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[suggestion] Coin Auto-Conversion at vendors #69

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noawx opened this issue May 18, 2024 · 6 comments
Open

[suggestion] Coin Auto-Conversion at vendors #69

noawx opened this issue May 18, 2024 · 6 comments

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@noawx
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noawx commented May 18, 2024

Describe the Suggestion

Basically a server config that allows for coin auto-conversion at vendors. Basically allowing you to buy an item that costs 16 spurs with a sprocket.

It could either be a server config, or a vendor config that needs to be put by the vendor owner.

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@noawx
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noawx commented Jun 10, 2024

If this seems unbalanced it could also be exclusive to the Creative Vendor

@X66Herobrine66X
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I feel like this would lessen the use of the ATM. Maybe only apply this to the creative vendor as a compromise?

@noawx
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noawx commented Jul 22, 2024

It could be a toggle-able ability in Creative Vendors so mapmakers/admins can decide if they want to enable/disable it.

That sounds the best currently

@cole3050
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cole3050 commented Oct 7, 2024

You wouldnt devalue the bank terminal to allow the physical coins to be practical. Bank terminals still give alot of benefits to the players who run shops/depositors etc and the benefit of keeping currency safe incase the player dies etc. atm the physical currency feels basically useless as if requires the exact coins to pay for things.

This is like if a vending machine IRL that needed 1.15$ required you to go to an ATM and withdraw 1$ and 15 cents. Ide prefer the ability to spend a bevel and get spurs as change etc. its more friendly to the players who maybe forgot there bank card but have bevels+.

@noawx
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noawx commented Nov 7, 2024

You wouldnt devalue the bank terminal to allow the physical coins to be practical. Bank terminals still give alot of benefits to the players who run shops/depositors etc and the benefit of keeping currency safe incase the player dies etc. atm the physical currency feels basically useless as if requires the exact coins to pay for things.

This is like if a vending machine IRL that needed 1.15$ required you to go to an ATM and withdraw 1$ and 15 cents. Ide prefer the ability to spend a bevel and get spurs as change etc. its more friendly to the players who maybe forgot there bank card but have bevels+.

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@cole3050
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cole3050 commented Nov 7, 2024

I posted this on discord and Slimeist seemed to like it but I'll post it here so others see my idea:

"Concept for my idea is that these blocks would pull from the coins currently inside them to generate change. If a bank card is inside the block it will sort the change out and just deposit the profit to the account same as normal. but if no card and no change is inside the block, it will refuse to accept the larger currency.

This would keep the bank cards value as a simpler option but allow for physical currency to be more functional."

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