From 56414e01a6c3988e9d9f92fc0d518a3773de2305 Mon Sep 17 00:00:00 2001 From: NathanKell Date: Thu, 27 Aug 2015 02:11:04 -0400 Subject: [PATCH] Prep for v10.6 --- RealFuels/Readme_RF.txt | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/RealFuels/Readme_RF.txt b/RealFuels/Readme_RF.txt index 323bcd87..d0bc1530 100644 --- a/RealFuels/Readme_RF.txt +++ b/RealFuels/Readme_RF.txt @@ -49,6 +49,12 @@ AN OVERVIEW OF FUEL TYPES AND TANK TYPES AND TECH LEVELS/ENGINE TYPES AND UPGRAD ========== Changelog: +v10.6 +* New throttling behavior. Old bugs with it were fixed, and now there is a proper delay while thrust builds up, when igniting a liquid engine. It will take about two seconds for an F-1 class engine to build up to full thrust. The rate can be tweaked, set throttleResponseRate in the ModuleEnginesRF (or in a CONFIG that's applied to one). By default when the current throttle is within 0.5% of the desired throttle, the engine clamps to the desired throttle. Further, when setting 0 throttle, the engine instantly shuts off (the latter will change, later). WORD TO THE WISE: Use launch clamps, and make sure your engines are at full thrust before disengaging the clamps! +* Fix for sometime "says stable but fails to ignite" issue. Supreme thanks for stratochief66 for figuring out where to look! +* Increase ullage acceleration threshold. Cryo stages will no longer keep themselves at Very Stable, but it won't take much thrust to ullage them. +* Add tanks for the other Ethanol resources. + v10.5.1 * Fix issue with CONFIG entry costs being lost.