.json", f"{dirname(__file__)}/data/customGameIDs.json")
log(f"moving {dirname(__file__)}/meta.json")
shutil.move(f"{dirname(__file__)}/meta.json", f"{dirname(__file__)}/data/meta.json")
writeToMetaFile(["structure-version"], "1")
except Exception as e:
error(f"error encountered whilst trying to update the config-version to version 1, exiting\nError encountered: {e}")
exit()
print("----------------------------------------------------------")
elif metaFile["structure-version"] == "1":
print("----------------------------------------------------------")
log("progam's current folder structure version is up to date...")
print("----------------------------------------------------------")
else:
error("invalid structure-version found in meta.json, exiting")
exit()
# checks if the program has any updates
def checkForUpdate():
URL = f"https://api.github.com/repos/JustTemmie/steam-presence/releases/latest"
try:
r = requests.get(URL)
except Exception as e:
error(f"failed to check if a newer version is available, falling back...\nfull error: {e}")
return
if r.status_code != 200:
error(f"status code {r.status_code} recieved when trying to find latest version of steam presence, ignoring")
return
# the newest current release tag name
newestVersion = r.json()["tag_name"]
# make the version numbers easier to parse
parsableCurrentVersion = currentVersion.replace("v", "") # the `currentVersion` variable is set in the main() function so i'm less likely to forget, lol
parsableNewestVersion = newestVersion.replace("v", "")
parsableCurrentVersion = parsableCurrentVersion.split(".")
parsableNewestVersion = parsableNewestVersion.split(".")
# make sure both ot the version lists have 4 entries so that the zip() function below works properly
for i in [parsableNewestVersion, parsableCurrentVersion]:
while len(i) < 4:
i.append(0)
# loop thru both of the version lists,
for new, old in zip(parsableNewestVersion, parsableCurrentVersion):
if int(new) > int(old):
print("----------------------------------------------------------")
print("there's a newer update available!")
print(f"if you wish to upload from `{currentVersion}` to `{newestVersion}` simply run `git pull` from the terminal/cmd in the same folder as main.py")
print(f"commits made in this time frame: https://github.com/JustTemmie/steam-presence/compare/{currentVersion}...{newestVersion}")
print("----------------------------------------------------------")
# untested, but it should work
if int(parsableNewestVersion[0]) == 2:
print("DO NOTE, UPDATING TO VERSION 2 OF STEAM PRESENCE WILL REQUIRE YOU TO COMPLETELY REDO YOUR CONFIG FILE")
print("----------------------------------------------------------")
return
# if the current version is newer than the "newest one", just return to make sure it doesn't falsly report anything
# this shouldn't ever come up for most people - but it's probably a good idea to include this if statement; just in case
if int(old) > int(new):
return
def main():
global currentVersion
# this always has to match the newest release tag
currentVersion = "v1.12.1"
# check if there's any updates for the program
checkForUpdate()
# does various things, such as verifying that certain files are in certain locations
# well it does 1 thing at the time of writing, but i'll probably forget to update this comment when i add more lol
verifyProjectVersion()
global userID
global steamAPIKey
global localGames
global defaultAppID
global defaultLocalAppID
global blacklist
global currentGameBlacklisted
currentGameBlacklisted = False
global appID
global startTime
global gameName
global gameRichPresence
global activeRichPresence