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game.tscn
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game.tscn
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[gd_scene load_steps=4 format=2]
[ext_resource path="res://obstacle/world_creator.tscn" type="PackedScene" id=2]
[sub_resource type="Environment" id=1]
background_mode = 4
glow_enabled = true
glow_levels/1 = true
glow_levels/2 = true
glow_levels/4 = true
glow_levels/6 = true
glow_intensity = 0.4
glow_blend_mode = 1
glow_hdr_luminance_cap = 2.0
glow_bicubic_upscale = true
[sub_resource type="Animation" id=2]
resource_name = "glow"
length = 2.0
loop = true
tracks/0/type = "value"
tracks/0/path = NodePath(".:environment:glow_intensity")
tracks/0/interp = 2
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.5, 1.5 ),
"transitions": PoolRealArray( 1, 1, 1 ),
"update": 0,
"values": [ 0.4, 0.3, 0.5 ]
}
[node name="game" type="Node2D"]
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource( 1 )
[node name="AnimationPlayer" type="AnimationPlayer" parent="WorldEnvironment"]
autoplay = "glow"
anims/glow = SubResource( 2 )
[node name="world_creator" parent="." instance=ExtResource( 2 )]
position = Vector2( 320, 540 )
difficulty = 80