Tip
Don't know how to install? Review the information below
- Download MelonLoader.Installer.exe
- Run MelonLoader.Installer.exe
- Click the select button.
- Select Lethal Company.exe in your Game's Installation Folder.
- Uncheck Latest and select version v0.6.1 from the Drop-Down List.
- Once the installation is successful, open the game through Steam.
- Place Lethal_Library.dll into the newly created Mods folder inside the Game's Installation Folder.
- Download the appropriate BepInEx version.
- Extract contents to the Lethal Company root game folder.
- Download the appropriate BepInEx.MelonLoader.Loader version for your chosen BepInEx version.
- Extract contents to the Lethal Company root game folder.
- Place Lethal_Library.dll into the <Game_Root>/MLLoader/Mods/ folder
using Lethal_Library;
using MelonLoader;
using Mod_Example;
[assembly: MelonInfo(typeof(Mod), "MOD_NAME", "1.0.0", "MOD_AUTHOR")]
[assembly: MelonGame("ZeekerssRBLX", "Lethal Company")]
namespace Mod_Example
{
public class Mod : MelonMod
{
static Library LC_Lib = new Library();
}
}
Note
Functions that handle the in-game UI
-
SendNotification(string MessageBody, string ButtonText) >
void
- Send a notification popup on the MainMenu scene
-
GameObject GetCanvas() >
GameObject
- Get Reference to Canvas
Note
Functions that handle player properties
-
SetAntiCheatStatus(PlayerControllerB Player, bool IsAntiCheatEnabled) >
void
- Set anti-cheat status
-
IsAntiCheatEnabled(PlayerControllerB Player) >
bool
- Get anti-cheat status
-
IsInGame() >
bool
- Checks if the player is currently in the game
-
IsInMainMenu() >
bool
- Checks if the player is currently in the main menu
-
GetPlayerName(PlayerControllerB Player) >
string
- Returns the players name
-
GetPlayerByName(string PlayerName) >
PlayerControllerB
- Returns the player controller of the player
-
GetPlayer(string PlayerID) >
PlayerControllerB
- Returns the player controller of the player
-
GetAllPlayers() >
List<PlayerControllerB>
- Returns all currently controlled players
-
IsCurrentPlayer(PlayerControllerB Player) >
bool
- Checks if the player is the current player
-
SearchForControlledPlayer() >
PlayerControllerB
- Searches for the currently controlled player
-
SearchForPlayer(PlayerControllerB Player) >
PlayerControllerB
- Checks if a player is currently being controlled
-
SetPlayerHealth(PlayerControllerB Player, int Healt) >
void
- Set the player's health
-
GetPlayerHealth(PlayerControllerB Player) >
int
- Get the player's health
-
SetPlayerSpeed(PlayerControllerB Player, float Speed) >
void
- Set the player's speed
-
GetPlayerSpeed(PlayerControllerB Player) >
float
- Get the player's speed
-
SetPlayerJumpForce(PlayerControllerB Player, float JumpForce) >
void
- Set the player's jump force
-
GetPlayerJumpForce(PlayerControllerB Player) >
float
- Get the player's jump force
-
SetSprintState(PlayerControllerB Player, bool IsSprinting) >
void
- Set the player's sprint state
-
GetSprintState(PlayerControllerB Player) >
bool
- Get the player's sprint state
-
AddHelmet() >
void
- Adds the current player's helmet
-
RemoveHelmet() >
void
- Remove the current player's helmet
-
SetClimbSpeed(PlayerControllerB Player, float ClimbSpeed) >
void
- Set the player's climb speed
-
GetClimbSpeed(PlayerControllerB Player) >
float
- Get the player's climb speed
-
SetDrunkness(PlayerControllerB Player, float Drunkness) >
void
- Set the player's drunkness
-
GetDrunkness(PlayerControllerB Player) >
float
- Set the player's drunkness
-
IsDrunk(PlayerControllerB Player) >
bool
- Check if player is drunk
-
SetDrunknessInertia(PlayerControllerB Player, float DrunknessInertia) >
void
- Set the player's drunkness inertia
-
GetDrunknessInertia(PlayerControllerB Player) >
float
- Get the player's drunkness inertia
-
SetDrunkRecoveryTime(PlayerControllerB Player, float DrunknessSpeed) >
void
- Set the player's drunkness recovery time
-
GetDrunkRecoveryTime(PlayerControllerB Player) >
float
- Get the player's drunkness recovery time
-
SetGrabDistance(PlayerControllerB Player, float GrabDistance) >
void
- Set the player's grab distance
-
GetGrabDistance(PlayerControllerB Player) >
float
- Get the player's grab distance
-
SetHinderedMultiplier(PlayerControllerB Player, float HinderedMultiplier) >
void
- Set the player's hindered multiplier
-
GetHinderedMultiplier(PlayerControllerB Player) >
float
- Get the player's hindered multiplier
-
SetHindered(PlayerControllerB Player, int IsHindered) >
void
- Set the player's hindered status
-
IsHindered(PlayerControllerB Player) >
int
- Get the player's hindered status
-
IsInTerminalMenu(PlayerControllerB Player) >
bool
- Check if the player is in the Terminal menu
-
SetExhausted(PlayerControllerB Player, bool isExhausted) >
void
- Set player's exhaustion
-
IsExhausted(PlayerControllerB Player) >
bool
- Get player's exhaustion
-
SetInsanitySpeedMultiplier(PlayerControllerB Player, float InsanitySpeedMultiplier) >
void
- Set the player's insanity speed multiplier
-
GetInsanitySpeedMultiplier(PlayerControllerB Player) >
float
- Get the player's insanity speed multiplier
-
SetMaxInsanity(PlayerControllerB Player, float MaxInsanity) >
void
- Set the player's max insanity
-
GetMaxInsanity(PlayerControllerB Player) >
float
- Get the player's max insanity
-
SetMinVelocityToTakeDamage(PlayerControllerB Player, float MinVelocityToTakeDamage) >
void
- Set min velocity to take damage
-
GetMinVelocityToTakeDamage(PlayerControllerB Player) >
float
- Get min velocity to take damage
-
IsTypingInChat(PlayerControllerB Player) >
bool
- Check if player is typing in chat
-
SetUnderWater(PlayerControllerB Player, bool IsUnderWater) >
void
- Set if player is under water
-
IsUnderWater(PlayerControllerB Player) >
bool
- Check if player is under water
-
SetDead(PlayerControllerB Player, bool IsDead) >
void
- Set if player is dead
-
IsDead(PlayerControllerB Player) >
bool
- Check if player is dead
-
SetSliding(PlayerControllerB Player, bool IsSliding) >
void
- Set player's sliding status
-
IsSliding(PlayerControllerB Player) >
bool
- Check if player is sliding
-
SetSinking(PlayerControllerB Player, bool IsSinking) >
void
- Set player's sinking status
-
IsSinking(PlayerControllerB Player) >
bool
- Check if the player is sinking
-
SetSinkingSpeedMultiplier(PlayerControllerB Player, float SinkingSpeedMultiplier) >
void
- Set player's sinking speed multiplier
-
GetSinkingSpeedMultiplier(PlayerControllerB Player) >
float
- Get player's sinking speed multiplier
-
GetPlaceOfDeath(PlayerControllerB Player) >
Vector3
- Get player's place of death
-
SetLevelNumber(PlayerControllerB Player, int LevelNumber) >
void
- Set player's level number
-
GetLevelNumber(PlayerControllerB Player) >
int
- Get player's level number
-
GetRigidbody(PlayerControllerB Player) >
Rigidbody
- Get player's Rigidbody
-
IsSpeakingIntoWalkieTalkie(PlayerControllerB Player) >
bool
- Check if player is speaking into walkie talkie
-
GetPlayerPosition(PlayerControllerB Player) >
Vector3
- Get player's server position
-
GetSpawnPoint(PlayerControllerB Player) >
Vector3
- Get the spawn point of the player
-
IsAlone(PlayerControllerB Player) >
bool
- Check if player is alone
-
IsInsideFactory(PlayerControllerB Player) >
bool
- Check if player is inside the factory
-
IsInsideElevator(PlayerControllerB Player) >
bool
- Check if player is inside the elevator
-
IsInspectingItem(PlayerControllerB Player) >
bool
- Check if player is inspecting an item
-
IsClimbingLadder(PlayerControllerB Player) >
bool
- Check if player is climbing a ladder
-
IsHoldingItem(PlayerControllerB Player) >
bool
- Check if player is holding an item
-
SetJetpackControls(PlayerControllerB Player, bool JetpackControls) >
void
- Set the player's jetpackcontrols status
-
GetJetpackControls(PlayerControllerB Player) >
bool
- Get the player's jetpackcontrols status
-
SetHealthRegenTimer(PlayerControllerB Player, float HealthRegenTimer) >
void
- Set the player's health regen timer
-
GetHealthRegenTimer(PlayerControllerB Player) >
float
- Get the player's health regen timer
-
IsInsideShip(PlayerControllerB Player) >
bool
- Check if player is inside the ship
-
JustConnected(PlayerControllerB Player) >
bool
- Check if player just connected
-
HasDisconnected(PlayerControllerB Player) >
bool
- Check if player has disconnected
-
SetSprintMeterValue(PlayerControllerB Player, float SprintMeterValue) >
void
- Set player's sprint meter value
-
GetSprintMeterValue(PlayerControllerB Player) >
float
- Get the player's sprint meter value
-
SetThrowPower(PlayerControllerB Player, float ThrowPower) >
void
- Set player's throw power
-
GetThrowPower(PlayerControllerB Player) >
float
- Get the player's throw power
-
SetTwoHanded(PlayerControllerB Player, bool TwoHanded) >
void
- Set player's twohanded value
-
IsTwoHanded(PlayerControllerB Player) >
bool
- Check player's twohanded value
-
SetVoiceMuffeled(PlayerControllerB Player, bool VoiceMuffeled) >
void
- Set if player's voice is muffeled
-
IsVoiceMuffeled(PlayerControllerB Player) >
bool
- Check if player's voice is muffeled
-
AddBloodToPlayerBody(PlayerControllerB Player) >
void
- Add blood to player body
-
RemoveBloodFromPlayerBody(PlayerControllerB Player) >
void
- Remove blood from player body
-
Crouch(PlayerControllerB Player, bool IsCrouching) >
void
- Set player's crouch status
-
IsCrouching(PlayerControllerB Player) >
bool
- Check if player is crouching
-
DamagePlayer(PlayerControllerB Player, int Damage) >
void
- Damage player
-
KillPlayer(PlayerControllerB Player) >
void
- Kill player
-
DropAllHeldItems(PlayerControllerB Player) >
void
- Drop all held items
-
GetPlayerID(PlayerControllerB Player) >
ulong
- Get the player's client id
-
SetPlayerSuitID(PlayerControllerB Player, int SuitID) >
void
- Set the player's suit id
-
GetPlayerSuitID(PlayerControllerB Player) >
int
- Get the player's suit id
-
SetPlayerCarryWeight(PlayerControllerB Player, float CarryWeight) >
void
- Set the player's carry weight
-
GetPlayerCarryWeight(PlayerControllerB Player) >
float
- DETAILS
-
TeleportPlayer(PlayerControllerB Player, Vector3 Position) >
void
- Teleport player
-
TeleportToPlayer(PlayerControllerB Player, string PlayerName) >
void
- Teleport to player
-
TeleportPlayerToPlayer(string PlayerName, string PlayerToTeleportToName) >
void
- Teleport a player to another player
-
SetPlayerController(PlayerControllerB Player, bool PlayerControllerEnabled) >
