If your operating system has a package manager, we recommend installing the dependencies with it.
In case you want to compile the dependencies yourself, you can find them, except for liblcf, in our buildscripts repository.
Building requirements:
- pkg-config
- GNU make
Step-by-step instructions:
tar xf easyrpg-player-0.7.tar.xz # unpack the tarball
cd easyrpg-player-0.7 # enter in the package directory
./configure # find libraries, set options
make # compile the executable
Additional building requirements when using the source tree (git):
- autoconf >= 2.69
- automake >= 1.11.4
- libtool
To generate the "configure" script, run before following the above section:
autoreconf -i
Building requirements:
- pkg-config (only on Linux)
- CMake 3.10 or newer
Step-by-step instructions:
tar xf easyrpg-player-0.7.tar.xz # unpack the tarball
cd easyrpg-player-0.7 # enter in the package directory
cmake . -DCMAKE_BUILD_TYPE=Release # configure project
cmake --build . # compile the executable
sudo cmake --build . --target install # install system-wide
CMake is the only supported way to build Player for Windows. All dependencies must be installed with vcpkg.
Building for libretro is based on the CMake method.
Additional commands required before building:
git submodule init # Init submodules
git submodule update # Clone libretro-common submodule
Invoke CMake with these additional parameters:
-DPLAYER_TARGET_PLATFORM=libretro -DBUILD_SHARED_LIBS=ON|OFF
Set shared libs to ON or OFF depending on which type of libraries RetroArch uses on the platform you are targeting.
Building requirements:
- Android SDK with NDK r21
Step-by-step instructions:
tar xf easyrpg-player-0.7.tar.xz # unpack the tarball
cd easyrpg-player-0.7/builds/android # enter in the android directory
./gradlew -PtoolchainDirs="DIR1;DIR2" assembleRelease # create the APK
Replace DIR1
etc. with the path to the player dependencies. You can use
the scripts in the android
folder of our buildscripts to compile them.
To pass additional CMake arguments use -PcmakeOptions
:
-PcmakeOptions="-DSOME_OPTION1=ON -DSOME_OPTION2=OFF"
The unsigned APK is stored in:
app/build/outputs/apk/release/app-release-unsigned.apk
This is based on the CMake method.
Building requirements:
- devkitPPC for Wii
- devkitARM for 3DS
- devkitA64 for Switch
- vitasdk for PSVita/PSTV
You can get them at devkitPro: https://devkitpro.org/wiki/Getting_Started and vitasdk: https://vitasdk.org
Invoke CMake with these additional parameters:
-DCMAKE_TOOLCHAIN_FILE=<DEVKITPRO>/cmake/3DS|Switch|Wii.cmake
(or <VITASDK>/share/vita.toolchain.cmake)
-DPLAYER_TARGET_PLATFORM=3ds|switch|wii|psvita
Switch and 3DS support romfs game loading, use these parameters:
-DPLAYER_ROMFS=ON -DPLAYER_ROMFS_PATH=path/to/myGame