These are the general environment variables used in the VCL:
-
SAL_USE_VCLPLUGIN
- use a VCL plugin -
SAL_RTL_ENABLED
- Enable RTL UI -
SAL_NO_NWF
- disable native widgets -
SAL_FORCEDPI
- force a specific DPI (gen, gtk3/gtk4, qt5/qt6/kf5/kf6 plugins only) -
SAL_FORCE_HC
- force high-contrast mode -
SAL_USE_SYSTEM_LOOP
- calls std::abort on nested event loop calls. Currently just for Qt with many crashes. WIP. -
SAL_NO_FONT_LOOKUP
- disable font search and fallback and always use a hard-coded font name (for some unit tests) -
SAL_NON_APPLICATION_FONT_USE
- control use of non-bundled fonts, values aredeny
orabort
; for now only works on platforms using fontconfig (i.e., on Linux, but neither on macOS nor on Windows); also see gb_CppunitTest_set_non_application_font_use for using it in unit tests -
SAL_ALLOW_DEFAULT_HINTING
- use default font hinting for the platform. Enables medium/full hinting style which is otherwise reverted to (s)light. -
LO_COLLECT_UIINFO
- enable the uitesting logging, value is expected to be a relative file name that will be used to write the log underinstdir/uitest/
. -
VCL_DOUBLEBUFFERING_AVOID_PAINT
- don't paint the buffer, useful to see where we do direct painting -
VCL_DOUBLEBUFFERING_FORCE_ENABLE
- enable double buffered painting -
VCL_DOUBLEBUFFERING_ENABLE
- enable a safe subset of double buffered painting (currently in Writer, not in any other applications) -
VCL_DEBUG_DISABLE_PDFCOMPRESSION
- disable compression in the PDF writer -
SAL_DISABLE_WATCHDOG
- don't start the thread that watches for broken GL/Vulkan/OpenCL drivers -
SAL_NO_MOUSEGRABS
- for debugging - stop blocking UI if a breakpoint is hit
VCL_GTK3_PAINTDEBUG
- in debug builds, if set to1
then holding downshift+0
forces a redraw event,shift+1
repaints everything, andshift+2
dumps cairo frames to pngs as/tmp/frame<n>.png
GDK_SCALE=2
- for HiDPI scaling (just supports integers)
VCL_NO_THREAD_SCALE
- disable threaded bitmap scaleVCL_NO_THREAD_IMPORT
- disable threaded bitmap importEMF_PLUS_DISABLE
- use EMF rendering and ignore EMF+ specifics
SAL_DISABLEGL
- disable OpenGL useSAL_GL_NO_SWAP
- disable buffer swapping if set (should show nothing)SAL_GL_SLEEP_ON_SWAP
- sleep for half a second on each swap-buffers.
SAL_DISABLESKIA=1
- force disabled SkiaSAL_ENABLESKIA=1
- enable Skia, unless denylisted (and if the VCL backend supports Skia)SAL_FORCESKIA=1
- force using Skia, even if denylistedSAL_SKIA=raster|vulkan|metal
- select Skia's drawing method, by default Vulkan or Metal are used if availableSAL_DISABLE_SKIA_CACHE=1
- disable caching of complex imagesSAL_SKIA_KEEP_BITMAP_BUFFER=1
-SkiaSalBitmap
will keep its bitmap buffer even after storing inSkImage
SAL_WITHOUT_WIDGET_CACHE
- disable LRU caching of native widget textures
QT_SCALE_FACTOR=2
- for HiDPI testing (also supports float)SAL_VCL_QT_NO_FONTCONFIG
- ignore fontconfig provided font substitutionsSAL_VCL_QT_NO_NATIVE
- disableQStyle
'd controlsSAL_VCL_QT_USE_QFONT
- useQFont
for text layout and rendering (default is to use cairo)SAL_VCL_QT_USE_WELDED_WIDGETS
- enable use of welded Qt widgets also for dialogs created from .ui filesSAL_VCL_QT_NO_WELDED_WIDGETS
- disable the use of welded Qt widgets completely (also for simple message dialogs), reverts to previous VCL widget behavior
SAL_FORCE_HIDPI_SCALING
- set to 2 to fake HiDPI drawing (useful for unittests, windows may draw only top-left 1/4 of the content scaled)