-
-
Notifications
You must be signed in to change notification settings - Fork 38
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Enabling Transparency in Film settings causes the alpha layers to be stacked when rendering #111
Comments
As a note, rendering as an animation works just fine. It's only when rendering single images that this occurs |
Have you tried turnoff the "workaround" setting? |
oh, I didn't know that was a thing. I'll try it |
It's definitely the partial transparency that's causing the problem. Add in a mesh using a principled volume shader |
I don't think he's developing this anymore. |
I'm, just extremely infrequently due to my work taking most of my time. The overlap is clearly a result of how the software merges shots, to prevent lines in renders due to inaccurate rounding, it overlaps them slightly. This works fine if images are opaque, not so much for transparent. |
When rendering with transparency enabled and having partial transparency (i.e. fog), the renders from each system stack on top of each other, and the alpha channels add instead of averaging, resulting in bands of higher opacity in the overlapping regions of the image, as seen in the attached render
This is how the render should look
The text was updated successfully, but these errors were encountered: