Make sure you have git installed on your system.
Clone the enve repository:
git clone --recurse-submodules https://github.com/MaurycyLiebner/enve
Enter enve directory:
cd enve
Enter the folder with third party dependencies:
cd third_party
Apply enve-specific library patches (not needed for Windows):
make patch
Some of the provided terminal commands are applicable only to Ubuntu 16.04 and 18.04. If you are using a different distribution please treat the commands as a general guide.
Enter the skia directory:
cd skia
Synchronize the skia dependencies:
python tools/git-sync-deps
Install the skia dependencies:
tools/install_dependencies.sh
Install g++-7:
sudo add-apt-repository ppa:jonathonf/gcc
sudo apt-get update
sudo apt-get install g++-7
Download ninja, extract, and set permission for the executable:
wget https://github.com/ninja-build/ninja/releases/download/v1.9.0/ninja-linux.zip
sudo apt-get install unzip
unzip ninja-linux.zip
chmod +x ninja
Create the release build (ninja) files:
bin/gn gen out/Release --args='is_official_build=true is_debug=false extra_cflags=["-Wno-error"] target_os="linux" target_cpu="x64" skia_use_system_expat=false skia_use_system_freetype2=false skia_use_system_libjpeg_turbo=false skia_use_system_libpng=false skia_use_system_libwebp=false skia_use_system_zlib=false skia_use_system_icu=false skia_use_system_harfbuzz=false cc="gcc-7" cxx="g++-7"'
Build a release version of skia (you can use more than 2 threads):
./ninja -C out/Release -j 2 skia
If you want, you can also build a debug version:
bin/gn gen out/Debug --args='extra_cflags=["-Wno-error"] cc="gcc-7" cxx="g++-7"'
./ninja -C out/Debug -j 2 skia
Go back to the third_party folder:
cd ..
Install libmypaint dependencies:
sudo apt-get install libjson-c-dev intltool pkg-config
Enter libmypaint directory:
cd libmypaint
Set CFLAGS for better optimization:
export CFLAGS='-fopenmp -Ofast -ftree-vectorize -fopt-info-vec-optimized -funsafe-math-optimizations -funsafe-loop-optimizations -fPIC'
Configure libmypaint:
./configure --enable-static --enable-openmp --enable-shared=false
Build libmypaint:
sudo make
Go back to the third_party folder:
cd ..
Install packages needed to build gperftools:
sudo apt-get install autoconf automake libtool
sudo apt-get install libunwind-dev
Build gperftools:
cd gperftools
./autogen.sh
./configure --prefix /usr
make
Go back to the third_party folder:
cd ..
Go to qt.io/download to download Open Source Qt installer. Install Qt 5.12.4 Desktop gcc 64-bit.
Install Qt in the directory of your choice (ex. ~/.Qt)
Build QScintilla:
cd qscintilla/Qt4Qt5
qmake
make -j 2
Go back to the third_party folder:
cd ..
cd quazip\quazip
qmake INCLUDEPATH+=$$[QT_INSTALL_HEADERS]/QtZlib
make -j 2
Go back to the main enve directory:
cd ../../../
Install libraries needed for audio/video decoding/encoding.
sudo add-apt-repository ppa:jonathonf/ffmpeg-4
sudo apt-get update
sudo apt-get install libswresample-dev libswscale-dev libavcodec-dev libavformat-dev libavresample-dev
enve dependencies:
sudo apt-get install libglib2.0-dev
Install libxkbcommon-x11-dev to run QtCreator on Ubuntu 16.04. Otherwise it will not execute properly.
sudo apt-get install libxkbcommon-x11-dev
You can either build enve through QtCreator (open enve.pro and setup Relase/Debug Kits), or by running qmake and make directly.
By default qmake is not installed in /usr/bin. You will have to call it by its full path or create a symbolic link:
sudo ln -s your_Qt_dir/5.12.4/gcc_64/bin/qmake /usr/bin/qmake
Build a release version of enve:
cd build/Release
qmake ../../enve.pro
make CC=gcc-7 CPP=g++-7 CXX=g++-7 LD=g++-7
cd ..
Build a debug version of enve (if needed):
cd Debug
qmake CONFIG+=debug ../../enve.pro
make CC=gcc-7 CPP=g++-7 CXX=g++-7 LD=g++-7
cd ..
Now you have successuly build enve and libenvecore along with all the examples. If you wish to create your own executable proceed to the Deployment section.
Make sure you are in the build directory.
Download and change permission for LinuxDeployQt:
wget https://github.com/probonopd/linuxdeployqt/releases/download/6/linuxdeployqt-6-x86_64.AppImage
chmod +x linuxdeployqt-6-x86_64.AppImage
Copy the enve build into the AppDir:
cp Release/src/app/enve AppDir/usr/bin/
cp -av Release/src/core/*.so* AppDir/usr/lib/
Download patched AppRun binary and an associated library that will link a newer version of libstdc++ on older systems:
wget https://github.com/darealshinji/AppImageKit-checkrt/releases/download/continuous/AppRun-patched-x86_64
mv AppRun-patched-x86_64 AppRun
chmod +x AppRun
cp AppRun AppDir/
wget https://github.com/darealshinji/AppImageKit-checkrt/releases/download/continuous/exec-x86_64.so
mv exec-x86_64.so exec.so
cp exec.so AppDir/usr/optional
Copy your system's version of libstdc++ to your AppDir:
mkdir AppDir/usr/optional/libstdc++
cp /usr/lib/x86_64-linux-gnu/libstdc++.so.6 AppDir/usr/optional/libstdc++/
Create the AppImage using LinuxDeployQt:
./linuxdeployqt-6-x86_64.AppImage AppDir/usr/share/applications/enve.desktop -appimage
You have successfuly created your own enve AppImage!
Install Visual Studio Community 2017 from https://visualstudio.microsoft.com/vs/older-downloads. Make sure to install Desktop development with C++
Go to qt.io/download to download Open Source Qt installer. Install Qt 5.12.4 Desktop MSVC 2017 64-bit.
Download the latest stable LLVM relese from https://github.com/llvm/llvm-project/releases, e.g., LLVM-10.0.0-win64.exe. Install LLVM.
Run all commands from Qt 5.12.4 (MSVC 2017 64-bit) command line.
Remeber to call vcvarsall.bat to initialize MSVC environment, e.g.,
"C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Auxiliary\Build\vcvarsall.bat" x64
.
Use batch script to download prebuilt libraries:
cd third_party
win.bat
cd qscintilla\Qt4Qt5
qmake CONFIG-=debug_and_release
nmake
cd quazip\quazip
qmake CONFIG-=debug_and_release INCLUDEPATH+=$$[QT_INSTALL_HEADERS]/QtZlib
nmake
Enter Skia directory:
cd skia
python tools/git-sync-deps
Configure the release build:
bin\gn.exe gen out/Release --args="is_official_build=true is_debug=false extra_cflags=[\"-Wno-error\",\"/MD\",\"/O2\"] target_os=\"windows\" host_os=\"win\" current_os=\"win\" target_cpu=\"x64\" clang_win=\"C:\Program Files\LLVM\" cc=\"clang-cl\" cxx=\"clang-cl\" skia_use_system_expat=false skia_use_system_icu=false skia_use_system_libjpeg_turbo=false skia_use_system_libpng=false skia_use_system_libwebp=false skia_use_system_zlib=false skia_use_system_harfbuzz=false" --ide=vs
Enter the build directory:
cd out\Release
Build Skia:
msbuild all.sln
qmake enve.pro -spec win32-clang-msvc -config release
nmake
Install build dependencies for third-party libraries from Homebrew.
brew install ninja json-c intltool pkg-config gettext zlib ffmpeg
pyenv shell system # disable pyenv as build script breaks under Python 3
tools/git-sync-deps
bin/gn gen out/Release --args='is_official_build=true is_debug=false extra_cflags=["-Wno-error"] skia_use_system_expat=false skia_use_system_icu=false skia_use_system_libjpeg_turbo=false skia_use_system_libpng=false skia_use_system_libwebp=false skia_use_system_zlib=false'
ninja -C out/Release skia
# Manually specify environmental variables for keg-only dependencies.
ACLOCAL_FLAGS="-I/usr/local/opt/gettext/share/aclocal $ACLOCAL_FLAGS"
LDFLAGS="-L/usr/local/opt/gettext/lib $LDFLAGS"
CPPFLAGS="-I/usr/local/opt/gettext/include $CPPFLAGS"
PATH="/usr/local/opt/gettext/bin:$PATH"
./autogen.sh
./configure --enable-openmp --prefix=/usr/local
make
ln -s `pwd` libmypaint
# Explicitly add zlib to path upon build, as Homebrew zlib is keg-only.
# Do not `brew link zlib` as it might conflict with the stock version shipped with macOS.
LDFLAGS="-L/usr/local/opt/zlib/lib $LDFLAGS"
CPPFLAGS="-I/usr/local/opt/zlib/include $CPPFLAGS"
qmake quazip.pro -spec macx-clang CONFIG+=release CONFIG+=x86_64 LIBS+=-lz
make
CFLAGS="$CFLAGS -Wno-error -D_XOPEN_SOURCE"
./autogen.sh
./configure --disable-dependency-tracking --prefix=/usr/local
make
cd Qt4Qt5
qmake -spec macx-clang CONFIG+=release
qmake enve.pro -spec macx-clang CONFIG+=release
make
This project is licensed under the GPL3 License - see the LICENSE.md file for details