From b063ef47c533653783ac5a6a4b077893c85f1cb9 Mon Sep 17 00:00:00 2001 From: KarthikChandran303 <55516974+KarthikChandran303@users.noreply.github.com> Date: Thu, 1 Feb 2024 02:09:38 +0000 Subject: [PATCH] Fixed grass article --- content/project/grass-project/index.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/content/project/grass-project/index.md b/content/project/grass-project/index.md index d07bd54..a7aac35 100644 --- a/content/project/grass-project/index.md +++ b/content/project/grass-project/index.md @@ -23,7 +23,7 @@ image: --- {{< video src="grassvid.mp4" controls="yes">}} -Rendering grass is a topic that has always intrigued me. In the past, I've experimented with GPU instancing 3D grass blade meshes, used billboards, and explored Unity's built-in grass system for terrains. So when I came across Youtubers Acerola and Harry's videos on shell texturing and learned that a friend needed a lightweight solution for stylized grass in his game, it only made sense that I try using shell texturing to render some more grass! I was pleasantly surprised with the results. I learned that it is possible to fabricate dense grass fields from simple textures. While there are certainly trade-offs to using this technique, such as overdraw, visual artifacts, and scalability, if used correctly, one can leverage their artistic vision to create optimized grass fairly quickly. Below is a brief breakdown of the steps to achieve shell-textured grass. And and the worlds and the +Rendering grass is a topic that has always intrigued me. In the past, I've experimented with GPU instancing 3D grass blade meshes, used billboards, and explored Unity's built-in grass system for terrains. So when I came across Youtubers Acerola and Harry's videos on shell texturing and learned that a friend needed a lightweight solution for stylized grass in his game, it only made sense that I try using shell texturing to render some more grass! I was pleasantly surprised with the results. I learned that it is possible to fabricate dense grass fields from simple textures. While there are certainly trade-offs to using this technique, such as overdraw, visual artifacts, and scalability, if used correctly, one can leverage their artistic vision to create optimized grass fairly quickly. Below is a brief breakdown of the steps to achieve shell-textured grass. {{< video src="grass-breakdown.mp4" controls="yes">}}