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Issues: MirrorNetworking/Mirror
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PredictedRigidbody RecordState can early out even when not intended
bug
Something isn't working
#3926
opened Oct 17, 2024 by
Tshadow05
CmdTeleport causes desync when called after a scene is loaded and when called in Start methods
Needs Research
#3894
opened Aug 25, 2024 by
rdmullett
NetworkTransformReliable is buggy when assigning/releasing client authority
#3877
opened Jul 26, 2024 by
vodolazov
Constructors of custom class/struct do not use syncvar getter/setter for GO/NI/NB.
bug
Something isn't working
Needs Research
Weaver
Bug caused by Weaver
#3797
opened Mar 28, 2024 by
James-Frowen
Authentication messages are skipped when using StartHost() + ServerChangeScene()
#3786
opened Mar 19, 2024 by
purepelmen
NetworkDiscovery no Fail to execute as scheduled
Needs Research
#3761
opened Feb 1, 2024 by
yangjiechao
NetworkRigidybody2D not syncing angular velocity.
bug
Something isn't working
#3722
opened Jan 7, 2024 by
HappyMajor
feature request: Support for NT-R to be disabled/enabled during gameplay.
#3713
opened Jan 3, 2024 by
JesusLuvsYooh
ThreadLog captures and writes out non-mirror related logs
bug
Something isn't working
#3696
opened Dec 7, 2023 by
handzlikchris
Unity 2023 Deprecations
2023
Unity 2023-specific issues
bug
Something isn't working
Weaver
Bug caused by Weaver
#3630
opened Oct 28, 2023 by
MrGadget1024
detect only mirror server problems (not user network or.. problems)
#3587
opened Aug 19, 2023 by
hdev72
Scene prefab instance invokes custom unspawn instead of deactivating in NetworkClient.DestroyObject
question
Further information is requested
#3574
opened Aug 1, 2023 by
cmortonNFLX
SpawnObjects sends spawn messages to Connections that do not have Player objects
bug
Something isn't working
#3540
opened Jul 3, 2023 by
James-Frowen
NetworkTransformUnreliable Rigidbody demo initial jitter if onlySyncOnChange is enabled
#3519
opened Jun 20, 2023 by
miwarnec
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