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After I get disconnected and reconnect to sunshine via moonlight the audio-device is reassigned instead of (like nvidia did) staying active, so opened programs that use this old device get disconnected and I have to restart (for example Adobe Premiere) so the audio-device is accessed again.
Programs that rely on a specific device on startup and seemingly don't reevaluate the devices will just freeze instead of playing audio like they should.
Expected Behavior
Virtual audio device will stay active even when disconnected until the streamed program (like desktop) is closed so programs don't crash.
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It seems I have a similar issue with latest version.
When reconnecting to remote PC audio is lost.
If I restart the app/game the audio is restored.
This is quite inconvenient.
Is there an existing issue for this?
Is your issue described in the documentation?
Is your issue present in the nightly release?
Describe the Bug
After I get disconnected and reconnect to sunshine via moonlight the audio-device is reassigned instead of (like nvidia did) staying active, so opened programs that use this old device get disconnected and I have to restart (for example Adobe Premiere) so the audio-device is accessed again.
Programs that rely on a specific device on startup and seemingly don't reevaluate the devices will just freeze instead of playing audio like they should.
Expected Behavior
Virtual audio device will stay active even when disconnected until the streamed program (like desktop) is closed so programs don't crash.
Additional Context
No response
Host Operating System
Windows
Operating System Version
Windows 10, latest updates
Architecture
64 bit
Sunshine commit or version
20.2
Package
Windows - installer
GPU Type
Nvidia
GPU Model
GTX 1660 SUPER
GPU Driver/Mesa Version
536.23
Capture Method (Linux Only)
No response
Config
Apps
No response
Relevant log output
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