Releases: Mmtrx/FS22_BetterContracts
Releases · Mmtrx/FS22_BetterContracts
v1.2.7.8
- allow mission bales in storage placeable
- catch unknown fillTypes
- add "off" values to hardMode settings
- Allow forage wagon on grass missions (#118)
- let player instant-ferment wrapped bales (#118)
- format reward values > 100.000 (#113)
Some maintenance
fixes issues
- #113 formatting large reward values in contracts list, details on
- #115 make userDefined.xml mission vehicles file map-specific
and updates to ru, pl translation - Thank you contributors!
MP: display active contracts of other farms
- a user (MP admin) was afraid of players hoarding contracts, and asked for a display of all farms active contracts: hit new "M" button (MP only)
- #111 the optional user-defined mission vehicles list is now read from
modSettings/BCuserDefined.xml
greater harvest settings range
- increase settings range for harvest success to 70 - 94%
- separate setting for bale mission success
new harvest mission progress bar
- fix #96 no icon for roller missions
- #102 separate progress bars for harvest / baling contracts - field and delivery progress
- fix #105 to handle Maize+ fillType with PnH BGA
- include #104 settings to adjust contracts generation
fix Mp mission icons
small fix for #93: field mission icons not visible in MP game
Visual enhancements
- added enhancement #93: map markers on fields with missions offered
- added enhancement #94 show leased vehicles also in active contracts
some fine tuning
- new setting for harvest/ baling missions delivery percentage, to alleviate not-enough-yield issue on some mod maps (#59)
- option to include materials (seed, fertilizer) in contract borrow vehicles (via missionVehicles/userDefined.xml), #86
- reward tweak setting now applies evenly to all contract types (#87)
fix #88 Buy farmland
- fix for #88 mouse click buy farmland not working when discountMode off
- add seed/ fertilizer bags to missionVehicles/sample_userDefined.xml (#86)
fix Buy discounted farmland
fixes for
- #58 Discount Mode
- #79 No DLC vehicles
- #64 discounted land
- #83 incompatible Dynamic Field Prices?