Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

(Comment Suggestion) Angrier Darkness? #41

Open
MrSamuelStreamer opened this issue Jul 27, 2024 · 1 comment
Open

(Comment Suggestion) Angrier Darkness? #41

MrSamuelStreamer opened this issue Jul 27, 2024 · 1 comment

Comments

@MrSamuelStreamer
Copy link
Owner

Someone in the comments suggested making the environment more of a difficult factor as the game progresses, so a few ideas, need workshopping so please chip in:

  • Toxic Fallout style incident called "Vengeful Darkness", doubles the damage caused by the darkness effects.

  • Anomaly style incident called "Dark Totem", supress at all costs, extinguishes an extremely high amount of light and heat sources when reaches 100%

  • Incident called "Darkness Retaliation", tally and cache light/heat sources (maybe an arbitrary list to cover other relevant things that fall outside of those categories like bioferrite torches, anima bonfires, ideology bonfires, etc), update once every 600000 ticks to keep it low overhead, at X value, create incident that spawns noctols or triggers noctol event?

@MrSamuelStreamer
Copy link
Owner Author

I'll start working on number 2, haven't played around with anomaly stuff before so should be interesting, can piggy back off of the already existing "Darkness seeps in" #28 added by Dexter Feldoh himself

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant