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Changelog.txt
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Changelog.txt
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v 1.9.5.0
Improved: Most brushes now support block ID ranges for arguments
Added: Support for new lighting CPE extension
Added: Support for CinematicGui CPE extension (Thanks Venk)
Fixed: Discord relay bot not displaying user chosen display names
Improved: Separate block place and delete permissions
Improved: In GUI, darken very bright colours and slightly lighten very dark colours in main log window
Improved: For Discord messages in reply to another message, display '(at)original user' prefix
Improved: /os map redesigned to use sub commands
Improved: /measure now supports block ID ranges for arguments
Improved: Striped brush default to 'skip' instead of 'air' when only 0 or 1 argument provided
Improved: Add creation date timestamp to bots
Improved: Create game config files if they don't exist
Improved: Allow adding notes to players without warning them
Improved: Non-public mod action logs is now relayed to non-public channels on Discord/IRC
Added: /update latest to allow updating to latest commit
Added: Allow changing default map generator theme and biome
Added: Support for 128 character texture pack URLs
Added: Move bot AI instruction (same as walk, but doesn't adjust yaw/pitch)
Improved: In dotnet build, try to autodetect compiler location
Improved: In dotnet build, added auto references for common DLLs when compiling
Improved: In dotnet build, adding dotnet specific assembly references when compiling
Improved: In dotnet build, support resolving assembly references from server folder for plugins
Improved: Allow /where bot to see bot positions
Improved: Display full country names in /location
Improved: For stare bot AI instruction, reduce default search distance to 1000 blocks
Improved: Display your current out/in message in /help log[out/in]message
Improved: /replaceall uses held block if no replace block provided
Improved: /inbox del all now says how many messages were deleted
Improved: /search players now supports searching offline players
Improved: Disallow chatting when ignoring all
Improved: Walking bots now face in direction of their target position
Improved: Allow /rules to be used when frozen
Improved: Allow disabling auto name verification for LAN IPs
Improved: /brush and /transform support partial name matching
Improved: Allow texture URLs that contain .zip/.png (not just ending with)
Improved: Make /countdown stop error much less frequently
Improved: Obsidian appears as Black wool instead of Cobblestone to 0.0.23 classic clients
Improved: Document /ignore list and give feedback if ignoring nothing
Improved: Provide feedback when trying to use old /os zones
Improved: Update Readme images (Thanks RandomStrangers)
Improved: Remove slash from line wrappable characters
Improved: Make name verify disabled warning louder in CLI mode
Improved: Allow dynamically adding map gen biomes
Fixed: CTF/Countdown/TNT wars being in command list twice
Fixed: /where always displaying your own orientation
Fixed: Being unable to use new dropbox url format
Fixed: Executing commands from Discord/IRC didn't strip leading whitespace
Fixed: LS physics level not being updated when a new level is loaded
Fixed: LS physics level stuck at 5 when continuing on the same level
Fixed: /back not working with /tpa
Fixed: Prevent creating MBs with non-existent commands
Fixed: /restart not working in standalone build on Windows
Fixed: Negative integer parsing issues with some non-english languages
Fixed: Date saving to Database issues with some non-english languages
Fixed: Discord bot not handling errors properly on modern dotnet versions
Fixed: Constant error spam reading from stdin if being run in nohup mode
Removed: Being able to set LoadOnGoto and Unload options via /os map
Removed: Kicking clients that try sending a message with a '&' in it
Removed: /rq as an alias for /ragequit
v 1.9.4.9
Improved: Allow using block names in /lb and /gb commands (e.g. /lb edit, /gb copy, etc)
Improved: Try to preserve process's raw command line arguments when restarting on Linux
Improved: Change /compload to also unload the command/plugin first
Improved: Port forwarding GUI now also has logs panel
Improved: /pload and /punload output message now also includes name of plugin
Improved: Plugins can now use CPE message priority to temporarily override and then restore lower priority CPE messages
Improved: Log which levels have their saving deliberately skipped at shutdown/restart (e.g. due to games)
Improved: Support 'all processes CPU usage' in /ServerInfo on FreeBSD too
Improved: /help transform rotate
Fixed: Doing /info [name] when there were over 100 partial matches before an exact match, would still show 'multiple names matched' instead of displaying the information of the exactly matching player
Fixed: Prevent being able to load the same plugin multiple times
Fixed: Changed PlayerDB data lookup on login to be case insensitive when name verification is disabled and the player's name is unverified
Fixed: Some issues occurring when server runs in unsupported mode of having both classicube-account-plus enabled and player name suffixes for login authentication services
Fixed: GUI getting stuck in restart loop when System.Windows.Forms DLL loaded successfully, but System.Drawing DLL failed to load
Minigame related changes:
Added: Item for buying doors in Lava Survival
Improved: Can now configure collision check interval for Zombie Survival, and slightly reduce default interval
Improved: Can now configure collision check interval for Capture the Flag, and slightly reduce default interval
Fixed: Opening settings GUI or doing /server reload would cause server main level to get loaded, even when a game that changed main level was running
v 1.9.4.8
Added: Mojang server login authentication support (for Betacraft)
Improved: /highight now displays how many changes were found (Thanks Goodly)
Improved: Doing /spawn should always respawn you at level spawn
Improved: Move /server update to separate /update command
Improved: Increase summary errors when compiling fails from 2 to 5
Improved: Allow changing death invulnerability cooldown from default of 1 second
Improved: /store list output is now paginated
Improved: /SInfo now includes number of CPU cores in output
Improved: Kick message for unsupported protocol version also includes version number
Fixed: Some markdown characters not being escaped for messages sent to Discord
Fixed: Some physics entries wrongly never getting removed from physics list
Fixed: Multiple people changing a block definition at the same time sometimes erroring
Fixed: disabled-command option in server.properties not working
Fixed: Messages with over 2000 characters failing to send to Discord
Fixed: Main level should always ignore visit permission restrictions
Removed: Unused destroys chance from LS map settings in GUI
Map generator related changes:
Improved: Allow providing spaces in map gen args to provide multiple arguments
Improved: Heightmap map gen theme now uses biome
Improved: Flat and space themes now use biome blocks and env
Improved: Pixel/empty/rainbow themes now use biome env
Fixed: Doing '/os map add' with two arguments doing nothing
v 1.9.4.7
Game related changes:
Added: LS: /lives command for showing you current number of lives
Added: LS: Can now set default round/flood times
Added: LS: Items for buying sponges and water blocks
Improved: Discord bot shows running games in .who output
Improved: Countdown: Can now specify default game speed in config
Improved: Countdown: Money is now rewarded for surviving
Improved: ZS: Can now configure reward money
Improved: LS: Money is now rewarded for surviving
Improved: LS: All blocks now burn after a delay when not in Calm mode
Improved: LS: Prevent placing blocks near lava spawn by default
Improved: LS: Water/lava killable blocks (e.g. log) don't insta-burn in Disturbed mode
Improved: LS: Show money and lives left in top right (for CPE clients)
Improved: LS: Show message in chat when you lose a life
Improved: LS: death cooldown increased to 30 seconds
Improved: LS: has sponges automatically disappear after configurable delay
Improved: LS: Limit number of water blocks that can be placed
Improved: LS: Move layer options to separate section of /ls set
Improved: LS: Allow negative layer heights (i.e. allows lava layers from top to bottom of level)
Fixed: ZS: Rare issue where when players joined server at very end of round countdown would get added to alive/human list but then subsequently get auto infected
Fixed: LS: Sponge/water block not being reverted client-side when insufficient permission to place the block
Fixed: LS: Message not showing in chat when layer flooding starts
Fixed: LS: Layer flooding not resetting properly when continuing next round on same level
Map generator related changes:
Added: Sandy and Plains map gen biomes
Improved: Realistic map gen now support biomes
Improved: Classic map gen now support biomes
Improved: 3D noise map gens now support biomes
Improved: Desert biome no longer has water
Improved: Biomes can now specify custom tree type
Improved: fCraft Hills and Mountains themes default to Plains biome
Fixed: Hell map gen theme sometimes having gaps between levels of lava for very vertically small maps
Removed: Checkerboard map gen theme
Other:
Improved: Discord: Strip ** from messages (so that cross-server discord relay channels look nicer)
Improved: Save all physics checks to .lvl file (not just those with non-zero args)
Improved: Always show client name in 'player X connected' message (even for non-CPE clients)
Improved: /tree notch now uses exact same tree generator as original classic
Improved: Log warning when a command/plugin dll fails to find a DLL it depends on
Improved: Log how long garbage collection takes
Fixed: Could set CopySlots of a rank to 0 in ranks.properties
Fixed: Can't connect to server on Windows 98 in .NET 2.0 build
Fixed: Economy transaction descriptions showing currency at time of transaction instead of current currency
v 1.9.4.6
Added: LS: Configuration option for flood upwards chance
Added: LS: Players can place sponges to stop lava flow (can place up to 10 per round by default)
Added: LS: Added item to store for buying another life
Added: /copyslot random to allow randomly selecting between used slots
Added: GUI: Countdown now appears in Games settings
Improved: 2D noise map generator themes now support biomes
Improved: Desert map generator biome now has a Sandstone border
Improved: Allow providing explicit seed for fCraft map generator
Improved: Make fCraft map generator ~45% faster
Improved: Be more consistent in map generation messages
Improved: LS: Always uses uniform water/lava flow now
Improved: LS: Show CPE announcement message when 10 seconds or less left until flood starts
Improved: LS: Flooding lava/water always kills players now
Improved: LS: Default to 50% chance for flood to destroy blocks
Improved: LS: /time now shows flood and round time (when LS is running)
Improved: LS: All items are now enabled by default
Improved: ZS: All items are now enabled by default
Improved: Allow like/dislike to be used when any game is running (not just LS or ZS)
Improved: All games now show an informational message to players upon joining server
Improved: Allow disabling built-in plugins/modules
Improved: Don't reload custom commands and plugins anymore when doing /server reload
Improved: Don't show 'Plugin X was unloaded' at server shutdown
Improved: Message when can't /cmdset a command due to lacking required permissions
Improved: GUI: Initial status message is now 'Starting server' (instead of 'finding classicube.net URL')
Fixed: fCraft dunes/ice map generator themes not using right default biome
Fixed: LS: Fix flood messages being '4m 59s' instead of '5m'
Fixed: LS: Fix block/flood type messages not showing when auto going to next level
Fixed: ZS: Items only appear in store when ZS is running now
Fixed: Don't show built-in modules in /plugins anymore
Fixed: Non-200 heartbeat responses not being logged
Fixed: Water flooding from map edges option not behaving correctly
Removed: Obsolete /top stat by index number
Removed: Visual Basic compiling support is now an external plugin
v 1.9.4.5
Improved: Allow providing reasons for IP bans
Improved: Allow over 32767 deaths when using SQLite as database backend
Improved: /whonick output when multiple matching player/bot nicks
Improved: Discord relay bot logs less messages when disconnected
Improved: 'multiple matching players/ranks/loaded levels' messages now also include colours
Improved: Allow using more chat/info/quit commands when frozen
Fixed: Don't send heartbeats when server fails to start listening
Fixed: Realistic map gen erroring when map height was 4 blocks or less
Fixed: Leaves should still propagate physics checks even when leaf decay is disabled
v 1.9.4.4
Added: ExtEntityTeleport CPE (Thanks Goodly)
Added: Allow using ReplaceBrush as a /brush
Added: Grid brush (gridlines)
Added: disabled-commands option to server.properties to allow completely removing built-in commands
Improved: Support for forwarding user's IP when connecting through a websocket reverse proxy
Improved: `/setspawn` now tries to avoid changing your current position
Improved: Make /Notes use paginated output
Improved: Checkered brush also supports providing frequencies/weights for blocks
Improved: Majorly increase default realms limit for admin/owner ranks
Improved: CTF: Set default Y of spawn and flags to middle of level
Improved: ZS: Allow turning off a player dying always resulting them in being infected
Improved: GUI: Change Undo input feld in Players tab to timespan input
Improved: Simplify /BlockSpeed command
Improved: Discord relay bot now refuses to start instead of just logging a warning when lacking required permissions
Fixed: Prevent using /Spawn while a game is running
Fixed: Games couldn't autostart when less than 3 levels were configured/setup
v 1.9.4.3
Added: Gradient brush for /Brush
Added: Dithered mode for /ImagePrint (thanks Goodlyay)
Improved: CLI: Reset color instead of explicitly setting foreground color to white
Improved: Grayscale Rainbow brush now supports random mode
Improved: Allow changing perbuild/pervisit of multiple levels at once
Improved: ZS: Change infect messages to use <zombie>/<human> instead of {0}/{1}
Improved: GUI: Avoid duplicate entries in input log, to simplify navigation through input history
Improved: Allow changing default login/logout message
Improved: Prevent using /ignore,/afk,/whisper in MBs
Improved: Prevent using /mi env on levels you can't visit
Improved: Zones should default to perbuild of level (and perbuildmax)
Improved: GUI: Split up Messages panel in Settings into Messages and Moderation messages
Improved: Message non-controller users when they try to run in-game commands from IRC/Discord that they don't have the permission to run them
Improved: Now can run on bare minimum of mono-runtime (no longer depends on System.Data)
Improved: Plugins that depend on other plugin DLLs are now better supported
Improved: Warn when can-mention-everyone is enabled in discordbot.properties
Improved: Try to preserve original file modification date in /server backup ZIPs
Improved: Keep log file open instead of constantly closing and reopening
Improved: Don't show useless 'on line 0' in compiler error messages
Improved: Make /Server backup table work with double/blob columns
Improved: Don't try to download sqlite DLLs on non-windows
Improved: /pcreate C# example
Improved: /Commands help
Fixed: /Cut being affected by the current transform
Fixed: /Transform rotate output having holes
Fixed: /Info of offline players not showing nick
Fixed: Some https:// heartbeat URLs not working with ProtocolError
Fixed: GUI: Unmute and freeze actions in Players tab not working
Fixed: Discord messages with newlines not appearing in-game at all
Fixed: /Server backup .zips can't be added to/edited using Windows Explorer zip support
Fixed: Some obscure MOTDs crashing original classic client
Fixed: On NetBSD, doing /sinfo throws IndexOutOfRangeException
Fixed: In the rare case when running on mono with System.Drawing package but not libgdiplus package, /ImagePrint crashes the server
Fixed: Attempt to workaround very rare issue where GUI would crash on Linux
Fixed: Old BlockDB upgrader produced /b entries with modification time being a couple of hours off
Fixed: Old zone migrator sometimes produced 0 block wide zones
Removed: Dropped support for old password format (obsolete 20 months)
Fixed: In dotnet build, /Restart not working sometimes
Improved: Dotnet build now use ImageSharp library instead for image decoding/resizing
Improved: Dotnet build no longer depends on CodeDom library
Fixed: In standalone build, /Restart didn't work
Fixed: In standalone build, not loading SSL/TLS certificates on Linux
Improved: For standalone build, WIP on updating support
v 1.9.4.2
Added: When verify-names is off, mppass can be used for /pass at login
Added: Allow setting custom round/infection start countdown time in ZS
Improved: Stop using cmdautoload.txt and just autoload all commands in extra/commands/dll folder
Improved: Allow /punload ing plugins with spaces in their names
Improved: Make /compload work with plugins too
Improved: When verify-names is off, you can still reconnect through the server list now
Improved: Truncate long errors returned by Discord
Improved: Custom Commands GUI no longer hardcodes compilers list for creating commands
Improved: Enable /baninfo and /rankinfo to be used in MBs
Fixed: Make /restart work with .NET core on Linux
Fixed: Make /sinfo 'all processes CPU usage' work on macOS
Fixed: Make /sinfo 'all processes CPU usage' work with .NET core on Linux
Fixed: Fix /whitelist disable enabling whitelist instead
Fixed: Very rare case where server would drop out of server list
Fixed: Trrain gradual movement bias towards 0,0
v 1.9.4.1
Added: Custom network protocol support
Added: /Whitelist enable/disable to turn on/off whitelisted only mode
Added: Shortcut /br for /Brush
Improved: /Maze now allows specifying an optional seed argument
Improved: Inbox now includes message number and slightly offsets message
Improved: Simplify /sinfo slightly and make its appearance more like /Info
Improved: /sinfo now shows total number of levels
Improved: Log when non-existent portals/message blocks are autodeleted from a level
Improved: Make /FlipHead usable without ZS running
Improved: Increase default maximum player count from 12 to 16
Fixed: Frozen players not getting /summoned (and /TP, /Portal etc)
Fixed: /sinfo not showing accurate CPU usage
Fixed: /Outline should be usable even if you can't modify the target block
Fixed: Very rare case where Zones would disappear when level was saved
Fixed: Flatgrass map generator generating the grass layer one layer too high
Fixed: /mi env sometimes wrongly showing exponential fog as enabled
Fixed: Discord bot rarely triggering rate limiting and subsequently failing to reconnect
Fixed: Can't compile commands/plugins in .NET core build
Fixed: GUI logging options wrongly being controlled by 'file logging' instead of 'console logging' server option
Fixed: Prevent console from trying to generate levels over 2 GB in size
Fixed: Alts message rarely showing to lower ranked players while hidden
Fixed: Some messages in /Restore and /Museum etc showing plain instead of colored level name
Fixed: IPv4 mapped IPv6 addresses not triggering connection spam blocking (note IPv6 support isn't enabled by default)
Fixed: Few minor issues in GUI tooltips
Fixed: GUI not working with mkbundle
Fixed: Make /Time and /Server backup db use yyyy-mm-dd format
Fixed: Auto unloading of levels at game round end still showing a message to staff
Fixed: Bots with ridiculously large model scales (e.g. 3.3 x 10^38) failing to load
Fixed: Discord bot status player count not including hidden players visible to guests
Removed: Visual Basic documentation in /Compile and /CmdCreate (still supported though)
v 1.9.4.0
Added: Separate Console rank with highest permission level
Added: Option to allow banning staff IPs
Fixed: Changing rank not immediately updating players table in main GUI
Fixed: /cmds shortcuts [modifier] ignoring modifier
Fixed: Allow /limit of 0
Fixed: Prevent trying to save files with invalid windows filename characters
Fixed: Kick messages with system color codes in them not being escaped
Fixed: /abort rarely resulting in ghost block changes
Fixed: /map without arguments now always prints information of current level
Improved: /mark: Allow using relative to last marked coordinate too (e.g. /m x~3 y~4 z~-2)
Improved: /draw cone look
Improved: Add cone mode for /spheroid
Improved: Add cylinder to /draw
Improved: Try to use better fallback block ids when importing custom blocks from .cw files
Improved: Default rank names (Superop->Admin, Nobody->Owner)
Improved: More appropriate default rank properties (e.g. operator has more /realm maps)
Improved: rank.properties informational text
Improved: IRC bot default to using port 6697 instead of 6667
Improved: IRC bot always uses SSL/TLS when connecting on port 6697
Improved: Change classicgen to use still lava/water instead of active lava/water
Improved: More accurate 'blocks affected' calculation for /eh and /cylinder
Improved: Default to flatgrass theme in /gen instead of always requiring a theme
Improved: /zonemark without a zone name assumes current zone (Thanks Goodly)
Improved: Make /ops and /admins work with renamed ranks
Improved: Allow more characters in bot ai/palette names
Improved: Allow /take ing money from yourself
Improved: Allow resetting passwords of offline players
Improved: Fallback IRC nick generation upon nick conflict (now mutates a character instead of complete random name)
Improved: If two ranks in ranks.properties have same name, try to rename second conflicting rank
Fixed: Allow # as ~ alternative for relative coords (since ~ can't be entered in original Classic client)
Fixed: Leading whitespace not appearing in chat messages (in original Classic client)
Fixed: crashing when receiving a chat message packet that ended with a color code (in original Classic client)
Fixed: 'Two color codes in a row' appearing incorrectly (in original Classic client)
v 1.9.3.9
Improved: Hiding GUI from taskbar when minimised is disabled by default now
Improved: Update Discord Gateway api from v6 to v8
Improved: Cmdbind can be used with any shortcut, not just /0 to /9
Improved: Clarify how to provide input when creating blocks in /gb and /lb (Thanks Goodly)
Improved: Increase max player limit to 256
Improved: Some fallback blocks for < 0.30 classic versions
Improved: Change 'admin verification required' messages to more generic 'account/password verification required'
Improved: Clarity of /vote message
Improved: In Players tab in GUI, change 'Send message' to behave the same as @player
Improved: In Players tab in GUI, 'Do command' now supports either '/cmd' or 'cmd' in input
Improved: Compiling now includes source filenames at end in success message
Improved: Cmdunload now includes name of command in output
Improved: Change classic map gen to standard/simple theme instead of advanced theme
Fixed: /tw set difficulty sometimes erroring
Fixed: Teleporting self in classic 0.0.16a - 0.0.17a doing nothing
Fixed: Wrong yaw/pitch when spawning self in classic 0.0.16a
v 1.9.3.8
Fixed: Username clone detection being case sensitive
Fixed: Database.TableExists very rarely returning false positive with MySQL (SQLite is used by default)
Improved: Allow using -1 for /env variables
Improved: Show "Classic 0.28-0.30" instead of "(unknown") in /clients
Improved: /whitelist automatically adds + to end of usernames when classicube-account-plus mode is on
Removed: $ip
v 1.9.3.7
Fixed: /scale 1/2 not working (partially)
Fixed: Session modified overflowing after 2 billion
Fixed: SECURE_WEBSOCKETS build not compiling
Fixed: Icon not showing in GUI dialogs on Linux
Fixed: Update GUI dialog causing crash sometimes on Linux
Fixed: GUI dialogs having poor titlebar appearance on Linux
Fixed: Some GUI element (e.g. listbox) text being nearly invisible in dark theme on Linux
Improved: UPnP now logs more details
Improved: Make custom commands GUI popup font consistent with rest
Improved: Trying to perform GUI player action when no player selected shows warning dialog now
Removed: (s) emote shortcut (can still use (sect) and (section))
Removed: Support for .lvl files without 2 byte signature (even MCZall/MCSharp have the 2 byte signature)
v 1.9.3.6
Added: preclassic and classic 0.13 dat importing support
Added: Allow disabling CPE extensions
Improved: Disable ClassiCubeAccountPlus by default
Improved: Museum now uses significantly less memory where multiple players go to same museum
Improved: Allow disabling Discord user mentions from in-game chat
Improved: Allow configuring authentication services
Improved: Retry sending Discord messages for transient Discord errors
Improved: Do not log transient Discord errors to error logs
Improved: Change /restore to also list backups when invalid backup number is given
Improved: Change /clients to show classic < 0.30 versions
Improved: Allow /copy save to use any filename
Improved: Better error message when importing non .dat file as a .dat
Improved: /import shows better error messages when unsupported file
Improved: 'config contains non-allowed character' message to also include the non-allowed characters
Fixed: Discord relay bot .who showing level names with _ in them as '\_' instead of expected '_'
Fixed: Museum not restricting perbuild to nobody
Fixed: /place still being usable on museums
Fixed: 'Reload level' in GUI context menu not working
Fixed: '/import all' rarely not importing the right file
v 1.9.3.5
Added: Support for all multiplayer versions of Classic (i.e. classic pre 0.30)
Improved: Can now send heartbeat to multiple addresses
Improved: /FixGrass is now a drawop (logs to BlockDB, can specify area bounds, etc)
Improved: /CmdLoad and autoload now log the actual names of loaded commands
Improved: If error(s) occur compiling commands/plugins with multiple source code files, error logs also include filename
Improved: Some map themes now have custom default environment settings
Improved: Rework /museum arguments to make more sense (Thanks Goodly)
Fixed: Spring/yoyo effect when teleporting via portals/warps (players appear to warp to new position, then previous, then new again)
Fixed: Markdown escaping issues with Discord relay bot
Fixed: Getting stuck on map loading screen if you tried to join a level that had been unloaded
Fixed: Physics should never be enabled in museums
Fixed: Restrict /blockprops to not allow setting blocks that you are not allowed to use
Fixed: Generating space themed map one block high throwing IndexOutOfRangeException
Fixed: Never showing line numbers on mono for commands/plugins with .mdb files
Fixed: messages with \n in them only showing first line on IRC
Fixed: /me from discord/console erroring
Fixed: Do not set auto unload to true on old main when switching mains (Thanks Goodly)
Fixed: Countdown doesn't work properly when started by autostart on server startup (Thanks forkiesassds)
Fixed: /plugin compile not accepting multiple soure code filenames
Fixed: When compiling plugins, output .dll filename was all source code filenames combined instead of just first
Fixed: Very rare case where a in-game message just after a .who would not appear in Discord
Fixed: /Players erroring if "Show empty ranks in /players" is true and there are no players online with a given rank (Thanks Goodly)
Removed: Drop extra/bots.json auto upgrading support (obsolete 4 years)
v 1.9.3.4
Added: Allow custom Discord .who embed color
Added: Events for messages received from a relay bot
Fixed: /infoswapping two players of same rank causing destination player to lose their rank
Fixed: On some versions of WINE, if you close the server while players are still connected, you get EADDRINUSE for next few minutes if you try to start server again
Fixed: Settings GUI icon showing default form icon on mono/wine
Fixed: mkbundle wrapped CLI always crashing at startup
Fixed: If you buy a login/logout/title etc while muted, you are still charged even though the message does not change
Fixed: VecF32.Normalise on a zero vector turning into NaN (Thanks Venk)
Fixed: Some characters in nicks not being properly escaped for Discord
Fixed: Escaped characters from Discord like \* still appearing escaped in-game
Fixed: Workaround custom Loggers rarely throwing exceptions in their LogHandler
Fixed: Being able to add award with same name twice
Fixed: Can't do /reload [level] when can't do /reload
Fixed: Custom defined default glass not having correct break sound
Improved: Log error details if fail to download required file
Improved: Support compiling multiple files into one DLL
Improved: Generate .pdb so errors have stacktraces when thrown from commands/plugins
Improved: Now you can remove login/logout message while muted
Improved: Split up /spin into /spin and /mirror
Improved: Actually log Discord error response text
Improved: Make /plugins output paginated
Improved: Show messages if relay bot connect fails asides from just not being enabled
Improved: Support resuming Discord relay bot session (should fix rarely losing 1-2 seconds of discord -> ingame chat)
Improved: Simplified /reload all [level] to just /reload [level]
Improved: /report message to also show reason to online ops
Improved: Don't log so much when connection is being spammed
Improved: Tidy up /awards output
v 1.9.3.3
Added: Allow overriding default authentication mechanisms
Fixed: /ccols edit not working with non-ascii colour codes
Fixed: Can still vote in all games when muted now
Fixed: Prevent players using /reload inside of games (thanks forkiesassds)
Fixed: Discord bot shouldn't reply to .who if the given channel is not specified as a channel to listen on
Fixed: IPv6 link local addresses not getting treated as LAN addresses
Fixed: /map deletable also not letting you place blocks
Fixed: can't /banip IPv6 addresses
Fixed: /baninfo erroring with MySQL
Fixed: /me not incrementing messages written in /info
Fixed: Profanity filtering not consistently apply to all methods of player chat
Fixed: When map has deletable off, and you right click while holding air, a 'deleting blocks has been disabled in this level' message would show
Improved: When logging invalid config keys, it helps to also log the invalid value
Improved: Allow adding custom compilers for scripting
Improved: Colour error/warning messages in CLI/GUI log
Improved: Include exception message when logging errors to console/GUI
Improved: Unflood should pause instead of stopping physics
Improved: enable dual stack IPv4/IPv6 listener on Window when possible
Improved: Convert IPv4 mapped addresses to IPv4 addresses
Improved: Plugins should always load after main level has been loaded
Improved: If GUI .exe version differs from .dll version, show a warning message box
Improved: Allow changing Discord bot presence status and activity type
Improved: IRC logs unhandled errors properly now
Improved: Discord bot doesn't log I/O errors to server error logs
Improved: /Color, /Nick, /Title now say who changed them and also works better with localchat
Improved: Discord/IRC bot shows name of unknown command now
Improved: Try to add _ to end of IRC bot nick when nick collision occurs
Improved: Allow disabling Discord bot presence
Improved: /seen should default to showing your first/last login
v 1.9.3.2
Fixed: Discord bot not reconnecting after 3 websocket dropouts
Fixed: Discord bot not sending messages to Discord during websocket reconnect
Improved: Discord bot now tries to periodically reconnect during internet dropout
Improved: IRC bot now tries to periodically reconnect during internet dropout
v 1.9.3.1
Added: Discord relay bot
Added: Preliminary support for .NET core
Added: Classic/Vanilla map generator
Added: OnConfigUpdated event for when server config is reloaded
Improved: Allow changing map change message in round games
Improved: Countdown supports multiple maps
Improved: Allow using /ccols add with standard colour codes
Fixed: lb/gb help saying 'Type a number for the texture' instead of 'Type a number for the top texture'
Fixed: Doing /unmute without a name erroring
Fixed: Hold model hitbox being too large
Fixed: /ascend not teleporting you to next gap up
Fixed: Not being able to use restricted commands in /bot text even when you should be able to
Fixed: /hide shouldn't update /last
Fixed: /ref shouldn't reveal hidden players
Fixed: Wonky pyramids/cones (Thanks rdebath)
Fixed: Don't crash if unable to open logfile in GUI General Logs tab
Fixed: Packet.TextHotkey should auto convert \n
Fixed: Invalid IRC channel name should not take down whole server
Fixed: Ampersands not showing in GUI 'insert token' popup dialog
Improved: Allow IRC relay bot to ignore certain users
Improved: Better parsing for /map authors/realmowner (Thanks fam0r)
Improved: Cleaned up custom commands GUI
Improved: IRC port in GUI should be numericupdown, not a textbox
Improved: /seen outputs yyyy-mm-dd for consistency with /i instead now
Improved: Use absolute path for restart file
Improved: Don't run commands in MBs after disconnected,
Removed: Viewmode.cfg support (Doesn't even work on Windows, obsolete since over 3.25 years ago)
v 1.9.3.0
Fixed: Errors when BlockDB file is > 32 GB
Improved: For /img (and heightmap gen, import, etc) don't log to error logs for simple known errors like 404, website address can't be resolved, etc
Fixed: Spamming /send not triggering auto mute
Improved: /server public/private should persist across restart
Fixed: /UndoPlayer should still be usable on levels with drawing disabled
Improved: Optimise leaf decay calculation
Fixed: /me not showing on IRC when used from non-localchat level
Improved: Don't log to error logs for image decode failure for imgprint/heightmap
Improved: Support connecting to IRC over SSL (Thanks Kamino)
Fixed: Skip block for brushes not working when ranked below SuperOP
Improved: Superops should be able to use restricted commands in MBs by default
Improved: IRC controllers should default to superop not nobody permission level
Improved: Add separarate /unmute, remove /mute toggling mute on/off (Thanks Goodly)
Fixed: Message of exactlty 64 characters wrongly being line wrapped
Fixed: /clear not completing clearing chat for people who use 30 chatlines
Improved: Whitelist: Use formatted nick in warning messages for /Whitelist
Improved: For classic mode, convert ampersands to percent instead of completely removing
Improved: When changing many custom blocks at once, only save once instead of after each block
Fixed: Very rare case where multiple players copying/editing custom blocks at same time errored
Fixed: Make sure /levels is always in sorted order
Improved: Allow using /nick on offline players
Improved: Allow using /skin on offline players
Improved: Allow checking specific player's ping in /ping (Thanks iD)
Fixed: /Ascend not allowing you to move to the very top of a level
Added: Visual Basic plugin compiling and creation support
Fixed: Bump record limit from 21 to 101 for database queries that are matching multiple names
Fixed: /color without a colour specified should remove the colour completely
Fix imageprint very rarely resizing to 0x0 and erroring (Thanks Goodly)
Fixed: constantly erroring after restarting with Mono on linux with CLI
Removed: MCGalaxy mods altogether (only gave you an in-game title anyways)
Removed: Automatically moving .prev files from levels into levels/prev (obsolete for 4.75 years now)
v 1.9.2.9
Improved: Explanatory comments for /cmdcreate generated command skeletons
Improved: Add cancel argument for levelsave/unload/rankchange events
Fixed: + being trimmed from end of bot nametags
Fixed: /tp erroring with normally impossible invalid input
Fixed: /shutdown [reason] only showing first word of reason
Fixed: Doing /me from console not showing on IRC and erroring instead
Fixed: Can use /unflood to turn off physics on maps don't have access to
Fixed: Custom color list in being formatted improperly
Added: Event for infoswapping
Added: Compiling instructions to readme
Improved: Use darkgrey instead of black color for CLI (avoid black text on black background)
Improved: Allow configuring tag distance threshold in CTF
Improved: Layout and behaviour of Players tab in GUI
Improved: Allow configuring announcement interval
Fixed: checking for updates not working by force enabling TLS 1.1/1.2
Improved: For heartbeat errors, only log error message in URL textbox
Fixed: Remember current speed for bots when saved to disc
Improved: If you double click server url in GUI, it opens it in web browser
Improved: Make levels list table fit horizontally in GUI
Improved:Fix players table not updating on changing map in GUI
Improved: Fix levels table not updating when player leaves server in GUI
GUI: Fix having grey instead of white background for input controls on mono
Improved: Update in-place instead of using Updater.exe
Fixed: Server failing to start if can't load sqlite3 dll
Fixed: Problems with minimising GUI on some versions on wine
Fixed: GUI icon not showing on wine/mono
Fixed: /model bot not showing new model names (Thanks aleksb385)
Fixed: /pass bypass issue when verify names off and on case sensitive filesystem
Improved: /help XBan
Fixed: Getting pushed in /ref mode even with -push MOTD
Fixed: If you join ZS, enter /ref mode, then go to another map, other players don't see you
Fixed: background colour of CTF/TNT wars gui settings
Fixed: wrong colour in kick message upon /ban
Improved: Add support for &S etc in LineWrapper
Removed: Support for automatically combining ancient .env and .properties files
Removed: /botai add reverse
Removed: Most of 'Zombie old' from GUI, since it is in 'Zombie survival' tab now
v 1.9.2.8
Improved: When matching player names, prefer exactly matching a player's name (without +) first
Improved: Hidden players die to bots/deadly blocks now (death message only shows to yourself though)
Improved: You can delete door blocks now when physics level is 0
Improved: Allow changing login/logout messages of offline players
Improved: Allow using /title, /tcolor, /color on offline players
Improved: Allow muting and freezing offline players
Improved: Split up /Model into /Model and /ModelScale
Improved: Allow using \: in custom chat tokens to specify a : should be part of trigger word
Fixed: Changing model scale show a proper message now
Fixed: Gun aimbox not appearing in classic mode
Fixed: Still trying to load # comment lines in text/cmdautoload.txt as commands
Fixed: Killer bots would kill all players at same position, regardless if on a different level or not
Fixed: Explode mode of gun not exploding when it hits a glass block
Fixed: Make /missile destroy actually destroy blocks
Fixed: Colors.StripUsed not stripping system colour codes
Fixed: Doing /i on an invalid name showing the 'invalid player name' message twice
Fixed: Glass borders surrounding the Countdown board not disappearing on some oddly sized maps
Fixed: Make it much more difficult to avoid falling down the glass chute in countdownj
Help in GUI should also use Chat.Format and should still show ampersa… …
Fixed: If you do /lb edit 65-67 whatever, it ends up editing a lot of unrelated blocks too
Fixed: /Last doesn't show /Opchat or /AdminChat use now
Improved: Linewrapper produces nicer lines when a line ends on the form of 'word /command'
Improved: Use horspeed=0 in Countdown freeze mode to stop players moving horizontally
Improved: Don't show + in names in connect/disconnect logs
v 1.9.2.7
Fixed: Awards player has but don't exist anymore still counting towards player's awards count in /i
Fixed: Doing /b on map that had portal/MB block ids but the tables not existing in DB causing error to get logged
Fixed: Being able to /possess yourself
Improved: More descriptive error messages when downloading image for /imgprint fails
Improved: (ZS) Make pillaring detection stricter for maps without building
Improved: For custom commands/plugins, also load .pdb if it exists
Fixed: Placing air_switch/checkpoint will revert to air, instead of leaving behind the block you were holding
Fixed: If you're holding a block you're not allowed to place in your hand, you should still be able to delete blocks
Improved: /send should not prioritise online players
Improved: Add support for relative coords in /explode
Fixed: Rare case where doing /undo [timespan] would throw a NullReferenceException
Fixed: Error appearing in logs when voting for next map in rounds based games and less than 3 maps configured
Fixed: Changing list of ZS maps in GUI not saving
Improved: & not followed by colour code behaves more consistently
Fixed: main-name from server.properties being more restrictive than /main
Fixed: Custom commands in custom plugins losting custom set extra permissions on server restart
Improved: fCraft map generator performance by a little bit
Removed: '![command]' acting as '/[command]'
Improved: //[command] in MBs acts like regular chat and just messages '/[command]' back to the user
Improved: Order of properties in server.properties
Improved: SQL transaction error message logging
Improved: 'Failed to start due to missing MCGalaxy_.dll' message now includes folder
Fixed: Some IRC mode changes wrongly showing as an IRC error in logs
v 1.9.2.5
Improved: Make Y in /write 3 blocks wide instead of 5
Fixed: Being able to use /team to spam (X was muted) messages
Removed: Chatrooms due to very little use, and team chat/map only chat mostly replaces this
Fixed: Being able to see hidden players in /alive and /infected in ZS
Fixed: Updating not working when running mono through wine
Fixed: .cw maps with dimensions between 32768-65535 not importing
Fixed: Command line input not working in CLI when running through wine on mono
Improved: Reduced memory usage when importing cw/mclevel maps
Fixed: main level generated when main level doesn't exist i.e. first time you start the server) not saving changes to /b
Improved: Confirmation warning popup if the user tries to disable name verify names
Improved: Make output of many more commands account for whether user ignores custom nicks
Fixed: /follow not showing player name with 'stopped following' message
Fixed: /gen not showing completion message when used from map with level-only chat
Fixed: /inv [player] showing message twice
Improved: /blocks also include custom blocks
Fixed: /search blocks not including classic/CPE blocks in search list
Improved: Don't reload files from disc when doing blockset/cmdset
v 1.9.2.4
Fixed: Custom models plugin not working
Fixed: Doing portal/mb show on map without any portals/mbs adding entry to error log
Improved: Also log LoaderExceptions for ReflectionTypeLoadException exceptions
v 1.9.2.3
Added: /ln alias for /line (fCraft compatibility)
Added: Packets for custom models
Removed: /bs shortcut for /blockspeed
Improved: Parse /shutdown delay as timespan instead of integer seconds only
Removed: /devs, link to MCGalaxy source in /sinfo instead
Improved: Make /eat an economy item, so price can be configured
Improved: Make p.Extensions public
Fixed: Doing /model while a zombie in ZS still changing it
Fixed: Can't /os map add on server without + after names when there are existing maps with your account name, but you aren't realmowner of them
Fixed: Can't see map joining/leaving messages on maps with localchat on
v 1.9.2.2
Added: /limit realms to set max realms a rank can have from in-game
Added: /BotInfo that shows information on the given bot
Added: A few more env presets
Fixed: Unmuting player only showing first word of reason in unmute message
Fixed: Issues with extremely long mute times on mono
Fixed: Quit/RageQuit/Hacks/CrashServer should not be usable from console/IRC
Fixed: Use accurate block name in help for /portal multi
Fixed: Don't allow custom /pay messages while muted
Fixed: If you in referee mode and flying, when moving to another zone, fly mode would get turned off
Fixed: Crash if you try to select a rank in the gui that has over 255 realms
Fixed: Colors sometimes being wrong in TNT wars
Fixed: /tw set zone delete and /tw set zone delete all having swapped behaviour
Fixed: Fuse block not getting destroyed in nodestroy zones in TNT wars
Improved: Also track duration of action in /notes
Improved: Referee mode should still follow jumpheight= in motd
Improved: 'Reference X.dll;' and '//Reference X.dll' can be used for custom commands/plugins as alternative to 'Reference X.dll'
Improved: Allow lb/gb copying multiple blocks at once
Improved: You shouldn't be able to speak while pending /pass verification
Improved: Include dimensions of heightmap and level in warning message when they don't match
Improved: Can still use /bots and /zonemark in museums
Improved: Allow using relative coords for gb/lb min/max (Thanks 1Leiz)
v 1.9.2.0
Fixed: Placed/deleted overflowing at 33 million
Fixed: Turning off 'colours' option in GUI console shows raw colour codes
Improved: More descriptive message when you're muted by chatmod
Fixed: /hug and /high5 not working from console
Fixed: Allow using /eat and /me from console
Fixed: Zones getting lost with /resizelvl
Improved: Don't lowercase command name in /cmdcreate output
Fixed: /compile showing wrong error line number when source has 'reference' statements
Fixed: Unloading custom commands not removing command aliases
Improved: Simplify information in /ranks
Fixed: /chatroom del and /chatroom spy throwing NullReferenceException
Fixed: Not immediately asking for pass when you are ranked to a rank requiring password
Fixed: Settings -> Eco -> Rank item in GUI crashing server on mono
Fixed: Support 'reference' statements when compiling custom commands from GUI
Improved: Simplify showing errors when compiling custom commands from GUI
Fixed: /buy level erroring if level failed to generate
v 1.9.1.9
Improved: Make CalcEyeHeight take Y scale int account
Improved: /tpp 0 0 0 puts you on the ground at level 0
Fixed: Updating appearing to work with mono when Updater.exe is missing
Improved: Backup path in server.properties defaults to relative path
Improved: Log to player short summary of first 2 errors when compiling
Fixed: Eyeheight of skeleton model
Fixed: /copylvl,/renamelvl,/deletelvl consistently announce globally
Fixed: /botai list showing wrong name when a . in a bot AI's name
Fixed: /undo timespan not undoing some changes in rare cases
Improved: Make help consistent with level/map
Improved: /os map delete announces when level is deleted
Improved: Rename /levels to /loaded and /worlds to /levels
Fixed: Could manually set fallback for a custom block above 65
v 1.9.1.8
Fixed: Don't turn off 'auto unload' when setting main world
Fixed: /copylvl not saving level to disc first.
Fixed: /cmdset/blockset not behaving properly when used by multiple players simultaneously
Improved: /renamelvl work with unloaded maps
Improved: /renamelvl update all portals tables, so any portals that previously went to the map go to the new map
Fixed: Rare issue where physics in museums map caused map to never get freed from memory
Improved: Support compiling unsafe C# code for custom commands/plugins
Improved: Allow changing tablist group name of zombies/humans in zombie survival
Fixed: Exploit with /undo that allowed spamming BlockDB
Improved: Allow info/remove/edit ing multiple blocks using lb/gb
Improved: Make SPlace a draw op
Added: Support for custom particles
Fixed: botai hunt instruction not interacting properly with other instructions
Fixed: /tw end not working
Fixed: Players who join mid-round in TNT wars when it is running on main map joining spec team instead
Fixed: Not getting sent to team spawn first time you join TNT wars or CTF
Fixed: Don't crash if trying to call SendMessage causes a DllNotFoundExceptipn
v 1.9.1.7
Fixed: Importing textures over 256 in .cw importer works now
Fixed: Importing block ids over 255 in .cw importer works now
Fixed: Rare bug where doors would get stuck as air form on saving
Fixed: Incredibly rare bug which caused zones to get lost on saving level
Fixed: Confusing behaviour where a block be both a portal/MB, portal/door etc. Now it can only be one at a time.
Improved: Make /mirror x more logical in that it flips all X coordinates instead of Z coordinates (same for /mirror z)
v 1.9.1.6
Fixed: /money without arguments showing '' is not a valid player name
Added: Ssupport for CPE VelocityControl
Fixed: Some imported .dat worlds having the blocks shifted over
Fixed: Bots on a map getting deleted if you changed x/y/z scale of a bot to a decimal number and your system language uses , instead of .
v 1.9.1.5
Fixed: GUI map gen only allowing map sizes in the dropdown
Improved: 'server port utilities' dialog is clearer
Improved: Allow custom whitelist kick message
Fixed: Sending stopped working after a while with .NET core
Fixed: doing /z then immediately doing /mb not resetting bottom right messages
Fixed: /mynotes should have default rank permission of guest
Improved: Stare AI accounts for eyeheight and scale now
Improved: Show bot's skin in /whonick bot.
Improved: Player count is now based on unique connected IPs
Improved: Show in tab list when maps have local chat …
Improved: Don't restrict model bot axis scaling in /model
Fixed: doing a large /copy, then adding three marks, causes any further marks to cause a blockchange error
Fixed: warps list not getting cleared before loading on /server reload
Fixed: replace and /replacenot getting affected by transforms
Fixed: painting over grass while holding dirt appearing as air, even though the block was actually unchanged in the world
Added: Support for CPE SetSpawnPoint
Fixed: Not working with MySQL > 8.0
v 1.9.1.4
Fixed: Make @ offset work properly with /cut
Improved: Bots track owner/creator, prevents non-staff modifying bots of other players
Improved: Auto filter dropboxusercontent.com to dropbox.com for urls
Fixed: /tw set zone being /tw set zones instead
Fixed: /map edgewater flooding invalid block instead of water
Fixed: Not being able to delete invalid blocks
Fixed: Portals/message blocks not functioning initially after resize
Fixed: Don't tie whitelist to player IPs when verify names is off
Fixed: Make /pyramid just use min Y for pyramid base
Improved: Tidy up compiler.log output
Fixed: Warnings shouldn't prevent custom command from compiling
Fixed: Custom commands in GUI aren't forced to lowercase filename
Improved: Make /review thread safe
Fixed: TNT wars not auto starting and not auto loading config
Fixed: Plugin error when loading/unloading when reloading doesn't break server reloading
Improved: Replace fancy quotes with their simple ASCII forms
Improved: Simplify /reload message
Fixed: Map not being reset when next map voted is the same as current map
Fixed: Disconnected players still showing in TNT wars tab list
Improved: Make default server visibility private
v 1.9.1.3
Added: Support for web client
Added: Save button for EditText popup
Improved: Allow /lb copy to copy from another map
Improved: Allow some non-alphanumeric ascii characters for level names
Improved: Layout of /awards
Fixed: 0 byte file getting loaded as a 1x1x1 map
Fixed: /roll showing same result when used multiple times consecutively in an /mb
Fixed: /infoswap on non-existent accounts always messaging: ''" was not found in the database
Improved: Heightmap theme now auto resizes, but warns when doing so.
Improved: Simpler permissions message in /os map add
Fixed: Level items in eco gui not working at all
Fixed: /save [map] [restore] showing wrong restore name
Fixed: /fly not respecting -fly zone motds
Fixed: .x not working if IRC channel name's capitalisation was incorrect
Improved: Player nicks show in tab list
Fixed: Don't allow /skin over 64 characters
Improved: Don't count colors in nickname for <30 char limit
Added: Allow custom profanity filter replacement
Improved: Allow just doing /reach to show reach distance
Improved: Don't spam console with layer flood messages
Added: /import all to import every map in /extra/import
Added: Allow disabling checkpoints client side respawn
Fixed: Download inf id dll when updating an inf id server
Added: /pe ip
Fixed: /gun should always revert blockchanges made by player
Fixed: Branches of ash tree being too short
Fixed: /gun not behaving properly after doing /b
Fixed: /import all including filename
Fixed: Erroring when trying to import unsupported format
Improved: /gun relies on just mouse click instead of glass box
Added: Option for disabling certain types of chat/log messages from being logged to disc/console
Improved: Allow disabling custom commands from showing in server logs
Fixed: Importing maps with over 256 custom block definitions producing wacky blockdefs
Allow activating a checkpoint and other blocks around it …
Fixed: copy format version 1 not loading
Improved: Allow negative speed for spin bot AI instruction
Improved: auto number map when /buy ing level, if no name is given
Added: env skybox [col] to set skybox colour
Improved: Allow mark/spin/patrol/botai/gun to be used in museums
Improved: Better messages in /pass
Added: /help env presets
Improved: Allow importing from webpages
Added: /server update
v 1.9.1.2
Improved: Can make custom blocks outside 0-16 range.
Fixed: +skin urls not working
Fixed: /award take not working
v 1.9.1.0
Improved: Extra permission for seeing state/province in /location
Improved: Connect/Disconnect shows to all players, regardless of /map chat.
Improved: Allow texture ids beyond 255 when creating a custom block.
Improved: /delay is only usable in /mbs, remove the 'you are already using delay'
Improved: Allow /mode 0, /static doesn't turn off /mode
Fixed: Be more resilient to level corruptions when mid-way through saving
Fixed: /scale not working properly sometimes
Fixed: /bezier with /static mode stuffing up
Fixed: Not being able to bind to command aliases in /cmdbind
v 1.9.0.9
Added: /blockprops list, /blockprops reset, /blockprops copy
Added: Allow using /env preset and /env normal in /zone set too
Added: You can set default environment (i.e. global/server env) for maps in /env
Improved: Can just do /lb copy [id] (auto fills in last free block ID)
Improved: For inf id, don't send second array when only custom blocks <= 255 are used
Fixed: /scale with no arguments not showing help
Fixed: Permission messages being shown twice to console with /os map add
Fixed: /descend not counting bottom of map as solid
Fixed: 'already has that colour' message being wrong
Fixed: /os map create (not /os map add), not working when used from non-realm map
Fixed: /ref not working as /referee
Fixed: /zs set pillaring and /zs set build
Fixed: /server backup table not working
Fixed: /static paste and /spin 90 messing up
Fixed: Missing oDoor block property in /blockprops
Fixed: /env reset shouldn't reset textures
Fixed: /team invite stuffing up when team has colours in its name
Fixed: Changing rank prefix not updating in-game players
Improved: Make blockprops behaviour more consistent with lb add/copy
Improved: don't bother warning with non divisible by 16 axis lengths
Improved: Majorly improve /help newlvl
Improved: /location shows state, can be used on any IP, and alias of /geoip
Improved: Allow summoning bots to coords
Improved: Also reload list files when doing /server reload
Improved: Allow whitelisting yourself in perbuild and zones
Improved: Don't spam server logs with 'unrecognised config key X'
Improved: Drop unused fields from block def json files
Improved: Show proper message when can't measure ping
Improved: /help import now provides details about supported formats
Improved: Allow using /give on yourself
Improved: Now provide details for each /env variable
v 1.9.0.8
Fixed: ZS round times
Fixed: Some issues with hiding
Fixed: /top10 oldest breaking with a few servers
Fixed: /roll with two numbers, make /roll with 1 number better
Fixed: compiler error log listing warnings as errors
Fixed: Being added to countdown players list, even when can't join countdown map
Fixed: Changing undo limit in ranks in gui not saving
Fixed: Old level blockprops files not being copied/deleted/renamed
Fixed: Accuracy issues with MaxUndo for ranks and /calc
Fixed: Out of memory error when resizing, caused changes in map to not be saved
Fixed: Physics restart checkbox having wrong tooltip
Improved: Can get MCGalaxy to compile for .NET 2.0
v 1.9.0.7
Added: /hold to make you hold a particular block
Fixed: /clones not working from console
Fixed: games erroring when game is aborted mid-way through round vote
Fixed: noclip/speed detection in games should only when the specific hack is disabled
Fixed: Mark#2 message in bottom right showing first point
Fixed: Negative flood time messages in LS
Fixed: Denied messages shown, when block is placed on bottom layer of zone
Fixed: Error when trying to undo yourself for extreme amounts of time
Fixed: LS not flooding map when round continues again on same map
Fixed: Players not getting disconnected when server has run out of disk space
Fixed: Player name showing in tab list, when player disconnects when joining map
Fixed: Changing main name via reloading server.properties, not changing main map
Fixed: perbuild/pervisit max restrictions behaving improperly
Fixed: /server backup doesn't use tonnes of memory
Improved: Better command API, p is no longer null for console
Improved: Make /static [command] show better permission denied messages
Improved: Use custom timespan numericupdowns in GUI
Improved: Simplify /chatroom somewhat
Improved: Now /os map pervisit/perbuild act is if you have nobody permissions
Improved: /server backup compresses files by default
Improved: Log progress when restoring/backing up files
Removed: Me and HackRank shouldn't be MB useable
v 1.9.0.6
Improved: Majorly improve games in GUI, game setup commands
Improved: TNT wars majorly improved
Improved: Backups also save associated file with map (bots/blockdefs/env)
Improved: Pressing Ctrl+C in CLI should still try to cleanly shutdown
Added: option in server.properties to disable world change messages
Added: /bot copy
Added: Option for /rainbow for whether air is replaced over too
Added: /line connected mode
Added: Corpse model to /help model models list
Added: Allow setting yaw and pitch in /tp
Added: Extra command permissions support disallow/allow ranks now
Added: /ignore worldchanges
Added: Option to disable CPE
Added: Allow configuring warning/error colour
Fixed: blockprops file not being moved/copied/deleted
Fixed: /static fill 2d not recalculating direction each time
Fixed: gb/lb copyall should keep inventory order
Fixed: 'lately known as' showing to players on maps with map-only chat
Fixed: rashing on some versions of mono
Fixed: /xmodel with per-axis model scale
Fixed: Can't set multiple blocks to hidden
Fixed: Fix very rare case where bots spawned appear at wrong position
Fixed: Incorrect message for /zedit and /perbuild on another map
Fixed: Changing map options in UI not saving
Fixed: Changing map not updating players list in GUI
Fixed: /ignore with no args ignoring yourself
Fixed: Teams list not being cleared before reloading list
Fixed: Main level corruption when multiple errors are thrown at once
Fixed: Placing air in map with deletable off but buildable on showing message
Fixed: Avoid errors when shutting down on mono
Fixed: Crash when you click 'load map' in GUI but haven't selected a map
Fixed: Cloudy brush noise messages showing even when /ignore drawoutput
Fixed: /banedit actually works
Fixed: /ref title not always being set or reset properly
Fixed: /ccols list always showing all default colours
Fixed: /unflood all not working with renamed active water/lava
Fixed: linkscript bot AI instruction not working at all
Improved: Allow del/delete/remove to all be used interchangably
Improved: Restrict /pay from MBs
Improved: Perform inventory sorting server side
Improved: Make UI popups consistent
Improved: countdown shouldn't reset build perms every time map is loaded
Improved: Show order in lb/gb info
Improved: Few more commands can be used in museums, minor tidy-up in UI
Improved: Redesign Rank item - now just explicitly set buyable ranks
Improved: Doing /server reload reloads announcements list
Improved: Log error when an error occurs importing zone in .lvl map
Improved: Can just do /whitelist for /whitelist list
Improved: You can resize /img now
Improved: Empty theme should have initial edge level of 1
Improved: /rankinfo matches against all player names
Improved: Now /write works with brushes
Improved: Make command aliases more flexible