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Revision history for Ruby gem ScottKit

1.7.0 (IN PROGRESS)

  • Add Unix-style manual-page for the top-level scottkit program. Fixes #18.
  • Do not test a random roll when occurrences have probability 100% (and so do not emit debugging output). Fixes #26.
  • More concise (single-line) format for :show_conditions output. Fixes #25.
  • Coherently indent output from -R, -C and -I, yielding and integrated debugging log. Fixes #27.
  • Fully support 32 flags by separating NCOUNTERS out from NFLAGS. Fixes #28.
  • Remove TODOs from the end of change-log: they are now all in the issue-tracker.
  • The GET action no longer automatically outputs "O.K.", bringing it in line with the behaviour of classic interpreters. Fixes #34.

1.6.0 (Wed Oct 25 00:19:29 BST 2017)

  • Emit "Your light is growing dim" message every five turns when less than 25 left.
  • When moving into a dark room, the description is no longer displayed before "It's too dark" message. Fixes #7.
  • Use a saved, non-moving copy of t6.sck in regression-tests. Avoids pointless failures when I work on the tutorials.
  • Do not omit scottkit.gemspec from git repo. Fixes #9.
  • Add support for Travis CI. Fixes #12.
  • Refactor main play loop to facilitate external driver code. Fixes #8.
  • Move all documentation into new docs directory. Fixes #17.
  • Rename data directory to games, and adjust test-suite etc. accordingly. Fixes #20.

1.5.0 (Fri Oct 20 00:38:57 BST 2017)

  • Improvements to Nosferatu. This game is now as close as I can make it to the 1982 original, including bug-compatibility for mis-spellings and the behaviour of water.
  • Minor improvements to tutorial map 4 and subsequent.
  • Add '--teleport' command-line option, which generates teleport ROOM actions for every room. For use in game development and debugging. Fixes #4.
  • Add '--superget' command-line option, which generates sg ITEM actions for every item. For use in game development and debugging. Fixes #5.
  • The refill_lamp action now works correctly. It seems it never did work, but I didn't notice because my walkthroughs of Adventureland were too efficient to require lamp-refilling!

1.4.0 (Tue Oct 17 00:52:09 BST 2017)

  • Fix v1.3.0 bug: hasty implementation of lint meant compilation would fail if no lint option was provided. Now works correctly again.
  • Play mode no longer crashes on an empty line of input
  • Add support for opcode 84 print_noun (without newline).
  • Remove ScottKit version number from startup message in play mode, as it messes up regression tests. It's in the usage message now.
  • New file, bin/md5ruby: needed for regenerating regresssion expectations, since the md5 program on MacOS produces different results from Ruby's MD5 digest when given non-ASCII input. Use this for regenerating data/test/adams/*.md5
  • The reimplementation of Nosferatu is now complete in that it is possible to play the game through to a successful completion. However, it's not ready for release, as many incorrect actions still need to be handled gracefully.

1.3.0 (Mon Oct 16 20:27:43 BST 2017)

  • Support --lint (-L) command-line option. Fixes #1. Argument is a string of characters:
    • e -- check for rooms with no exits (traps)
    • E -- check for rooms with only one exit (dead ends)

1.2.0 (Mon Oct 16 15:11:44 BST 2017)

  • Create initial tutorial, exactly equivalent to that of Games::ScottAdams.
  • Use the special name _ for the unused variable representing the redundant dark-flag part of save-files. This avoids an unused-variable warning when running under certain older versions of Ruby.
  • Top-level README links to the tutorial, reference manual and sequence of blog-posts.
  • Add new game, data/nosferatu, ported from the Games::ScottAdams reimplementation of the 1982 VIC-20 BASIC game. This is incomplete.
  • Escape sequences for newline (\n) and tab (\t) are interpreted in printed strings.
  • Add discussion of the print action to the reference guide.

1.1.0 (Thu Oct 12 21:59:28 BST 2017)

  • Documentation fix: correctly name the present condition (was accessible).
  • Documentation fix: correctly name twelve actions. (Thanks to Brian Jones for spotting the first of these.)
    • moveto -> goto
    • print_noun_nl -> println_noun
    • nl -> println
    • clear_screen -> clear
    • set_0 -> set_flag0
    • clear_0 -> clear_flag0
    • decrease_counter -> dec_counter
    • add_counter _number_ -> add_to_counter _number_
    • subtract_counter -> subtract_from_counter`
    • swap_loc_default -> swap_room
    • swap_loc -> swap_specific_room`
    • special -> draw`

1.0.0 (Wed Oct 11 21:45:27 BST 2017)

  • Finish translating reference guide from POD to MarkDown.
  • Update reference guide to describe ScottKit format rather then Games::ScottAdams format.
  • Fix handling of darkness when playing games.
  • Support unquoted "carried" and "at" in conditions

0.4.0 (Mon Mar 1 22:20:09 GMT 2010)

  • Move towards using YARD for documentation instead of Rdoc. This includes changes to things like the format of the Changes file. Far from perfect so far: for example, plain-text documentation like doc/Definition gets mangled.

0.3.0 (February 28, 2010)

  • Move ScottKit out of its sub-siubdirectory in the 9Gb mike git module into its own git module.
  • Move repository hosting to github.
  • Arrange for formatted documentation to appear at http://rdoc.info/projects/MikeTaylor/scottkit

0.2.0 (February 28, 2010)

  • Add -z option to sleep after finishing - useful when running in a DOS Shell under Windows, so that error messages can be seen.
  • Add facility to load a game while playing, using #load

0.1.0 (February 28, 2010)

  • Add -p option to compile and play a game from source.

0.0.0 (February 28, 2010)

  • Initial release.