-
Notifications
You must be signed in to change notification settings - Fork 1
/
nParticles.pde
310 lines (271 loc) · 8.63 KB
/
nParticles.pde
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
class NoiseParticlesRenderer extends AudioRenderer {
int cP = color(255, 255, 255);
Color javaColor;
float noiseScale = 0.005;
float noiseZ = .8;
int particlesDensity = 4;
int particleMargin = 4;
Particle[] particles;
int[] currFrame;
int[] prevFrame;
int[] tempFrame;
int i = 0;
boolean okToDraw = true;
boolean drawNext = false;
ImgProc imgProc = new ImgProc();
int speed;
// float setcolorMode = 200;
NoiseParticlesRenderer(AudioSource source) {
//speed = (int) source.sampleRate() / source.bufferSize();
}
void setup() {
colorMode(HSB, 255);
currFrame = new int[width*height];
prevFrame = new int[width*height];
tempFrame = new int[width*height];
//setcolorMode = 200;
vFader3 = 255;
vFader4 = 28;
vFader5 = 50;
vFader6 = 60;
for (int i=0; i<width*height; i++) {
currFrame[i] = color(0, 0, 0);
prevFrame[i] = color(0, 0, 0);
tempFrame[i] = color(0, 0, 0);
}
particles = new Particle[(width+particleMargin*2)/particlesDensity*(height+particleMargin*2)/particlesDensity];
int i = 0;
for (int y=-particleMargin; y<height+particleMargin; y+=particlesDensity) {
for (int x=-particleMargin; x<width+particleMargin; x+=particlesDensity) {
if (i == particles.length) {
println("# of particles " + i);
break;
}
//color control - insert audio option
//purple
//int c = color(180+60*sin(PI*x/width), 200, 255*sin(PI*y/width));
//candle
int c = color(5+20*sin(PI*x/width), 255, 225*sin(PI*y/width));
//increased saturation
//int c = color(200+60*sin(PI*x/width), 225, 255*sin(PI*y/width));
//int c = color(360*sin(PI*x/width), 127, 255*sin(PI*y/width));
particles[i++] = new Particle(x, y, c);
}
}
}
synchronized void draw() {
if (okToDraw) {
okToDraw = false;
noiseZ += 2*noiseScale;
imgProc.blur(prevFrame, tempFrame, width, height);
imgProc.scaleBrightness(tempFrame, tempFrame, width, height, 0.2);
arraycopy(tempFrame, currFrame);
for (int i=0; i<particles.length; i++) {
if (particles.length > i - 10) {
particles[i].update();
particles[i].draw();
}
/*try {
particles[i].update();
if (particles.length > i - 3)
particles[i].draw();
throw new NullPointerException();
}
catch (NullPointerException e) {
}
*/
}
imgProc.drawPixelArray(currFrame, 0, 0, width, height);
arraycopy(currFrame, prevFrame);
if (drawNext)
resetParticles();
okToDraw = true;
//brush
}
if (mousePressed && (mouseButton == LEFT))
onClick(mouseX, mouseY);
if (mousePressed && (mouseButton == RIGHT)) {
}
}
public void onClick(float mX, float mY) {
float cX = mX * canvasW;
float cY = mY * canvasH;
int oX = (int)cX;
int oY = (int)cY;
onClick(oX, oY);
}
public void onClick(int mX, int mY) {
int brush = 1;
int setContrastModeF = (int)map(vFader4, 0, 255, 0, 60);
for (int y=mY - brush; y < brush + mY; y+=particlesDensity) {
for (int x=mX - brush; x < brush + mX; x+=particlesDensity) {
// for(int y=-particleMargin; y<height+particleMargin; y+=particlesDensity) {
// for(int x=-particleMargin; x<width+particleMargin; x+=particlesDensity) {
if (i == particles.length) {
println(i);
i=0;
}
// int c = color(50+50*sin(PI*x/width), 127, 255*sin(PI*y/width));
//int c = color(200*sin(PI*x/width), 227, 255*sin(PI*y/width));
//int c = color(setcolorMode*sin(PI*x/width), 225, 255*sin(PI*y/width));
//int c = color(10+20*sin(PI*x/width), 200, 255*sin(PI*y/width));
//static color
//int c = color(setcolorMode+20*sin(PI*x/width), 255*sin(PI*(200)/width), 255);
//int c = color(setcolorMode, vFader2, vFader3);
int c = color((setcolorMode+20)-setContrastModeF*sin(PI*x/width), vFader2, vFader3);
