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Cuffing/Issue #24
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LVC Is the main cause. Have not looked into why. Start ND_Police. > Start LVC > Try to cuff |
Update to this. One solution to fix the issue was commenting out local function playsound(entity, sound)
while not RequestScriptAudioBank("audiodirectory/nd_police", false) do Wait(0) end
local soundId = GetSoundId()
PlaySoundFromEntity(soundId, sound, entity, "nd_police_soundset", true)
ReleaseSoundId(soundId)
ReleaseNamedScriptAudioBank("audiodirectory/nd_police")
end Line 157 playsound(entity or cache.ped, sound[2]) Line 212 playsound(entity, sound[2]) |
I'm unsure if this will truly fix the issue as the issue is described as too many Streaming Audio files. Yet worth a shot! @The-Rogers |
no it wont fix the nd police but its an alternative better than not having it |
Right. Like when I made my PD Menu. Same reason xD |
if they aren't going to fix the problem we have to work out an alternative until they do fix it :) hopefully this is only temp :) |
The reason sound may not play is because it's only being requested on the client of the cuffing player, it should be requested on both. |
Unable to uncuff players or cut zipties from them, not getting any cuffing audio and can to test for gsr, does not work even after shooting. latest updates for ox files sql, target, inventory ect. and all dependencies started first before ND police, multiple people with the same issues.
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