Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Implement weapon sync #16

Open
3 of 5 tasks
zpl-zak opened this issue Aug 22, 2022 · 1 comment
Open
3 of 5 tasks

Implement weapon sync #16

zpl-zak opened this issue Aug 22, 2022 · 1 comment
Assignees
Labels
enhancement New feature or request priority:low

Comments

@zpl-zak
Copy link
Member

zpl-zak commented Aug 22, 2022

Introduction

Weapon sync should cover the ability to use an inventory, shoot and reload weapons, and perform damage to the environment (implicit) and other players.

The following tasks need to be covered:

  • aim sync
  • inventory
  • reloading
  • shooting
  • weapon switching

Scope

This issue covers both game research and network-related work.

@zpl-zak zpl-zak added the enhancement New feature or request label Aug 22, 2022
@zpl-zak zpl-zak moved this to In Progress in MafiaHub Dashboard Aug 22, 2022
@Segfaultd Segfaultd changed the title weapon sync Implement weapon sync Aug 22, 2022
@Segfaultd
Copy link
Member

At the moment, we can detect aiming / shooting from the local player, broadcast over network, but we cannot apply it back on a remote ped on another networked instance.

Tried to use the sync data with scripted actions ScrAim and ScrAimAt but was instant crash.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
enhancement New feature or request priority:low
Projects
Status: No status
Development

No branches or pull requests

2 participants