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FACS Poses Reference |
The Facial Action Coding System (FACS) ensures that all face animations have a common pose reference and can create similar face animations. |
The Facial Action Coding System (FACS) is a comprehensive, anatomically-based system for describing all visually discernible facial movement. This system breaks down all facial expressions into individual types of muscle movement, such as LeftEyeClosed
or MouthLeft
. You can configure and store these muscle movements, or poses, within the head model through a third-party modeling software, such as Blender or Maya. When you import the head model into Studio, you can then access and animate these poses to create lively facial expressions.
The following is a list of 50 base poses that you can use in Roblox to portray a wide range of face emotions. Except for the first neutral pose, the order of poses you save to your character model doesn't matter since this information is set during the mapping process as a custom property.
If you intend to publish your avatar to the Marketplace, your avatar head must include the required [17 facial base poses](../../../art/characters/specifications.md#facial-animations). Marketplace validation rejects assets that do not include these 17 required base poses.You can combine multiple FACS base poses together in one animation frame to create complex facial expressions. However, some combinations of poses might collide unless you also add a corrective to their full default values.
If publishing to the Marketplace, your avatar asset must include this pose.Class.FaceControls.EyesLookDown|EyesLookDown
makes the eyes gaze down.
Class.FaceControls.EyesLookLeft|EyesLookLeft
makes the eyes gaze left.
Class.FaceControls.EyesLookRight|EyesLookRight
makes the eyes gaze right.
Class.FaceControls.EyesLookUp|EyesLookUp
makes the eyes gaze up.
Class.FaceControls.JawDrop|JawDrop
lowers the jaw downward, opening the mouth.
Class.FaceControls.LeftEyeClosed|LeftEyeClosed
closes the character's left eyelid.
Class.FaceControls.LeftLipCornerPuller|LeftLipCornerPuller
raises the corners of the mouth upwards in a smile.
Class.FaceControls.LeftLipStretcher|LeftLipStretcher
stretches the corners of the mouth apart.
Class.FaceControls.LeftLowerLipDepressor|LeftLowerLipDepressor
lowers the lower lip downwards away from the upper lip, revealing the lower teeth.
Class.FaceControls.LeftUpperLipRaiser|LeftUpperLipRaiser
raises the character's left upper lip away from the lower lip revealing the upper teeth.
Class.FaceControls.LipsTogether|LipsTogether
brings the character's lips together. However, if the character's mouth is closed, their lips are already together and they collide.
This pose's main use case is in connection with the JawDrop
property. If you set JawDrop
and Class.FaceControls.LipsTogether|LipsTogether
to 100% of their default values, the character's lips stay together as the jaw drops.
In addition, if you set JawDrop
to 100% of its default value, and ease Class.FaceControls.LipsTogether|LipsTogether
in and out of 100% of its default value, the character's lips open and close.
Class.FaceControls.Pucker|Pucker
makes a kiss-like shape with the mouth.
Class.FaceControls.RightEyeClosed|RightEyeClosed
closes the character's right eyelid.
Class.FaceControls.RightLipCornerPuller|RightLipCornerPuller
raises the corners of the mouth upwards in a smile.
Class.FaceControls.RightLipStretcher|RightLipStretcher
stretches the corners of the mouth apart.
Class.FaceControls.RightLowerLipDepressor|RightLowerLipDepressor
lowers the lower lip down away from the upper lip revealing the lower teeth.
Class.FaceControls.RightUpperLipRaiser|RightUpperLipRaiser
raises the right upper lip away from the lower lip, revealing the upper teeth.
Class.FaceControls.ChinRaiser|ChinRaiser
raises the chin up; moves the lower lip upwards.
When you use Class.FaceControls.ChinRaiser|ChinRaiser
and the character's mouth is closed, the character's lower lip collides with their upper lip. When you need to keep the mouth closed while raising the chin, use ChinRaiserUpperLip
and Class.FaceControls.ChinRaiser|ChinRaiser
together to raise both the lower and upper lip, and avoid a collision. Note that if you use this method, you must set both Class.FaceControls.ChinRaiser|ChinRaiser
and ChinRaiserUpperLip
to the same value so the lips move the same distance upwards.
Class.FaceControls.ChinRaiserUpperLip|ChinRaiserUpperLip
raises the upper lip up when ChinRaiser is engaged and it is touching the upper lip.
Class.FaceControls.FlatPucker|FlatPucker
brings the corners of the mouth inward and presses the lips back against the teeth. This pose is also known as lip tightener.
Class.FaceControls.Funneler|Funneler
makes an 'O' shape with the mouth.
Class.FaceControls.LowerLipSuck|LowerLipSuck
rolls the lower lip up over the teeth.
Class.FaceControls.LipPresser|LipPresser
presses the lips together.
Class.FaceControls.MouthLeft|MouthLeft
moves the mouth to the character's left. This property doesn't move the character's jaw, teeth, or tongue, only their mouth. If you want to move those additional facial features, use JawLeft
instead.
Class.FaceControls.MouthRight|MouthRight
moves the mouth to the character's right. This property doesn't move the character's jaw, teeth, or tongue to the right, only their mouth. If you want to move those additional facial features, use JawRight
instead.
Class.FaceControls.UpperLipSuck|UpperLipSuck
rolls the upper lip around the teeth.
Class.FaceControls.LeftCheekPuff|LeftCheekPuff
puffs up the character's left cheek.
Class.FaceControls.LeftDimpler|LeftDimpler
moves the corners of the left side of the mouth back toward the teeth.
Class.FaceControls.LeftLipCornerDown|LeftLipCornerDown
lowers the corners of the mouth downwards in a frown.
Class.FaceControls.RightCheekPuff|RightCheekPuff
puffs up the character's right cheek.
Class.FaceControls.RightDimpler|RightDimpler
moves the corners of the right side of the mouth back toward the teeth.
Class.FaceControls.RightLipCornerDown|RightLipCornerDown
lowers the corners of the mouth downwards in a frown.
Class.FaceControls.JawLeft|JawLeft
moves the character's jaw, teeth, tongue, and lower lip to their left. If you just want to move the character's mouth to their left, use MouthLeft
instead.
Class.FaceControls.JawRight|JawRight
moves the character's jaw, teeth, tongue, and lower lip to their right. If you just want to move the character's mouth to their right, use MouthRight
instead.
Class.FaceControls.Corrugator|Corrugator
brings the left and right brows inward together.
Class.FaceControls.LeftBrowLowerer|LeftBrowLowerer
lowers the character's left brow down.
Class.FaceControls.LeftOuterBrowRaiser|LeftOuterBrowRaiser
raises the outer part of the character's left brow upwards.
Class.FaceControls.LeftNoseWrinkler|LeftNoseWrinkler
raises the character's left nostril, pulls the brow down slightly, and wrinkles the left side of the nose.
Class.FaceControls.LeftInnerBrowRaiser|LeftInnerBrowRaiser
raises the interior half of the character's left brow upwards.
Class.FaceControls.RightBrowLowerer|RightBrowLowerer
lowers the character's right brow down.
Class.FaceControls.RightOuterBrowRaiser|RightOuterBrowRaiser
raises the outer part of the character's right brow upwards.
Class.FaceControls.RightInnerBrowRaiser|RightInnerBrowRaiser
raises the interior half of the character's right brow upwards.
Class.FaceControls.RightNoseWrinkler|RightNoseWrinkler
raises the character's right nostril, pulls the brow down slightly, and wrinkles the right side of the nose.
Class.FaceControls.LeftCheekRaiser|LeftCheekRaiser
squints the character's left eye.
Class.FaceControls.LeftEyeUpperLidRaiser|LeftEyeUpperLidRaiser
raises the character's left eyelid upwards to reveal more of the eye white above the iris.
Class.FaceControls.RightCheekRaiser|RightCheekRaiser
squints the character's right eye.
Class.FaceControls.RightEyeUpperLidRaiser|RightEyeUpperLidRaiser
raises the character's right eyelid upwards to reveal more of the eye white above the iris.
Class.FaceControls.TongueDown|TongueDown
bends the tongue down. This pose is only visible if you combine it with TongueOut
, otherwise the tongue only bends down within the character's mouth.
Class.FaceControls.TongueOut|TongueOut
sticks the tip of the tongue out of the mouth.
Class.FaceControls.TongueUp|TongueUp
bends the tongue up. This pose is only visible if you combine it with TongueOut
, otherwise the tongue only bends up within the character's mouth.