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Do we actually need GL 3? If yes, then the fallback should be generic (in a hope a user has installed libX11 with its headers). If no, then gl.h should be used.
The text was updated successfully, but these errors were encountered:
The following code cannot possibly work for macOS < 10.7 where OpenGL framework does not contain
gl3.h
:netgen/libsrc/include/incopengl.hpp
Lines 8 to 16 in ec0f848
Do we actually need GL 3? If yes, then the fallback should be generic (in a hope a user has installed
libX11
with its headers). If no, thengl.h
should be used.The text was updated successfully, but these errors were encountered: