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CHANGELOG
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CHANGELOG
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1.0.8 - Bonemeal Bonanza
* Bonemeal can be crafted using Stacy's bones. It gives a little extra, because these are especially nutritious bones.
* Ender Ball recipe cost reduced.
* Ender Ball is now reusable.
* Fixed a crash when a biome entry exists that is null.
1.0.7 - Old Dogs can learn new tricks
* Prismarine wolves now spawn in ocean monuments if Et Futurum is installed.
* Prismarine wolves can now walk and breathe underwater. They will do so if there are any blocks within 30 spaces above them.
* Fire wolves now always avoid water unless tamed.
* Water wolves never avoid water, are not pushed by water and can breathe underwater.
* Added the Wolfsbane Torch. May be crafted by placing a torch between Lilac or Allium flowers in the shape of a cross.
* Wolves will no longer spawn within a 16 block radius of a Wolfsbane Torch.
* Ender Wolves have learned to teleport. Untamed Ender Wolves will not teleport to a space near a Wolfsbane Torch
* Reduced the chance that Stacy's Wolves will attack passive mobs. Your sheep are now twice as safe as they ever were. (from Stacy's Wolves, at least).
* Added the Ender Ball. May be crafted by making a circle of alternating Ender Pearls and Eyes of Ender in the crafting grid. The recipe will be updated to require an Ender Dragon Egg in a later version.
* Throwing an Ender Ball at Stacy's Wolves will capture them inside the ball.
* Throwing the Ender Ball again will release the wolf.
* Throwing an Ender Ball containing a Wolf at a creature will unleash the fury of the wolf (unless the creature is tamed by the person who threw the Ender Ball, or the creature is a Player).
1.0.6 - Fix Mah Server!
* Fixed a serious issue where the wolf spawned on a server and the wolf the user sees on a client did not match.
* Fixed a serious bug where the server would crash if items are spawned using cheat commands.
* Fixed the display of the name of spawn eggs when spawned using cheats.
* Water type wolves no longer drown when underwater for too long.
* Bones now always show tooltips.
* Updated some tooltips and renamed the bony bone to skele-bone.
* Prismarine bone may now be crafted if Et Futurum is installed. NOTE: Prismarine Wolves will still not spawn.
* Added a Very Important Person to the credits.
1.0.5 - Tip your caps
* Changed most of the wolves to have their own spawn cap instead of using the monster spawn cap. Ore wolves also have their own spawn cap.
* Prismarine Wolves are rumoured to have been spotted in the Deep Ocean biome.
* Most wolves spawn only once every 400 ticks (just like farm animals). "Monster" wolves like Zombie and Bone wolves still spawn on the monster spawn cycle.
* Mod no longer crashes when run on a server.
* Wolf populations have been brought under control and should no longer overwhelm other kinds of creature.
* Ore Wolves (except Emerald which only spawns in Mountainous biomes) have begun to encroach on the Jungle and River type biomes.
* Monster Wolves have made incursions into Jungle and River type biomes.
1.0.4 - The cake is no longer a lie
* Made sure cake wolves ONLY SPAWN IN VILLAGES!
* Made sure cake wolves only try to spawn in biomes where villages may spawn.
* Probably made cake wolves slightly more common as they almost never spawned before.
1.0.3 - Even more spawn tweakage.
* Added Mushroom Wolf to the Roofed Forest.
* Prevented Ice Wolves spawning in non-snowy cold biomes.
* Made Flower Wolves spawn only in Plains, Sunflower Plains and Flower Forest seeing as there is no biome dictionary type called Flower.
* Made wolves slower (Vanilla wolf speed instead of ocelot speed) and reduced max health as these are no longer dragons.
* Prevented Iron and Emerald wolves from spawning on the surface under trees by making their max height 50 and they only spawn on Stone.
1.0.2 - More spawn tweaking
* Earth Wolves spawn in fewer locations (for example they no longer spawn in Desert or Mountain type biomes).
* Birch Wolves now are far more likely to stick to... birchy... biomes. No more Jungles, Mountains or Mesas.
* End Wolves should no longer spawn in the Eldritch biome created by Thaumcraft.
* Wolves will probably spawn a little less frequently as duplicate spawn registrations have been removed/reduced.
* Blacklisted Nether and End biome types for any wolf that shouldn't spawn in those places.
* Most wolves have had their spawn probabilities and max pack sizes tweaked.
1.0.1 - Bug Fixes, Breeding and Spawn Overhaul
* Completely changed spawn mechanics to be more reliable.
* Fixed some incorrect spawn zones.
* Tweaked most wolves' spawn probability.
* All wolves now spawn as "monster" type because the others weren't spawning at all.
* Made it so wolves can spawn on non-grass blocks.
* Blaze Wolves have decided to be 200% more firey and to live in Nether Fortresses.
* Tamed wolves are no longer damaged by fire or sunlight.
* Wolves now attack chickens, not creepers. No more 'splodey wolves.
* Added Meaty Bone for breeding wolves. Different kinds of wolves will now breed with one another.
* Wolves no longer sit if the player tries to feed them food but they weren't hungry.
* Wolves are now healed for significantly more when fed.
* Can no longer tame wolves with any old vanilla item.
* Added tooltips to the various kinds of bones which (not so subtly) hint at which kind of wolf might like them.
1.0.0 - Initial Release