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debug.lua
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debug.lua
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function CpManager:setUpDebugChannels()
print('## Courseplay: setting up debug channels');
-- DEVELOPERS DEFAULT ACTIVE CHANNELS - ONLY WORKS FOR DEVELOPERS.
local defaultActive = {};
if CpManager.isDeveloper then
-- Enable specified debugmode by default for Satis Only!
if g_gameSettings:getValue("nickname") == "Sa!is" then
defaultActive[12] = true;
defaultActive[14] = true;
end;
end;
-- DEBUG CHANNELS
courseplay.numAvailableDebugChannels = 24;
courseplay.numDebugChannels = 23;
courseplay.numDebugChannelButtonsPerLine = 12;
courseplay.numDebugChannelSections = math.ceil(courseplay.numAvailableDebugChannels / courseplay.numDebugChannelButtonsPerLine);
courseplay.debugChannelSection = 1;
courseplay.debugChannelSectionStart = 1;
courseplay.debugChannelSectionEnd = courseplay.numDebugChannelButtonsPerLine;
courseplay.debugChannels = {};
for channel=1, courseplay.numAvailableDebugChannels do
courseplay.debugChannels[channel] = defaultActive[channel] or false;
end;
-- Debug channels legend:
courseplay.debugChannelsDesc = {
[1] = 'Debug: Raycast (drive + tipTriggers)';
[2] = 'Debug: Load and unload tippers';
[3] = 'Debug: Traffic collision';
[4] = 'Debug: Combines/mode2, register and unload combines';
[5] = 'Debug: Multiplayer';
[6] = 'Debug: implements (updateWorkTools etc.)';
[7] = 'Debug: course generation';
[8] = 'Debug: course management';
[9] = 'Debug: path finding';
[10] = 'Debug: mode9: shovel loading/unloading';
[11] = 'Debug: mode7: combine self-unloading';
[12] = 'Debug: all other debugs (uncategorized)';
[13] = 'Debug: reverse driving';
[14] = 'Debug: driving specific';
[15] = 'Debug: mode3: overloader';
[16] = 'Debug: recording courses';
[17] = 'Debug: mode4/6: seeding/fieldWork';
[18] = 'Debug: hud action';
[19] = 'Debug: special triggers';
[20] = 'Debug: WeightStation';
[21] = 'Debug: Speed setting';
[22] = 'Debug: temp MP';
[23] = 'Debug: mode8: liquid product transport';
};
courseplay.debugButtonPosData = {};
local dbgW = courseplay.hud:pxToNormal(22, 'x');
local dbgH = courseplay.hud:pxToNormal(22, 'y');
local dbgMarginX = dbgW * 0.075;
local dbgMaxX = courseplay.hud.contentMaxX - (2 * (courseplay.hud.buttonSize.small.w + courseplay.hud.buttonSize.small.margin));
local dbgMinX = dbgMaxX - (courseplay.numDebugChannelButtonsPerLine * dbgW) - ((courseplay.numDebugChannelButtonsPerLine - 1) * dbgMarginX);
local dbgBtnPosY = courseplay.hud.linesPosY[8] - courseplay.hud:pxToNormal(5, 'y');
for i = 1, courseplay.numDebugChannelButtonsPerLine do
local data = {};
data.width = dbgW;
data.height = dbgH;
data.posX = dbgMinX + ((i - 1) * (dbgW + dbgMarginX));
data.posY = dbgBtnPosY;
data.textPosX = data.posX + (dbgW * 0.5);
data.textPosY = courseplay.hud.linesPosY[8];
courseplay.debugButtonPosData[i] = data;
end;
end;
--------------------------------------------------
-- GENERAL DEBUG
function courseplay:debug(str, channel)
if channel ~= nil and courseplay.debugChannels[channel] ~= nil and courseplay.debugChannels[channel] == true then
print('[dbg' .. tostring(channel) .. ' lp' .. g_updateLoopIndex .. '] ' .. str);
end;
end;
local lines = {
('-'):rep(50),
('_'):rep(50),
('#'):rep(50)
};
function cpPrintLine(debugChannel, line)
if debugChannel == nil or courseplay.debugChannels[debugChannel] then
line = line or 1;
print(lines[line]);
end;
end;
function tableShow(t, name, channel, indent, maxDepth)
-- important performance backup: the channel is checked first before proceeding with the compilation of the table
if channel ~= nil and courseplay.debugChannels[channel] ~= nil and courseplay.debugChannels[channel] == false then
return;
end;
local cart; -- a container
local autoref; -- for self references
maxDepth = maxDepth or 50;
local depth = 0;
-- (RiciLake) returns true if the table is empty
local function isemptytable(t)
return next(t) == nil;
end;
local function basicSerialize(o)
local so = tostring(o);
local oType = type(o);
if oType == 'function' then
local info = debug.getinfo(o, 'S')
-- info.name is nil because o is not a calling level
if info.what == 'C' then
return ('"%s, C function"'):format(so);
else
-- the information is defined in a script
return ('"%s, defined in %s (lines %d-%d)"'):format(so, info.source, info.linedefined, info.lastlinedefined);
end
elseif oType == 'number' then
return so;
elseif oType == 'boolean' then
return ('%s'):format(so);
else
return ('%q'):format(so);
end;
end;
local function addToCart(value, name, indent, saved, field, curDepth)
indent = indent or ''
saved = saved or {}
field = field or name
-- cart = cart .. indent .. field
cart = indent .. field
-- print(('addToCart(value=%q, name=%q, indent, saved, field=%q, curDepth=%d)'):format(tostring(value), tostring(name), tostring(field), tostring(curDepth)));
if type(value) ~= 'table' then
cart = cart .. ' = ' .. basicSerialize(value) .. ';';
print(cart);
else
if saved[value] then
cart = cart .. ' = {}; -- ' .. saved[value] .. ' (self reference)';
print(cart);
autoref = autoref .. name .. ' = ' .. saved[value] .. ';\n';
else
saved[value] = name;
if isemptytable(value) then
cart = cart .. ' = {};';
print(cart);
else
if curDepth <= maxDepth then
cart = cart .. ' = {';
print(cart);
for k, v in pairs(value) do
k = basicSerialize(k);
local fname = string.format('%s[%s]', name, k);
field = string.format('[%s]', k);
-- three spaces between levels
addToCart(v, fname, indent .. '\t', saved, field, curDepth + 1);
end;
cart = indent .. '};';
print(cart);
else
cart = cart .. ' = { ... };';
print(cart);
end;
end;
end;
end;
end;
name = name or '__unnamed__';
if type(t) ~= 'table' then
return name .. ' = ' .. basicSerialize(t);
end;
cart, autoref = '', '';
addToCart(t, name, indent, nil, nil, depth + 1)
-- return cart .. autoref
print(autoref);
return ('-- %s %s -END- %s --'):format(('#'):rep(40), name, ('#'):rep(40));
end;
function eval(str)
return assert(loadstring(str))()
end
--------------------------------------------------
-- MULTIPLAYER DEBUG
courseplay.streamDebugCounter = 0;
courseplay.streamWriteFunctions = {
Bool = streamWriteBool;
Float = streamWriteFloat32;
Int = streamWriteInt32;
String = streamWriteString;
};
courseplay.streamReadFunctions = {
Bool = streamReadBool;
Float = streamReadFloat32;
Int = streamReadInt32;
String = streamReadString;
};
function courseplay.streamDebugWrite(streamId, varType, value)
courseplay.streamDebugCounter = courseplay.streamDebugCounter + 1;
if varType == 'Bool' then
value = Utils.getNoNil(value, false);
if value == 1 then
value = true;
elseif value == 0 then
value = false;
end;
courseplay:debug(('%d: writing bool: %s'):format(courseplay.streamDebugCounter, tostring(value)), 5);
elseif varType == 'Float' then
value = value or 0.0;
courseplay:debug(('%d: writing float: %f'):format(courseplay.streamDebugCounter, value), 5);
elseif varType == 'Int' then
value = value or 0.0;
courseplay:debug(('%d: writing int: %d'):format(courseplay.streamDebugCounter, value), 5);
elseif varType == 'String' then
value = value or '';
courseplay:debug(('%d: writing string: %q'):format(courseplay.streamDebugCounter, value), 5);
end;
courseplay.streamWriteFunctions[varType](streamId, value);
end;
function courseplay.streamDebugRead(streamId, varType)
courseplay.streamDebugCounter = courseplay.streamDebugCounter + 1;
local value = courseplay.streamReadFunctions[varType](streamId);
if varType == 'Bool' then
courseplay:debug(('%d: reading bool: %s'):format(courseplay.streamDebugCounter, tostring(value)), 5);
elseif varType == 'Float' then
courseplay:debug(('%d: reading float: %s'):format(courseplay.streamDebugCounter, tostring(value)), 5);
elseif varType == 'Int' then
courseplay:debug(('%d: reading int: %s'):format(courseplay.streamDebugCounter, tostring(value)), 5);
elseif varType == 'String' then
courseplay:debug(('%d: reading string: %s'):format(courseplay.streamDebugCounter, tostring(value)), 5);
end;
return value;
end;
stream_debug_counter = 0;
function streamDebugWriteFloat32(streamId, value)
value = Utils.getNoNil(value, 0.0)
stream_debug_counter = stream_debug_counter + 1
courseplay:debug(string.format("%d: writing float: %f",stream_debug_counter, value ),5)
streamWriteFloat32(streamId, value)
end
function streamDebugWriteBool(streamId, value)
value = Utils.getNoNil(value, false)
if value == 1 then
value = true
elseif value == 0 then
value = false
end
stream_debug_counter = stream_debug_counter + 1
courseplay:debug(string.format("%d: writing bool: %s",stream_debug_counter, tostring(value) ),5)
streamWriteBool(streamId, value)
end
function streamDebugWriteInt32(streamId, value)
value = Utils.getNoNil(value, 0)
stream_debug_counter = stream_debug_counter + 1
courseplay:debug(string.format("%d: writing int: %d",stream_debug_counter, value ),5)
streamWriteInt32(streamId, value)
end
function streamDebugWriteString(streamId, value)
value = Utils.getNoNil(value, "")
stream_debug_counter = stream_debug_counter + 1
courseplay:debug(string.format("%d: writing string: %s",stream_debug_counter, value ),5)
streamWriteString(streamId, value)
end
function streamDebugReadFloat32(streamId)
stream_debug_counter = stream_debug_counter + 1
local value = streamReadFloat32(streamId)
courseplay:debug(string.format("%d: reading float: %f",stream_debug_counter, value ),5)
return value
end
function streamDebugReadInt32(streamId)
stream_debug_counter = stream_debug_counter + 1
local value = streamReadInt32(streamId)
courseplay:debug(string.format("%d: reading int: %d",stream_debug_counter, value ),5)
return value
end
function streamDebugReadBool(streamId)
stream_debug_counter = stream_debug_counter + 1
local value = streamReadBool(streamId)
courseplay:debug(string.format("%d: reading bool: %s",stream_debug_counter, tostring(value)),5)
return value
end
function streamDebugReadString(streamId)
stream_debug_counter = stream_debug_counter + 1
local value = streamReadString(streamId)
courseplay:debug(string.format("%d: reading string: %s",stream_debug_counter, value ),5)
return value
end
--e.g. courseplay:findInTables(g_currentMission ,"g_currentMission", otherId)
function courseplay:findInTables(tableToSearchIn , tableToSearchString, valueToSearch)
if courseplay.lastSearchedValue == nil then
courseplay.lastSearchedValue = "empty"
end
if courseplay.lastSearchedValue == valueToSearch then --prevent loops in searching
return
else
print("courseplay:findInTables -> searching "..type(valueToSearch).." "..tostring(valueToSearch).." in "..tableToSearchString)
--courseplay.lastSearchedValue = valueToSearch
end
if type(tableToSearchIn) == "table" then
--Level 0
for index, value in pairs(tableToSearchIn) do
if courseplay:findInMatchingValues(index,value,valueToSearch) then
print(string.format("courseplay:findInTables -> %s.%s = %s",tableToSearchString,tostring(index),tostring(value)))
elseif type(value) == "table" then
local table1 = tableToSearchIn[index]
for index1, value1 in pairs(table1) do
if courseplay:findInMatchingValues(index1,value1,valueToSearch) then
print(string.format("courseplay:findInTables -> %s.%s.%s = %s",tableToSearchString,tostring(index),tostring(index1),tostring(value1)))
elseif type(value1) == "table" then
local table2 = table1[index1]
for index2, value2 in pairs(table2) do
if courseplay:findInMatchingValues(index2,value2,valueToSearch) then
print(string.format("courseplay:findInTables -> %s.%s.%s.%s = %s",tableToSearchString,tostring(index),tostring(index1),tostring(index2),tostring(value2)))
elseif type(value2) == "table" then
local table3 = table2[index2]
for index3, value3 in pairs(table3) do
if courseplay:findInMatchingValues(index3,value3 ,valueToSearch) then
print(string.format("courseplay:findInTables -> %s.%s.%s.%s.%s = %s",tableToSearchString,tostring(index),tostring(index1),tostring(index2),tostring(index3),tostring(value3)))
elseif type(value3) == "table" then
local table4 = table3[index3]
for index4, value4 in pairs(table3) do
if courseplay:findInMatchingValues(index4,value4,valueToSearch) then
print(string.format("courseplay:findInTables -> %s.%s.%s.%s.%s.%s = %s",tableToSearchString,tostring(index),tostring(index1),tostring(index2),tostring(index3),tostring(index4),tostring(value4)))
elseif type(value4) == "table" then
local table5 = table4[index4]
for index5, value5 in pairs(table4) do
if courseplay:findInMatchingValues(index5,value5,valueToSearch) then
print(string.format("courseplay:findInTables -> %s.%s.%s.%s.%s.%s.%s = %s",tableToSearchString,tostring(index),tostring(index1),tostring(index2),tostring(index3),tostring(index4),tostring(index5),tostring(value5)))
elseif type(value4) == "table" then
end
end
end
end
end
end
end
end
end
end
end
end
else
print("courseplay:findInTables -> "..tableToSearchString.." is not a table")
return
end
print("courseplay:findInTables -> searching finished")
end
function courseplay:findInMatchingValues(index, value1, value2)
local type1 = type(value1)
local type2 = type(value2)
--print("checking "..type1..tostring(value1).."vs "..type2.." "..tostring(value2))
if type1 == type2 and value1 == value2 then
return true
end
if type2 == "string" then
if tostring(index) == value2 then
return true
end
end
return false
end