title | description |
---|---|
View Tab |
The View tab lets you toggle various windows in Studio and customize display options. |
The View tab lets you toggle various windows in Studio, toggle the view selector, and customize display options.
The Show section lets you toggle specific windows and tools within Studio. Commonly accessed windows/tools include:
Option | Description |
---|---|
**Explorer** | Shows the [Explorer](../studio/explorer.md) window containing a hierarchical tree of the instances and services in the place. |
**Properties** | Shows the [Properties](../studio/properties.md) window containing all properties of selected object(s). |
**Asset Manager** | Toggles the [Asset Manager](../projects/assets/manager.md) window for managing the experience's places, images, meshes, and more. |
**Toolbox** | Toggles the [Toolbox](../projects/assets/toolbox.md) window open and closed. |
**Output** | The [Output](../studio/output.md) window shows any errors, warnings, or print outputs from running scripts. |
**Command Bar** | The [Command Bar](../studio/ui-overview.md#command-bar) can be used to execute Luau code outside of scripts. |
**Find All / Replace All** | Displays the results from searching with CtrlShiftF on Windows or ⌘ShiftF on macOS. |
**Terrain Editor** | Opens a window with tools for [creating and shaping terrain](../studio/terrain-editor.md). |
**Tag Editor** | Opens a window with tools for defining, assigning, and managing tags for use with `Class.CollectionService`. |
The View Selector widget lets you easily navigate between 14 views in 3D space to get the perfect view of your creations. Clicking on any face or corner of the selector moves the camera to that orientation. You can also click and drag the selector widget to reposition it anywhere in the 3D viewport.
A visual grid or wireframe view can be toggled through the buttons in the Settings section.
The **Show Grid** button toggles a 3D grid on the **Y** plane, as well as an axis indicator at (**0**, **0**, **0**). If showing, the radio buttons directly to the left of the button set the grid lines to be 2, 4, or 16 studs apart. For 3D objects without an applied `Class.Texture`, the **Grid Material** button overlays a flat "grid material" on all surfaces. The **Wireframe Rendering** button changes the editor view to wireframe rendering mode.Toggles the visibility of on-screen user interface elements in the 3D viewport.
To display outlines and/or bounding boxes around selected objects, choose an option from the Selection Style menu. You can also customize the thickness, color, and other aspects of outlines and bounding boxes through the Studio Settings menu.
While in a [collaborative session](../projects/collaboration.md) in Studio, bounding boxes only appear to you, not to others in the session.The Stats section contains buttons which toggle on-screen diagnostic information.
Action | Description |
---|---|
**Stats** | Shows detailed experience stats. |
**Render** | Shows detailed graphics and performance data. |
**Physics** | Shows detailed physics data. |
**Network** | Shows detailed network stats. |
**Summary** | Shows a summary of stats data. |
**Clear** | Removes all stats from the screen. |