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Region Effects (config)
Nam edited this page Apr 3, 2021
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11 revisions
Adding these in a region's definition provides additional effects inside their radius.
This would prevent non-members from building or breaking blocks inside the structure's radius:
effects:
- block_break
- block_build
Some effects can also accept single or multiple arguments. The arrow_turret
effect, for instance, can accept the damage, speed and spread of the arrows it shoots. The arguments are separated from the effect by a colon (:
), while multiple arguments are separated by a period (.
):
effects:
- arrow_turret:3.30.38
See the List of Region Effects below for a description of all effects and their required arguments.
Effect | Description |
---|---|
indestructible | Can't be destroyed by region owner or members through the menu or block break. |
arrow_turret:damage.speed.spread | Shoots arrows at nearby mobs and enemy players. |
block_break | Non-members cannot break blocks. |
block_build | Non-members cannot place blocks. |
block_fire | Non-members cannot use flint'n'steel and stops fire from spreading. |
block_liquid | Liquids can't be placed inside this region by non members. |
block_explosion | This region is protected against explosions. |
block_tnt | Blocks TNT in this region. |
block_ghast | Blocks Ghast fireballs in the region. |
block_creeper | Blocks Creeper explosion in the region. |
door_use | Blocks door use for non members. |
chest_use | Blocks chest access for non members. |
button_use | Disallow usage of buttons to non members. |
block_use | Disable block interaction inside the region to non members. |
deny_mob_spawn | Blocks mob spawning inside the region. |
housing:amount | Increases the cap on how many players can join your town. |
tnt_cannon | Makes the region a cannon that shoots TNT. |
villager:amount | Increases your population by amount and spawns villagers over time (set in config.yml). If you leave amount blank, then it defaults to 1. |
cant_override | Prevents town owners from overriding region ownership. |
public_graveyard | A public version of the graveyard, allows players to respawn in this region. |
graveyard | Allows town members to respawn in this region. |
jail | Locks invading players for a short amount of time. |
port | Allows members to teleport back to the region via Menu. |
deny_damage | Blocks damage inside the region. |
deny_pvp | Blocks pvp inside the region |
conveyor:block_name | Allows a minecart rail to transfer that item from that region. |
raid_port | Teleport the user to a random place inside the target town. |
charging_raid_port | Charges the Raid Port. |
drain_power:period.damage | Drains power from the target town. |
charging_drain_power | Charges the Drain Power. |
potion:TYPE.time.level.chance.cooldown | Applies the potion effect to members of the region when they are inside. Examples: potion:FAST_DIGGING.160.1.100.120 gives fast digging to members for 160 seconds 100% of the time. Applies this buff every 2 minutes. potion:^BLINDNESS.80.1.25,^SLOW.40.2.50,^WEAKNESS.80.1.25 has 25% chance to give blindness or weakness, but a 50% chance to give slow to non-members. |
jammer:radius.destination.cooldown | Example: jammer:100.30.40 Changes the destination of a teleport. The teleport must travel within 100 blocks of the jammer. The new destination will be a random block 30 blocks away from the jammer. The intercepted player will not be able to teleport for 40 seconds. |
spawn:PIG | Allows the region to spawn the defined entity. Spawns 1 per successful upkeep loop. |
warehouse | Allows the region to teleport items to other regions that need those items. The region will also move items from its central chest to other chests in the region. |
wonder | Restricts the region to only one per world. |
Effect | Description |
---|---|
spawn:mythic.INTERNAL_NAME | Allows the region to spawn the defined MythicMob. Spawns 1 per successful upkeep loop. |
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