An integration of Dissonance voice chat with Netick networking
- Add the "dissonance comms" component to your network sandbox prefab
- Add the "NetickCommsNetwork" component to your network sandbox prefab. this will also automatically add the "NetickCommsNetworkBase" component to your sandbox prefab.
- Add the "voice receipt trigger" and "voice broadcast trigger" components to your network sandbox prefab, and set the desired chat room
- Does not work with sandboxing or multi-server (due to the dissonance limit of having a singular Dissonance Comms object)
- Project files and structure need to be cleaned up
Feel free to ping me in the Netick official discord