-
Notifications
You must be signed in to change notification settings - Fork 15
/
blocktrolls.sp
85 lines (75 loc) · 2.2 KB
/
blocktrolls.sp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
/*
SourcePawn is Copyright (C) 2006-2008 AlliedModders LLC. All rights reserved.
SourceMod is Copyright (C) 2006-2008 AlliedModders LLC. All rights reserved.
Pawn and SMALL are Copyright (C) 1997-2008 ITB CompuPhase.
Source is Copyright (C) Valve Corporation.
All trademarks are property of their respective owners.
This program is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by the
Free Software Foundation, either version 3 of the License, or (at your
option) any later version.
This program is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <sourcemod>
public Plugin:myinfo =
{
name = "Block Trolls",
description = "Prevents calling votes while others are loading",
author = "ProdigySim, CanadaRox",
version = "2.0.0.0",
url = "http://www.sourcemod.net/"
};
new bool:g_bBlockCallvote;
enum L4D2Team
{
L4D2Team_None = 0,
L4D2Team_Spectator,
L4D2Team_Survivor,
L4D2Team_Infected
}
public OnPluginStart()
{
AddCommandListener(Vote_Listener, "callvote");
AddCommandListener(Vote_Listener, "vote");
}
public OnMapStart()
{
g_bBlockCallvote = true;
CreateTimer(60.0, EnableCallvoteTimer);
}
public Action:Vote_Listener(client, const String:command[], argc)
{
if (g_bBlockCallvote)
{
ReplyToCommand(client,
"[SM] Voting is not enabled until 60s into the round");
return Plugin_Handled;
}
new L4D2Team:team = L4D2Team:GetClientTeam(client);
if (client && IsClientInGame(client) &&
(team == L4D2Team_Survivor || team == L4D2Team_Infected))
{
return Plugin_Continue;
}
ReplyToCommand(client,
"[SM] You must be ingame and not a spectator to vote");
return Plugin_Handled;
}
public Action:CallvoteCallback(client, args)
{
if (g_bBlockCallvote)
{
return Plugin_Handled;
}
return Plugin_Continue;
}
public Action:EnableCallvoteTimer(Handle:timer)
{
g_bBlockCallvote = false;
return Plugin_Stop;
}