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UniquePathsII.swift
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UniquePathsII.swift
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/**
* Question Link: https://leetcode.com/problems/unique-paths-ii/
* Primary idea: 2D Dynamic Programming, use a 2D array as a cache to store calculated data
* Time Complexity: O(mn), Space Complexity: O(mn)
*/
class UniquePathsII {
func uniquePathsWithObstacles(obstacleGrid: [[Int]]) -> Int {
let m = obstacleGrid.count
let n = obstacleGrid[0].count
var pathNums = Array(count: m, repeatedValue: Array(count: n, repeatedValue: 0))
return _helper(&pathNums, m - 1, n - 1, obstacleGrid)
}
func _helper(inout _ pathNums: [[Int]], _ m: Int, _ n: Int, _ obstacleGrid: [[Int]]) -> Int {
// termination
if m < 0 || n < 0 || obstacleGrid[m][n] == 1 {
return 0
}
if m == 0 && n == 0 {
return 1
}
if pathNums[m][n] != 0 {
return pathNums[m][n]
}
pathNums[m][n] = _helper(&pathNums, m - 1, n, obstacleGrid) + _helper(&pathNums, m, n - 1, obstacleGrid)
return pathNums[m][n]
}
}