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This repository has been archived by the owner on Jan 6, 2022. It is now read-only.
I found this error while trying to open the game.
2017-05-25 15:26:12.166 - Thread: 26 -> Exception occured: System.NullReferenceException: Object reference not set to an instance of an object.
at VRage.Render11.Resources.MyPersistentResource2.OnDeviceEnd() at VRage.Render11.Resources.MyPersistentResourceManager2.OnDeviceEnd()
at VRage.Render11.Common.MyGeneralManager.OnDeviceEnd()
at VRageRender.MyRender11.OnDeviceEnd()
at VRageRender.MyRender11.DisposeDevice()
at VRageRender.MyRender11.CreateDeviceInternalSafe(IntPtr windowHandle, MyRenderDeviceSettings settings, MyRenderExceptionEnum& exceptionType)
at VRageRender.MyRender11.CreateDevice(IntPtr windowHandle, Nullable1 settingsToTry) at VRageRender.MyDX11Render.CreateDevice(IntPtr windowHandle, Nullable1 settings, MyAdapterInfo[]& adaptersList)
at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart(Object obj)
Is there any way I can fix this?
Full error report down below SpaceEngineers.txt
The text was updated successfully, but these errors were encountered:
👍
I have the very same issue with both Space Engineers and Medieval Engineers.
Tried reinstalling, tried to delete AppData folder, tried to update video drivers, but issue still remains.
I found this error while trying to open the game.
2017-05-25 15:26:12.166 - Thread: 26 -> Exception occured: System.NullReferenceException: Object reference not set to an instance of an object.
at VRage.Render11.Resources.MyPersistentResource
2.OnDeviceEnd() at VRage.Render11.Resources.MyPersistentResourceManager
2.OnDeviceEnd()at VRage.Render11.Common.MyGeneralManager.OnDeviceEnd()
at VRageRender.MyRender11.OnDeviceEnd()
at VRageRender.MyRender11.DisposeDevice()
at VRageRender.MyRender11.CreateDeviceInternalSafe(IntPtr windowHandle, MyRenderDeviceSettings settings, MyRenderExceptionEnum& exceptionType)
at VRageRender.MyRender11.CreateDevice(IntPtr windowHandle, Nullable
1 settingsToTry) at VRageRender.MyDX11Render.CreateDevice(IntPtr windowHandle, Nullable
1 settings, MyAdapterInfo[]& adaptersList)at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart(Object obj)
Is there any way I can fix this?
Full error report down below
SpaceEngineers.txt
The text was updated successfully, but these errors were encountered: