diff --git a/src/shader/image.frag b/src/shader/image.frag index 4687f61..b18be87 100644 --- a/src/shader/image.frag +++ b/src/shader/image.frag @@ -137,9 +137,6 @@ vec3 getCheckColor() { } void main() { - color = texture(sampler2D(t_diffuse, s_diffuse), v_tex_coords); - - return; vec4 p = texture(sampler2D(t_diffuse, s_diffuse), v_tex_coords); p.rgb = gammaCorrection(p.rgb, 2.2);