From adf557e4aece696ba6428eb932363d7851e87d7b Mon Sep 17 00:00:00 2001 From: Matt Schoen Date: Fri, 7 Feb 2020 14:48:10 -0800 Subject: [PATCH] Update third party notices per legal review --- CHANGELOG.md | 3 +++ Third Party Notices.md | 2 +- package.json | 2 +- 3 files changed, 5 insertions(+), 2 deletions(-) diff --git a/CHANGELOG.md b/CHANGELOG.md index d622be5fb..3bed959a2 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -4,6 +4,9 @@ All notable changes to this package will be documented in this file. The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/) and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html). +## [0.4.7-preview] - 2020-02-07 +- Update third party notices per legal review + ## [0.4.6-preview] - 2020-02-02 - Fix an issue where it is possible to undo input bindings on first import, causing exceptions diff --git a/Third Party Notices.md b/Third Party Notices.md index 4e3567d48..8bcfbd737 100644 --- a/Third Party Notices.md +++ b/Third Party Notices.md @@ -3,7 +3,7 @@ This package contains third-party software components governed by the license(s) Component Name: UnityOctree -License Type: Nition +License Type: BSD 2-clause Copyright (c) 2014, Nition All rights reserved. diff --git a/package.json b/package.json index ea3b9ceec..4dd510d92 100644 --- a/package.json +++ b/package.json @@ -1,7 +1,7 @@ { "name": "com.unity.labs.editorxr", "displayName": "EditorXR", - "version": "0.4.6-preview", + "version": "0.4.7-preview", "unity": "2019.1", "unityRelease": "14f1", "description": "Author XR in XR\nEditorXR provides a basic set of authoring tools and a framework for using and developing spatial authoring environments. This package adds the VR View to the Unity Editor, allowing users to take advantage of VR devices like Oculus Rift and HTC Vive in edit mode and work directly on their project and scenes in VR.\nIt is also possible to build EditorXR and its tools and workspaces into Player builds for use on devices like Oculus Quest or to incoroprate authoring components into end-user experiences.",