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Assembly-CSharp-vs.csproj
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Assembly-CSharp-vs.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>10.0.20506</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{7579A0C1-07DF-828A-3963-9B94D2A34ECB}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace></RootNamespace>
<AssemblyName>Assembly-CSharp</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<BaseDirectory>Assets</BaseDirectory>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;UNITY_5_1_1;UNITY_5_1;UNITY_5;ENABLE_NEW_BUGREPORTER;ENABLE_2D_PHYSICS;ENABLE_4_6_FEATURES;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_FRAME_DEBUGGER;ENABLE_GENERICS;ENABLE_HOME_SCREEN;ENABLE_IMAGEEFFECTS;ENABLE_LIGHT_PROBES_LEGACY;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_PHYSICS_PHYSX3;ENABLE_PLUGIN_INSPECTOR;ENABLE_SHADOWS;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_UNET;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_LICENSE;ENABLE_AUDIOMIXER_SUSPEND;ENABLE_EDITOR_METRICS;INCLUDE_DYNAMIC_GI;INCLUDE_GI;INCLUDE_IL2CPP;INCLUDE_DIRECTX12;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_LOCALIZATION;UNITY_WEBPLAYER;ENABLE_SUBSTANCE;WEBPLUG;ENABLE_TEXTUREID_MAP;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_MONO;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>Temp\bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.XML" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="UnityEngine">
<HintPath>C:/Program Files/Unity/Editor/Data/Managed/UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEditor">
<HintPath>C:/Program Files/Unity/Editor/Data/Managed/UnityEditor.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Assets\Blinking.cs" />
<Compile Include="Assets\Evolution.cs" />
<Compile Include="Assets\FallDmg.cs" />
<Compile Include="Assets\Scripts\CloudSpawner.cs" />
<Compile Include="Assets\Scripts\Collectables.cs" />
<Compile Include="Assets\Scripts\Collectables2.cs" />
<Compile Include="Assets\Scripts\Destroy.cs" />
<Compile Include="Assets\Scripts\DestroyByTime.cs" />
<Compile Include="Assets\Scripts\DoorScript.cs" />
<Compile Include="Assets\Scripts\DoorTrigger.cs" />
<Compile Include="Assets\Scripts\EndLevelScript.cs" />
<Compile Include="Assets\Scripts\LvlManager.cs" />
<Compile Include="Assets\Scripts\SimpleEnemyScripy.cs" />
<Compile Include="Assets\Scripts\SimplePlayer0.cs" />
<Compile Include="Assets\Scripts\SimplePlayer1.cs" />
<Compile Include="Assets\Scripts\Sprits.cs" />
<Compile Include="Assets\Scripts\SwitchScript.cs" />
<Compile Include="Assets\Scripts\Tooltip.cs" />
<Compile Include="Assets\Scripts\flowerlifescript.cs" />
<Compile Include="Assets\Scripts\meter.cs" />
<Compile Include="Assets\Scripts\platformEmitter.cs" />
<Compile Include="Assets\Scripts\platform_gothrought.cs" />
<Compile Include="Assets\Scripts\playercontroller.cs" />
<Compile Include="Assets\Scripts\playerv2script.cs" />
<Compile Include="Assets\Scripts\shooter.cs" />
<Compile Include="Assets\Scripts\trampolinescript.cs" />
<Compile Include="Assets\Scripts\trapscript.cs" />
<Compile Include="Assets\TurnBackTime.cs" />
<Compile Include="Assets\WallJump.cs" />
<Compile Include="Assets\WeaponManager.cs" />
<Compile Include="Assets\WeaponPickup.cs" />
<Compile Include="Assets\blink2.cs" />
<Compile Include="Assets\blinkin.cs" />
<Compile Include="Assets\bossscript.cs" />
<Compile Include="Assets\breakableobject.cs" />
<Compile Include="Assets\checkpoint.cs" />
<Compile Include="Assets\checkpointHandler.cs" />
<Compile Include="Assets\duckmove.cs" />
<Compile Include="Assets\follow.cs" />
<Compile Include="Assets\furrBall.cs" />
<Compile Include="Assets\grabberscript.cs" />
<Compile Include="Assets\grapplinghook.cs" />
<Compile Include="Assets\roperatio.cs" />
<Compile Include="Assets\weapon.cs" />
<Compile Include="Assets\zombiepatrol.cs" />
<None Include="Assets\DefaultColorFlash.shader" />
<Reference Include="UnityEngine.UI">
<HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.Networking">
<HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.Analytics">
<HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.iOS.Extensions.Xcode">
<HintPath>C:/Program Files/Unity/Editor/Data/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.Xcode.dll</HintPath>
</Reference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>