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arrow.scn.xml
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arrow.scn.xml
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<?xml version="1.0" encoding="UTF-8" ?>
<resource_file type="PackedScene" subresource_count="4" version="2.0" version_name="Godot Engine v2.0.stable.official">
<ext_resource path="res://Artwork/sprites/arrow.png" type="Texture" index="0"></ext_resource>
<resource type="GDScript" path="local://2">
<string name="script/source"> "extends Node2D�a;�a;func _ready():�a;	add_to_group("Ephemerals")" </string>
</resource>
<resource type="GDScript" path="local://1">
<string name="script/source"> "extends Sprite�a;�a;var original_pos = Vector2(0,0)�a;�a;func _ready():�a;	original_pos = get_pos()�a;	self.set_process(true)�a;�a;func _process(delta):�a;	self.set_offset(Vector2(8.0 * sin(OS.get_ticks_msec() / 100.0), 0))�a;" </string>
</resource>
<main_resource>
<dictionary name="_bundled" shared="false">
<string> "conn_count" </string>
<int> 0 </int>
<string> "conns" </string>
<int_array len="0"> </int_array>
<string> "editable_instances" </string>
<array len="0" shared="false">
</array>
<string> "names" </string>
<string_array len="8">
<string> "Arrow" </string>
<string> "script/script" </string>
<string> "Node2D" </string>
<string> "Sprite" </string>
<string> "visibility/blend_mode" </string>
<string> "texture" </string>
<string> "modulate" </string>
<string> "Ephemerals" </string>
</string_array>
<string> "node_count" </string>
<int> 2 </int>
<string> "node_paths" </string>
<array len="0" shared="false">
</array>
<string> "nodes" </string>
<int_array len="25"> -1, -1, 2, 0, -1, 1, 1, 0, 0, 0, 0, 3, 3, -1, 4, 4, 1, 5, 2, 6, 3, 1, 4, 1, 7 </int_array>
<string> "variants" </string>
<array len="5" shared="false">
<resource resource_type="Script" path="local://2"> </resource>
<int> 1 </int>
<resource external="0"> </resource>
<color> 0.526977, 1, 0.394531, 1 </color>
<resource resource_type="Script" path="local://1"> </resource>
</array>
<string> "version" </string>
<int> 2 </int>
</dictionary>
</main_resource>
</resource_file>