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Did some preliminary testing of RetroFW 2.0 and it seems to have some perf improvements to how it operates. I got our game to compile and run using the existing build tools and will likely take a day in the next few weekends to learn more about it.
Did some preliminary testing of RetroFW 2.0 and it seems to have some perf improvements to how it operates. I got our game to compile and run using the existing build tools and will likely take a day in the next few weekends to learn more about it.
https://github.com/retrofw/retrofw.github.io/releases/tag/v2.2
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