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Region Effects (config)

Multitallented edited this page Feb 5, 2020 · 11 revisions

Adding these in a region's definition provides additional effects inside their radius.

Usage

This would prevent non-members from building or breaking blocks inside the structure's radius:

effects:
- block_break
- block_build

Some effects can also accept single or multiple arguments. The arrow_turret effect, for instance, can accept the damage, speed and spread of the arrows it shoots. The arguments are separated from the effect by a colon (:), while multiple arguments are separated by a period (.):

effects:
- arrow_turret:3.30.38

See the List of Region Effects below for a description of all effects and their required arguments.

List of Region Effects

Effect Description
indestructible Can't be destroyed by region owner or members through the menu or block break.
arrow_turret:damage.speed.spread Shoots arrows at nearby mobs and enemy players.
block_break Non-members cannot break blocks.
block_build Non-members cannot place blocks.
block_fire Non-members cannot use flint'n'steel and stops fire from spreading.
block_liquid Liquids can't be placed inside this region by non members.
block_explosion This region is protected against explosions.
block_tnt Blocks TNT in this region.
block_ghast Blocks Ghast fireballs in the region.
block_creeper Blocks Creeper explosion in the region.
door_use Blocks door use for non members.
chest_use Blocks chest access for non members.
button_use Disallow usage of buttons to non members.
block_use Disable block interaction inside the region to non members.
deny_mob_spawn Blocks mob spawning inside the region.
housing:amount Increases the cap on how many players can join your town.
tnt_cannon Makes the region a cannon that shoots TNT.
villager:amount Increases your population by amount and spawns villagers over time (set in config.yml). If you leave amount blank, then it defaults to 1.
cant_override Prevents town owners from overriding region ownership.
public_graveyard A public version of the graveyard, allows players to respawn in this region.
graveyard Allows town members to respawn in this region.
jail Locks invading players for a short amount of time.
port Allows members to teleport back to the region via Menu.
deny_damage Blocks damage inside the region.
deny_pvp Blocks pvp inside the region
conveyor:block_name Allows a minecart rail to transfer that item from that region.
raid_port Teleport the user to a random place inside the target town.
charging_raid_port Charges the Raid Port.
drain_power:period.damage Drains power from the target town.
charging_drain_power Charges the Drain Power.
potion:TYPE.time.level.chance.cooldown Applies the potion effect to members of the region when they are inside. Examples: potion:FAST_DIGGING.160.1.100.120 gives fast digging to members for 160 seconds 100% of the time. Applies this buff every 2 minutes. potion:^BLINDNESS.80.1.25,^SLOW.40.2.50,^WEAKNESS.80.1.25 has 25% chance to give blindness or weakness, but a 50% chance to give slow to non-members.
jammer:radius.destination.cooldown Example: jammer:100.30.40 Changes the destination of a teleport. The teleport must travel within 100 blocks of the jammer. The new destination will be a random block 30 blocks away from the jammer. The intercepted player will not be able to teleport for 40 seconds.
warehouse Allows the region to teleport items to other regions that need those items. The region will also move items from its central chest to other chests in the region.