From 4445eb619ae2745029fb9b7e9779910bacf46b6d Mon Sep 17 00:00:00 2001 From: Matt Schoen Date: Tue, 22 Sep 2020 11:23:23 -0700 Subject: [PATCH] Bump version number to 0.4.13-preview for future development --- CHANGELOG.md | 2 ++ package.json | 2 +- 2 files changed, 3 insertions(+), 1 deletion(-) diff --git a/CHANGELOG.md b/CHANGELOG.md index 95bedb5d7..5ad56be3b 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -4,6 +4,8 @@ All notable changes to this package will be documented in this file. The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/) and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html). +## [0.4.13-preview] - 1212-12-12 + ## [0.4.12-preview] - 2020-09-22 ### Added - Version defines and package dependencies for built-in modules diff --git a/package.json b/package.json index dc6cc581c..36bea4fd9 100644 --- a/package.json +++ b/package.json @@ -1,7 +1,7 @@ { "name": "com.unity.editorxr", "displayName": "EditorXR", - "version": "0.4.12-preview", + "version": "0.4.13-preview", "unity": "2019.1", "unityRelease": "14f1", "description": "Author XR in XR\nEditorXR provides a basic set of authoring tools and a framework for using and developing spatial authoring environments. This package adds the VR View to the Unity Editor, allowing users to take advantage of VR devices like Oculus Rift and HTC Vive in edit mode and work directly on their project and scenes in VR.\nIt is also possible to build EditorXR and its tools and workspaces into Player builds for use on devices like Oculus Quest or to incoroprate authoring components into end-user experiences.",