void
- Set the player's playercontroller status
-
GetPlayerController(PlayerControllerB Player) >
bool
- Get the player's playercontroller status
-
ToggleNoclip(PlayerControllerB Player, bool mode) >
void
- Toggles noclip
-
IsNoClip(PlayerControllerB Player, bool mode) >
bool
- Checks if current player is has noclip on
-
ToggleInfiniteSprint(bool mode) >
void
- Toggles infinite sprint
-
IsInfiniteSprint() >
bool
- Checks if player has infinite sprint
Note
Functions that handle the in-game graphics
-
RemoveVolumetricLighting() >
void
- Remove volumetric lighting
-
SetAntiAliasingMethod(HDAdditionalCameraData hDAdditionalCameraData, string AntiAliasingMode) >
void
- Set Anti-Aliasing method
-
GetAntiAliasingMethod(HDAdditionalCameraData hDAdditionalCameraData) >
HDAdditionalCameraData.AntialiasingMode
- Get Anti-Aliasing method
Note
Functions that handle the in-game player camera
-
GetCamera(PlayerControllerB Player) >
Camera
- Get the player's Camera
-
GetHDAdditionalCameraData(Camera Camera) >
HDAdditionalCameraData
- Get HDAdditionalCameraData
-
SetFOV(Camera Camera, float FOV) >
void
- Set the player's Camera FOV
-
GetFOV(Camera Camera) >
float
- Get the player's Camera FOV
-
SetNearClipPlane(Camera Camera, float NearClipPlane) >
void
- Set the player's Camera near clip plane
-
GetNearClipPlane(Camera Camera) >
float
- Get the player's Camera near clip plane
-
SetFarClipPlane(Camera Camera, float FarClipPlane) >
void
- Set the player's Camera far clip plane
-
GetFarClipPlane(Camera Camera) >
float
- Get the player's Camera far clip plane
-
SetLookSensitivity(PlayerControllerB Player, float LookSensitivity) >
void
- Set look sensitivity
-
GetLookSensitivity(PlayerControllerB Player) >
float
- Get look sensitivity
-
SetSmoothLookMultiplier(PlayerControllerB Player, float SmoothLookMultiplier) >
void
- Set smooth look multiplier
-
GetSmoothLookMultiplier(PlayerControllerB Player) >
float
- Get smooth look multiplier
Note
Functions that handle the in-game terminal properties
-
GetTerminal() >
Terminal
- Get Terminal Reference
-
SetGroupCredits(Terminal Terminal, int GroupCredits) >
void
- Set Group Credits from Terminal
-
GetGroupCredits(Terminal Terminal) >
int
- Get Group Credits from Terminal
-
IsTerminalInUse(Terminal Terminal) >
bool
- Check if Terminal is in use
-
GetQuotaSettings(Terminal Terminal) >
QuotaSettings
- Get QuotaSettings reference
-
SetGroupStartingCredits(QuotaSettings QuotaSettings, int GroupStartingCredits) >
void
- Set the groups starting credits
-
GetGroupStartingCredits(QuotaSettings QuotaSettings) >
int
- Get the groups starting credits
-
SetGroupStartingQuota(QuotaSettings QuotaSettings, int GroupStartingQuota) >
void
- Set the groups starting quota
-
GetGroupStartingQuota(QuotaSettings QuotaSettings) >
int
- Get the groups starting quota
-
SetQuotaBaseIncrease(QuotaSettings QuotaSettings, int QuotaBaseIncrease) >
void
- Set quota base increase
-
GetQuotaBaseIncrease(QuotaSettings QuotaSettings) >
float
- Get quota base increase
-
SetQuotaBaseIncreaseMultiplier(QuotaSettings QuotaSettings, float QuotaBaseIncreaseMultiplier) >
void
- Set quota base increase multiplier
-
GetQuotaBaseIncreaseMultiplier(QuotaSettings QuotaSettings) >
float
- Get quota base increase multiplier
-
SetQuotaDeadline(QuotaSettings QuotaSettings, int Days) >
void
- Set quota deadline
-
GetQuotaDeadline(QuotaSettings QuotaSettings) >
int
- Get quota deadline