//add variability
particles[i++] = new Particle(x, y, c);
//particles[i++] = new Particle(x, y, cP);
}
}
}
class Particle {
float x;
float y;
int c;
float speed = 2;
Particle(int x, int y, int c) {
this.x = x;
this.y = y;
this.c = c;
}
void update() {
float setNoiseValueF = (float)map(vFader6, 0, 255, .0001, .5);
//float noiseScale = setNoiseValueF;
//float noiseVal = noise(x*noiseScale, y*noiseScale, noiseZ);
float noiseVal = noise(x*setNoiseValueF, y*setNoiseValueF, noiseZ);
//set direction/randomness
//float angle = noiseVal*-1.4*PI;
float angle = noiseVal*-2*PI;
float speed = (float)map(vFader5, 0, 255, 0, 2.1);
x -= speed * cos(angle);
y += speed * sin(angle);
if (x < -particleMargin) {
x += width + 2*particleMargin;
} else if (x > width + particleMargin) {
x -= width + 2*particleMargin;
}
if (y < -particleMargin) {
y += height + 2*particleMargin;
} else if (y > height + particleMargin) {
y -= height + 2*particleMargin;
}
}
void draw() {
if ((x >= 0) && (x < width-1) && (y >= 0) && (y < height-1)) {
int currC = currFrame[(int)x + ((int)y)*width];
currFrame[(int)x + ((int)y)*width] = blendColor(c, currC, MULTIPLY);
}
}
}
public void clearParticles(float placeholder) {
int mI = (int)placeholder;
clearParticles(mI);
}
public void clearParticles(int placeholder) {
if (okToDraw)
resetParticles();
else
drawNext = true;
}
void resetParticles() {
okToDraw = false;
particles = new Particle[(width+particleMargin*2)/particlesDensity*(height+particleMargin*2)/particlesDensity];
int i = 0;
for (int y=-particleMargin; y<height+particleMargin; y+=particlesDensity) {
for (int x=-particleMargin; x<width+particleMargin; x+=particlesDensity) {
if (i == particles.length) {
println("# of particles " + i);
break;
}
//color control - insert audio option
//purple
//int c = color(180+60*sin(PI*x/width), 200, 255*sin(PI*y/width));
//earthy
//int c = color(18+60*sin(PI*x/width), 200, 255*sin(PI*y/width));
//increased saturation
//int c = color(200*sin(PI*x/width), 225, 255*sin(PI*y/width));
//int c = color(360*sin(PI*x/width), 127, 255*sin(PI*y/width));
//variable color
int c = color((setcolorMode-50)+40*sin(PI*x/width)*2, 225, 255*sin(PI*y/canvasH));
particles[i++] = new Particle(x, y, c);
}
}
drawNext = false;
okToDraw = true;
}
/*
public void setcolorMode(float colorspectrum) {
setcolorMode = (int)map(colorspectrum, 0, 1, 0, 255);
}
*/
public class ImgProc {
void ImgProc() {
}
void drawPixelArray(int[] src, int dx, int dy, int w, int h) {
//backBuf.loadPixels();
//arraycopy(src, backBuf.pixels);
//backBuf.updatePixels();
//image(backBuf, dx, dy);
loadPixels();
int x;
int y;
for (int i=0; i<w*h; i++) {
x = dx + i % w;
y = dy + i / w;
pixels[x + y * w] = src[i];
}
updatePixels();
}
void blur(int[] src, int[] dst, int w, int h) {
int c;
int r;
int g;
int b;
for (int y=1; y<h-1; y++) {
for (int x=1; x<w-1; x++) {
r = 0;
g = 0;
b = 0;
for (int yb=-1; yb<=1; yb++) {
for (int xb=-1; xb<=1; xb++) {
c = src[(x+xb)+(y-yb)*w];
r += (c >> 16) & 0xFF;
g += (c >> 8) & 0xFF;
b += (c) & 0xFF;
}
}
r /= 9;
g /= 9;
b /= 9;
dst[x + y*w] = 0xFF000000 | (r << 16) | (g << 8) | b;
}
}
}
//you must be in RGB colorModel
void scaleBrightness(int[] src, int[] dst, int w, int h, float s) {
int r;
int g;
int b;
int c;
int a;
float as = s;
s = 1.0;
for (int y=0; y<h; y++) {
for (int x=0; x<w; x++) {
c = src[x + y*w];
a = (int)(as *((c >> 24) & 0xFF));
r = (int)(s * ((c >> 16) & 0xFF));
g = (int)(s *((c >> 8) & 0xFF));
b = (int)(s *((c) & 0xFF));
dst[x + y*w] = (a << 24) | (r << 16) | (g << 8) | b;
//ch = hue(c);
//cs = saturation(c);
//cb = brightness(c) * s;
//dst[x + y*w] = color(ch, cs, cb);
//dst[x + y*w] = src[x + y*w];
}
}
}
}
}