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RotatingGuard.scn.xml
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RotatingGuard.scn.xml
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<?xml version="1.0" encoding="UTF-8" ?>
<resource_file type="PackedScene" subresource_count="2" version="2.0" version_name="Godot Engine v2.0.stable.official">
<ext_resource path="res://BaseGuard.scn.xml" type="PackedScene" index="0"></ext_resource>
<main_resource>
<dictionary name="_bundled" shared="false">
<string> "base_scene" </string>
<int> 0 </int>
<string> "conn_count" </string>
<int> 2 </int>
<string> "conns" </string>
<int_array len="12"> 2, 0, 14, 13, 2, 0, 2, 2, 14, 13, 2, 0 </int_array>
<string> "editable_instances" </string>
<array len="0" shared="false">
</array>
<string> "names" </string>
<string_array len="15">
<string> "Guard" </string>
<string> "AnimatedSprite" </string>
<string> "Cone of Vision" </string>
<string> "Sprite" </string>
<string> "FrozenTimer" </string>
<string> "wait_time" </string>
<string> "AttackedParticles" </string>
<string> "Timer" </string>
<string> "AlertCooldown" </string>
<string> "Rotator" </string>
<string> "process_mode" </string>
<string> "one_shot" </string>
<string> "autostart" </string>
<string> "_on_Rotator_timeout" </string>
<string> "timeout" </string>
</string_array>
<string> "node_count" </string>
<int> 3 </int>
<string> "node_paths" </string>
<array len="0" shared="false">
</array>
<string> "nodes" </string>
<int_array len="31"> -1, -1, 2147483647, 0, -1, 0, 0, 0, 0, 2147483647, 4, -1, 1, 5, 1, 0, 0, 0, 7, 9, -1, 4, 10, 2, 5, 3, 11, 4, 12, 5, 0 </int_array>
<string> "variants" </string>
<array len="6" shared="false">
<resource external="0"> </resource>
<real> 0.05 </real>
<int> 1 </int>
<real> 2 </real>
<bool> False </bool>
<bool> True </bool>
</array>
<string> "version" </string>
<int> 2 </int>
</dictionary>
</main_resource>
</resource_file>