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Werewolves

A server and client to play the popular game Werewolves using phones or other devices

Components

Java server

A server that handles the state of players (such as choosing username, choosing game) and serves the cards. A server can have multiple games (with different game codes) running at the same time.

Web files

A collection of files (.php amongst others) to be served by a web server such as Apache. Note that part of these files is a resource pack that has the images for roles. These resource packs are not included in this project, since they may be licensed differently.

Requirements

Server-side:

  • Pretty much any version of Windows, Linux, Mac or FreeBSD and most other operating systems works
  • Java 8 or higher
  • Apache or another web server supporting PHP (XAMPP for Windows)
  • If compiling from source:
  • Maven

Client-side:

  • Works in Google Chrome on any Windows device and most Android and Apple devices; most other browsers do not support CSS3 or web sockets sufficiently
  • Must have a connection to the internet to see the right fonts

Installation instructions

Getting werewolves.jar

You can either download the latest version of Werewolves here (mirror), or you can compile it from source. If you compile from source, you will need Maven.

Running the server

You can run the werewolves.jar from any terminal or console using java -jar werewolves.jar. The first time you run the server, it will generate a number of files, such as config.txt (which has the configuration, where you can change the ip and port) and a role_packs folder. It will automatically close again, since there is no role pack added yet.

Starting the web server

Additionally, start a web server (such as Apache) with the web server files (in Apache, that would be in the htdocs folder, for other servers it may be in public_html or something similar). Make sure to fill in the correct server ip and port in config.php (these are the ip and port of the Java server).

Adding a role pack

You must add a role pack to play Werewolves. No role pack is included at the moment (for good reasons) but there is a separate role pack downloadable here (mirror), which has a README.txt file with instructions how to set up the role pack (it's just a bit of copying and a few configuration edits).

Managing the game

Once you've added a role pack, you can start the server (werewolves.jar) again. The server has a help command that shows all (well, most) available commands. These are the ones that you will want to use right away:

  • create creates a new game that players will be able to join (the game code of this new game will be displayed)
  • synccards <code> synchronize the cards of a game with a given code with the roles that are in a file
  • start <code> starts a game (will show all the players in the game their card)
  • stop <code> stops a game (can then be started again)

The current only way to choose which cards to distribute in a game is to use the synccards <code> command. This will load the cards from the auto-generated file cards_to_sync.txt. Below is an example of the content of cards_to_sync.txt when used with the Werewolves of Heide role pack:

citizen
citizen
citizen
citizen
citizen
werewolf
werewolf
werewolf
witch
seer
hunter

Starting a game will also show the dealt cards and undealt cards (if there are more cards than players) in the console.

Joining a game

Players can use their device to open the website (using the ip pointing to the web server started earlier). They can then easily join the game using the right game code.

There are various commands available to check the status of players and which players are in which game.

Dependencies

Maven dependencies

  • Java WebSocket
  • Lombok

JavaScript libraries

  • jQuery
  • Toastr

Other

  • Various Google fonts