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We need to create a new function named player.PutToVehicle() to handle placing a player into a vehicle at a specified seat. This function must validate the seat availability based on the seat ID (ranging from 0 to 3) and handle the functionality according to an enforcement flag.
Tasks
Create the player.PutToVehicle(vehId, seatId, forced) built-in.
Implement seat ID validation (0-3) and occupancy checks on the server side.
Add support for the enforcement flag to either force the player into the seat or let the game handle it.
Update the network code to handle the communication of this action between the client and server.
Test the implementation to ensure reliability and correctness in various scenarios.
Scope
The scope of this task includes networking code for synchronization, server-side Node.js scripting for validation and logic implementation, and modifications to the game SDK to introduce this functionality.
The text was updated successfully, but these errors were encountered:
Description
We need to create a new function named
player.PutToVehicle()
to handle placing a player into a vehicle at a specified seat. This function must validate the seat availability based on the seat ID (ranging from 0 to 3) and handle the functionality according to an enforcement flag.Tasks
player.PutToVehicle(vehId, seatId, forced)
built-in.Scope
The scope of this task includes networking code for synchronization, server-side Node.js scripting for validation and logic implementation, and modifications to the game SDK to introduce this functionality.
The text was updated successfully, but these errors were encountered: