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The PhysX SDK contains a good number of small mostly-self-contained examples called snippets. These snippets are quite useful for understanding how to interact with PhysX and it'd be helpful to port them to C# both to test Mochi.PhysX as well as serve as an example of how things might be different between C++ and C#.
It is a non-goal to make these snippets C#-friendly. They should stay as close to the C++ snippets as possible in order to make it easier to compare and contrast them.
SnippetArticulation
SnippetBVHStructure
SnippetContactModification
SnippetContactReport
SnippetContactReportCCD
SnippetConvert
SnippetConvexMeshCreate
SnippetCustomJoint
SnippetCustomProfiler
SnippetDeformableMesh
SnippetDelayLoadHook
This snippet is not relevant when using Mochi.PhysX since we build all of PhysX into a single DLL.
SnippetHelloGRB -- GRB stands for "GPU Rigid Bodies". IE: This is the CUDA snippet.
SnippetHelloWorld
SnippetImmediateArticulation
SnippetImmediateMode
SnippetJoint
SnippetLoadCollection
SnippetMBP
SnippetMultiThreading
SnippetNestedScene
SnippetPrunerSerialization
SnippetRaycastCCD
SnippetSerialization
SnippetSplitFetchResults
SnippetSplitSim
SnippetStepper
SnippetToleranceScale
SnippetTriangleMeshCreate
SnippetTriggers
SnippetVehicle4W
SnippetVehicleContactMod
SnippetVehicleMultiThreading
SnippetVehicleNoDrive
SnippetVehicleScale
SnippetVehicleTank
The text was updated successfully, but these errors were encountered:
The PhysX SDK contains a good number of small mostly-self-contained examples called snippets. These snippets are quite useful for understanding how to interact with PhysX and it'd be helpful to port them to C# both to test Mochi.PhysX as well as serve as an example of how things might be different between C++ and C#.
It is a non-goal to make these snippets C#-friendly. They should stay as close to the C++ snippets as possible in order to make it easier to compare and contrast them.
SnippetDelayLoadHookThe text was updated successfully, but these errors were encountered: