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shader_validation.h
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shader_validation.h
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/* Copyright (c) 2015-2017 The Khronos Group Inc.
* Copyright (c) 2015-2017 Valve Corporation
* Copyright (c) 2015-2017 LunarG, Inc.
* Copyright (C) 2015-2017 Google Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* Author: Chris Forbes <[email protected]>
*/
#ifndef VULKAN_SHADER_VALIDATION_H
#define VULKAN_SHADER_VALIDATION_H
#include <spirv_tools_commit_id.h>
// A forward iterator over spirv instructions. Provides easy access to len, opcode, and content words
// without the caller needing to care too much about the physical SPIRV module layout.
struct spirv_inst_iter {
std::vector<uint32_t>::const_iterator zero;
std::vector<uint32_t>::const_iterator it;
uint32_t len() {
auto result = *it >> 16;
assert(result > 0);
return result;
}
uint32_t opcode() { return *it & 0x0ffffu; }
uint32_t const &word(unsigned n) {
assert(n < len());
return it[n];
}
uint32_t offset() { return (uint32_t)(it - zero); }
spirv_inst_iter() {}
spirv_inst_iter(std::vector<uint32_t>::const_iterator zero, std::vector<uint32_t>::const_iterator it) : zero(zero), it(it) {}
bool operator==(spirv_inst_iter const &other) { return it == other.it; }
bool operator!=(spirv_inst_iter const &other) { return it != other.it; }
spirv_inst_iter operator++(int) { // x++
spirv_inst_iter ii = *this;
it += len();
return ii;
}
spirv_inst_iter operator++() { // ++x;
it += len();
return *this;
}
// The iterator and the value are the same thing.
spirv_inst_iter &operator*() { return *this; }
spirv_inst_iter const &operator*() const { return *this; }
};
struct shader_module {
// The spirv image itself
std::vector<uint32_t> words;
// A mapping of <id> to the first word of its def. this is useful because walking type
// trees, constant expressions, etc requires jumping all over the instruction stream.
std::unordered_map<unsigned, unsigned> def_index;
bool has_valid_spirv;
shader_module(VkShaderModuleCreateInfo const *pCreateInfo)
: words((uint32_t *)pCreateInfo->pCode, (uint32_t *)pCreateInfo->pCode + pCreateInfo->codeSize / sizeof(uint32_t)),
def_index(),
has_valid_spirv(true) {
build_def_index();
}
shader_module() : has_valid_spirv(false) {}
// Expose begin() / end() to enable range-based for
spirv_inst_iter begin() const { return spirv_inst_iter(words.begin(), words.begin() + 5); } // First insn
spirv_inst_iter end() const { return spirv_inst_iter(words.begin(), words.end()); } // Just past last insn
// Given an offset into the module, produce an iterator there.
spirv_inst_iter at(unsigned offset) const { return spirv_inst_iter(words.begin(), words.begin() + offset); }
// Gets an iterator to the definition of an id
spirv_inst_iter get_def(unsigned id) const {
auto it = def_index.find(id);
if (it == def_index.end()) {
return end();
}
return at(it->second);
}
void build_def_index();
};
class ValidationCache {
// hashes of shaders that have passed validation before, and can be skipped.
// we don't store negative results, as we would have to also store what was
// wrong with them; also, we expect they will get fixed, so we're less
// likely to see them again.
std::unordered_set<uint32_t> good_shader_hashes;
ValidationCache() {}
public:
static VkValidationCacheEXT Create(VkValidationCacheCreateInfoEXT const *pCreateInfo) {
auto cache = new ValidationCache();
cache->Load(pCreateInfo);
return VkValidationCacheEXT(cache);
}
void Load(VkValidationCacheCreateInfoEXT const *pCreateInfo) {
const auto headerSize = 2 * sizeof(uint32_t) + VK_UUID_SIZE;
auto size = headerSize;
if (!pCreateInfo->pInitialData || pCreateInfo->initialDataSize < size) return;
uint32_t const *data = (uint32_t const *)pCreateInfo->pInitialData;
if (data[0] != size) return;
if (data[1] != VK_VALIDATION_CACHE_HEADER_VERSION_ONE_EXT) return;
uint8_t expected_uuid[VK_UUID_SIZE];
Sha1ToVkUuid(SPIRV_TOOLS_COMMIT_ID, expected_uuid);
if (memcmp(&data[2], expected_uuid, VK_UUID_SIZE) != 0) return; // different version
data = (uint32_t const *)(reinterpret_cast<uint8_t const *>(data) + headerSize);
for (; size < pCreateInfo->initialDataSize; data++, size += sizeof(uint32_t)) {
good_shader_hashes.insert(*data);
}
}
void Write(size_t *pDataSize, void *pData) {
const auto headerSize = 2 * sizeof(uint32_t) + VK_UUID_SIZE; // 4 bytes for header size + 4 bytes for version number + UUID
if (!pData) {
*pDataSize = headerSize + good_shader_hashes.size() * sizeof(uint32_t);
return;
}
if (*pDataSize < headerSize) {
*pDataSize = 0;
return; // Too small for even the header!
}
uint32_t *out = (uint32_t *)pData;
size_t actualSize = headerSize;
// Write the header
*out++ = headerSize;
*out++ = VK_VALIDATION_CACHE_HEADER_VERSION_ONE_EXT;
Sha1ToVkUuid(SPIRV_TOOLS_COMMIT_ID, reinterpret_cast<uint8_t *>(out));
out = (uint32_t *)(reinterpret_cast<uint8_t *>(out) + VK_UUID_SIZE);
for (auto it = good_shader_hashes.begin(); it != good_shader_hashes.end() && actualSize < *pDataSize;
it++, out++, actualSize += sizeof(uint32_t)) {
*out = *it;
}
*pDataSize = actualSize;
}
void Merge(ValidationCache const *other) {
good_shader_hashes.reserve(good_shader_hashes.size() + other->good_shader_hashes.size());
for (auto h : other->good_shader_hashes) good_shader_hashes.insert(h);
}
static uint32_t MakeShaderHash(VkShaderModuleCreateInfo const *smci);
bool Contains(uint32_t hash) { return good_shader_hashes.count(hash) != 0; }
void Insert(uint32_t hash) { good_shader_hashes.insert(hash); }
private:
void Sha1ToVkUuid(const char *sha1_str, uint8_t uuid[VK_UUID_SIZE]) {
// Convert sha1_str from a hex string to binary. We only need VK_UUID_BYTES of
// output, so pad with zeroes if the input string is shorter than that, and truncate
// if it's longer.
char padded_sha1_str[2 * VK_UUID_SIZE + 1] = {};
strncpy(padded_sha1_str, sha1_str, 2 * VK_UUID_SIZE + 1);
char byte_str[3] = {};
for (uint32_t i = 0; i < VK_UUID_SIZE; ++i) {
byte_str[0] = padded_sha1_str[2 * i + 0];
byte_str[1] = padded_sha1_str[2 * i + 1];
uuid[i] = static_cast<uint8_t>(strtol(byte_str, NULL, 16));
}
}
};
bool validate_and_capture_pipeline_shader_state(layer_data *dev_data, PIPELINE_STATE *pPipeline);
bool validate_compute_pipeline(layer_data *dev_data, PIPELINE_STATE *pPipeline);
typedef std::pair<unsigned, unsigned> descriptor_slot_t;
bool PreCallValidateCreateShaderModule(layer_data *dev_data, VkShaderModuleCreateInfo const *pCreateInfo, bool *spirv_valid);
#endif // VULKAN_SHADER_VALIDATION_H