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We’re experiencing an issue on our server where, as soon as we start Liberation or HuM—regardless of the mission—all script-spawned AI units remain in a CombatReady animation but don’t move.
Essentially, the AI just stands still until either they are killed and fall over, or they get shot and survive the shot.
At the same time, we’ve noticed that if I use the Enhanced Animation module in Zeus and disable the animation being played, the AI suddenly starts following the waypoints that were pre-assigned in the script.
The issue only occurs with AI spawned by the server script and moving on foot. AI in vehicles is unaffected.
Issue only on dedicated server not in the editor.
The text was updated successfully, but these errors were encountered:
We’re experiencing an issue on our server where, as soon as we start Liberation or HuM—regardless of the mission—all script-spawned AI units remain in a CombatReady animation but don’t move.
Essentially, the AI just stands still until either they are killed and fall over, or they get shot and survive the shot.
At the same time, we’ve noticed that if I use the Enhanced Animation module in Zeus and disable the animation being played, the AI suddenly starts following the waypoints that were pre-assigned in the script.
The issue only occurs with AI spawned by the server script and moving on foot. AI in vehicles is unaffected.
Issue only on dedicated server not in the editor.
The text was updated successfully, but these errors were encountered: