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New sorting metrics #11

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drxenocide opened this issue Apr 4, 2021 · 3 comments
Open

New sorting metrics #11

drxenocide opened this issue Apr 4, 2021 · 3 comments

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@drxenocide
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drxenocide commented Apr 4, 2021

I'd like to add the following new sorting metrics to SkyUI, like V/W:

  • Quantity
  • Total Weight (weight * quantity)
  • Total Value (value * quantity)
  • Probability of discovery of a new alchemy ingredient effect (I think I've got the equation right, I can send you my draft paper on it)
  1. How would I go about implementing that?
  2. I can do any kind of collaboration you want, but this would be many firsts for me: using GitHub, writing in ActionScript (I have experience in many other languages though), writing a mod, working as a team, working in an established codebase. I'm one of those "writes code using a blank notepad++ file" types.
  3. Is this a SkyUI thing? or an SKSE thing?
  4. Can you recommend some tutorials on A)github tutorial assuming that I use windows 10? I really have no idea what I'm doing B) How the SkyUI the SKSE code work (together?) C) ActionScript

Here is my work so far:

@Scrivener07
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Is this a SkyUI thing? or an SKSE thing?

Specifically, this repository is a restoration of the vanilla UI source. If you want to add something new to SkyUI, then file this issue on the SkyUI repository. https://github.com/schlangster/skyui

I'm one of those "writes code using a blank notepad++ file" types.

Your still going to need Adobe Flash CS4-CS6 in order to publish the source FLA into a playable SWF file. The newest Adobe Animate CC (previously named Adobe Flash) does not support Actionscript 2.0! CS6 was the last version of flash that works for Skyrim which uses Actionscript 2.0. So dont waste your money on the newest Adobe Animate if your serious about pursuing this.

@drxenocide
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Thank you so much for the direction.
My research indicates that FlashDevelop as an IDE, and Apache Flex as a Compiler might work. Are you aware of any reason it wouldn't?

@Scrivener07
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I dont know enough about it to say one way or the other. I think its for developing a different kind of Flash application than the game uses.

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